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		<id>http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47532</id>
		<title>Right Hand Rule</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47532"/>
		<updated>2025-12-01T04:14:45Z</updated>

		<summary type="html">&lt;p&gt;Bhavinshah24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This topic covers Right Hand Rule. &lt;br /&gt;
Claimed by: Bhavin Shah Spring 2025&lt;br /&gt;
&amp;lt;!-- Whoever edits this: please make sure the reader knows that right hand rule refers to cross products in general, not just angular momentum--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
The right-hand rule is not just a mnemonic that teachers tell you to use—it’s a geometric consequence of how three-dimensional space is defined. Many physical quantities—such as angular momentum, torque, magnetic forces, and rotational motion—are fundamentally tied to the cross product, and the right-hand rule is what gives those quantities a consistent and meaningful direction. Understanding the intuition behind the RHR, combined with practice, allows us as students to move through problems more quickly on tests. By understanding the direction of the resultant vector, we can often use it to guide our work and even use it as a proxy to check whether our answers make sense.&lt;br /&gt;
&lt;br /&gt;
==Why We Need the Right-Hand Rule==&lt;br /&gt;
When two vectors lie in a plane—say, the position vector r of a particle and its momentum vector p—their combination often represents something that is not confined to that plane. For example:&lt;br /&gt;
&lt;br /&gt;
The angular momentum of a particle does not lie in the plane of motion. The magnetic force on a charge depends on a cross product and points perpendicular to the plane of the velocity and magnetic field. The torque exerted on an object is also perpendicular to the plane of applied force and lever arm. The cross product gives a vector that sticks straight out of the plane formed by the two original vectors. But there are two possible directions it could point—one on each side of the plane. The right-hand rule is the convention we use to pick the correct, consistent direction every time. Without this rule, the direction of quantities like torque, angular momentum, or magnetic force would be ambiguous.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical and Computational Model===&lt;br /&gt;
The direction of any quantity defined by a cross product—such as torque, magnetic force, or angular momentum—can be found by computing the cross product of two vectors. For any vectors &lt;br /&gt;
𝑎&lt;br /&gt;
a and &lt;br /&gt;
𝑏&lt;br /&gt;
b, the cross product&lt;br /&gt;
&lt;br /&gt;
[[File:crossproduct-vis.png]]&lt;br /&gt;
&lt;br /&gt;
To calculate the cross product from a matrix, multiply each component by its corresponding determinant. Use this visual representation to help you.&lt;br /&gt;
[[File:crossproduct-visual.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more on the explanation of how to calculate cross product, visit this website: https://www.mathsisfun.com/algebra/vectors-cross-product.html&lt;br /&gt;
&lt;br /&gt;
Here is an example problem. Solve first using the right hand rule, and then solve mathematically with the cross product. &lt;br /&gt;
&lt;br /&gt;
[[File:problem1.jpg]]&lt;br /&gt;
&lt;br /&gt;
For a computational model i have attached the trinket code below which provides a model of the the right hand rule cross-product.&lt;br /&gt;
&lt;br /&gt;
https://trinket.io/glowscript/31d0f9ad9e&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Answer:&lt;br /&gt;
The cross product should be &amp;lt;-12, 0, 0&amp;gt;&lt;br /&gt;
So the vector is in the -x direction, which the right hand rule also tells us.&lt;br /&gt;
&lt;br /&gt;
===Visualization===&lt;br /&gt;
You can use your right hand to visualize the intuition of the Right Hand Rule. Consider the x-y-z space drawn with these axes from the origin:&lt;br /&gt;
[[File:xyzog500.png]]&lt;br /&gt;
&lt;br /&gt;
Now, take your right hand and point your index finger forward (the direction your arm faces), point your thumb up, and point your middle finger perpendicular to your index finger. &lt;br /&gt;
Your thumb is the z-axis and points in the positive z-direction. Your index and middle fingers represent the x-y plane. &lt;br /&gt;
&lt;br /&gt;
Your hand should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand250.png]]&lt;br /&gt;
&lt;br /&gt;
Then you can visualize the x-y-z axes over your hand like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand-directions250.png]]&lt;br /&gt;
&lt;br /&gt;
Realize that you can rotate the x-y plane along the z-axis. &lt;br /&gt;
For example, if you were to rotate the original x-y plane in 90 degree increments clockwise, you would see this:&lt;br /&gt;
&lt;br /&gt;
[[File:xyzog250f.png]]&lt;br /&gt;
[[File:xyz1rot250h.png]]&lt;br /&gt;
[[File:xyz2rot250h.png]]&lt;br /&gt;
&lt;br /&gt;
Now, as you can see, your right hand indeed represents the entire x-y-z space.&lt;br /&gt;
[[File:right-hand-axis500.png]]&lt;br /&gt;
&lt;br /&gt;
==Performing the Right Hand Rule==&lt;br /&gt;
&lt;br /&gt;
Right-Hand Rule:&lt;br /&gt;
Extend your right arm so that it points in the direction of the r vector. Rotate your wrist so that your palm can curl toward the direction of the p (momentum) vector. Curl your fingers in the direction of p, and extend your thumb. The thumb now points in the direction of the unit vector that represents the angular momentum.&lt;br /&gt;
&lt;br /&gt;
Hint:&lt;br /&gt;
If the rotation is counterclockwise, your right thumb—and therefore the angular momentum vector—points out of the plane (+z direction).&lt;br /&gt;
If the rotation is clockwise, the vector points into the plane (–z direction).&lt;br /&gt;
&lt;br /&gt;
Right-Hand Rule (for magnetic fields around a current-carrying wire):&lt;br /&gt;
Point your thumb in the direction of the current. Your curled fingers naturally wrap around the wire in the direction of the magnetic field lines.&lt;br /&gt;
&lt;br /&gt;
Counterclockwise example:&lt;br /&gt;
When the direction from r to p is counterclockwise, your curled fingers match that motion, and your thumb points upward in the +z direction. This confirms that the angular momentum vector points out of the page.&lt;br /&gt;
[[File:counterclockwise-example500.png]]&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;&#039;p&#039;&#039;&#039; vector is in the other direction relative to &#039;&#039;&#039;r&#039;&#039;&#039;, you would need to turn your hand upside down to curl your fingers towards it.&lt;br /&gt;
In this case, your thumb points down in the -z direction!&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This situation would also make your thumb point in the -z direction (Notice it is just the first image rotated 180 degrees).&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex2.png]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
[[File:ex2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 4&lt;br /&gt;
&lt;br /&gt;
[[File:ex3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX4.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans:&lt;br /&gt;
L(A)=L(B)=L(H) = &amp;lt;0, 0, -30&amp;gt;&lt;br /&gt;
L(G)=L(C) = &amp;lt;0, 0, 0&amp;gt;&lt;br /&gt;
L(D)=L(E)=L(F) = &amp;lt;0, 0, +50&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
The Right Hand Rule is a very essential component of solving cross products, such as in Hall Effect, Angular Momentum, Lorentz force and more. The concept is usually very tricky to understand, so I wanted to give my best insight on what helped me understand exactly how and why it works. It also provides a proxy for right answers whcih will be useful in a testing environment.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The right-hand rule emerged in the 1800s as scientists sought a consistent method for describing directions in electricity, magnetism, and rotational motion. After Ørsted and Ampère showed that electric currents generate magnetic fields, physicists needed a standardized way to define the direction of those fields. James Clerk Maxwell later unified electricity and magnetism and adopted a right-handed coordinate system in his equations, helping solidify the convention. By the late 19th century, Josiah Willard Gibbs and Oliver Heaviside formally defined the modern vector cross product and specified its direction using the right hand, embedding the rule into vector calculus. Today, the right-hand rule is universally used to assign consistent directions to physical quantities such as torque, angular momentum, and magnetic forces.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The Right Hand Rule is a crucial part in solving [http://www.physicsbook.gatech.edu/The_Angular_Momentum_Principle Angular Momentum] and [http://www.physicsbook.gatech.edu/Torque Torque] problems.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.khanacademy.org/test-prep/mcat/physical-processes/magnetism-mcat/a/using-the-right-hand-rule Khan Academy]&lt;br /&gt;
&lt;br /&gt;
[http://mathworld.wolfram.com/Right-HandRule.html Wolfram MathWorld]&lt;br /&gt;
&lt;br /&gt;
https://trinket.io/glowscript/31d0f9ad9e&lt;br /&gt;
&lt;br /&gt;
https://www.mathsisfun.com/algebra/vectors-cross-product.html&lt;br /&gt;
&lt;br /&gt;
https://teachingandlearninglabs.com/AllHTML/RightHandRule.shtml&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following pictures were created in Adobe Photoshop using pictures taken by me:&lt;br /&gt;
*Cross product visualization&lt;br /&gt;
*All Right Hand Rule visualization pictures&lt;br /&gt;
&lt;br /&gt;
All pictures were taken from lecture slides to refrain from infrangement.&lt;br /&gt;
&lt;br /&gt;
https://www.physicsclassroom.com/class/Magnetic-Fields-and-Electromagnetism/Lesson-2-Electromagnetism/Magnetic-Field-of-a-Current-Carrying-Wire&lt;br /&gt;
&lt;br /&gt;
https://www.khanacademy.org/test-prep/mcat/physical-processes/magnetism-mcat/a/using-the-right-hand-rule&lt;br /&gt;
&lt;br /&gt;
https://www.vecteezy.com/vector-art/25747595-fleming-s-right-hand-rule&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Right-hand_rule&lt;/div&gt;</summary>
		<author><name>Bhavinshah24</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47526</id>
		<title>Right Hand Rule</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47526"/>
		<updated>2025-12-01T04:08:41Z</updated>

		<summary type="html">&lt;p&gt;Bhavinshah24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This topic covers Right Hand Rule. &lt;br /&gt;
Claimed by: Bhavin Shah Spring 2025&lt;br /&gt;
&amp;lt;!-- Whoever edits this: please make sure the reader knows that right hand rule refers to cross products in general, not just angular momentum--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
The right-hand rule is not just a mnemonic that teachers tell you to use—it’s a geometric consequence of how three-dimensional space is defined. Many physical quantities—such as angular momentum, torque, magnetic forces, and rotational motion—are fundamentally tied to the cross product, and the right-hand rule is what gives those quantities a consistent and meaningful direction. Understanding the intuition behind the RHR, combined with practice, allows us as students to move through problems more quickly on tests. By understanding the direction of the resultant vector, we can often use it to guide our work and even use it as a proxy to check whether our answers make sense.&lt;br /&gt;
&lt;br /&gt;
==Why We Need the Right-Hand Rule==&lt;br /&gt;
When two vectors lie in a plane—say, the position vector r of a particle and its momentum vector p—their combination often represents something that is not confined to that plane. For example:&lt;br /&gt;
&lt;br /&gt;
The angular momentum of a particle does not lie in the plane of motion. The magnetic force on a charge depends on a cross product and points perpendicular to the plane of the velocity and magnetic field. The torque exerted on an object is also perpendicular to the plane of applied force and lever arm. The cross product gives a vector that sticks straight out of the plane formed by the two original vectors. But there are two possible directions it could point—one on each side of the plane. The right-hand rule is the convention we use to pick the correct, consistent direction every time. Without this rule, the direction of quantities like torque, angular momentum, or magnetic force would be ambiguous.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical and Computational Model===&lt;br /&gt;
The direction of any quantity defined by a cross product—such as torque, magnetic force, or angular momentum—can be found by computing the cross product of two vectors. For any vectors &lt;br /&gt;
𝑎&lt;br /&gt;
a and &lt;br /&gt;
𝑏&lt;br /&gt;
b, the cross product&lt;br /&gt;
&lt;br /&gt;
[[File:crossproduct-vis.png]]&lt;br /&gt;
&lt;br /&gt;
To calculate the cross product from a matrix, multiply each component by its corresponding determinant. Use this visual representation to help you.&lt;br /&gt;
[[File:crossproduct-visual.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more on the explanation of how to calculate cross product, visit this website: https://www.mathsisfun.com/algebra/vectors-cross-product.html&lt;br /&gt;
&lt;br /&gt;
Here is an example problem. Solve first using the right hand rule, and then solve mathematically with the cross product. &lt;br /&gt;
&lt;br /&gt;
[[File:problem1.jpg]]&lt;br /&gt;
&lt;br /&gt;
For a computational model i have attached the trinket code below which provides a model of the the right hand rule cross-product.&lt;br /&gt;
&lt;br /&gt;
https://trinket.io/glowscript/31d0f9ad9e&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Answer:&lt;br /&gt;
The cross product should be &amp;lt;-12, 0, 0&amp;gt;&lt;br /&gt;
So the vector is in the -x direction, which the right hand rule also tells us.&lt;br /&gt;
&lt;br /&gt;
===Visualization===&lt;br /&gt;
You can use your right hand to visualize the intuition of the Right Hand Rule. Consider the x-y-z space drawn with these axes from the origin:&lt;br /&gt;
[[File:xyzog500.png]]&lt;br /&gt;
&lt;br /&gt;
Now, take your right hand and point your index finger forward (the direction your arm faces), point your thumb up, and point your middle finger perpendicular to your index finger. &lt;br /&gt;
Your thumb is the z-axis and points in the positive z-direction. Your index and middle fingers represent the x-y plane. &lt;br /&gt;
&lt;br /&gt;
Your hand should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand250.png]]&lt;br /&gt;
&lt;br /&gt;
Then you can visualize the x-y-z axes over your hand like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand-directions250.png]]&lt;br /&gt;
&lt;br /&gt;
Realize that you can rotate the x-y plane along the z-axis. &lt;br /&gt;
For example, if you were to rotate the original x-y plane in 90 degree increments clockwise, you would see this:&lt;br /&gt;
&lt;br /&gt;
[[File:xyzog250f.png]]&lt;br /&gt;
[[File:xyz1rot250h.png]]&lt;br /&gt;
[[File:xyz2rot250h.png]]&lt;br /&gt;
&lt;br /&gt;
Now, as you can see, your right hand indeed represents the entire x-y-z space.&lt;br /&gt;
[[File:right-hand-axis500.png]]&lt;br /&gt;
&lt;br /&gt;
==Performing the Right Hand Rule==&lt;br /&gt;
&lt;br /&gt;
* Right Hand Rule: Using your right arm, point your arm to represent the &#039;&#039;&#039;r&#039;&#039;&#039; vector. Now turn your palm in the direction of the momentum or &#039;&#039;&#039;p&#039;&#039;&#039; vector. Curl your fingers in that direction of the momentum, and extend your thumb outward. The unit vector representing the direction of the angular momentum is defined to point in the direction of your thumb.&lt;br /&gt;
*Hint: If the rotational motion is counterclockwise, your right thumb, therefore the unit vector, will point out of the plane. If the rotational motion is clockwise, the unit vector will point into the plane. &lt;br /&gt;
&lt;br /&gt;
To find the magnetic field induced by a wire, you can do the same thing, point your thumb in the direction of current and your fingers show the magnetic field. &lt;br /&gt;
&lt;br /&gt;
Counterclockwise example:&lt;br /&gt;
Notice your thumb points up in the +z direction when the direction from &#039;&#039;&#039;r&#039;&#039;&#039; to &#039;&#039;&#039;p&#039;&#039;&#039; is counterclockwise.&lt;br /&gt;
&lt;br /&gt;
[[File:counterclockwise-example500.png]]&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;&#039;p&#039;&#039;&#039; vector is in the other direction relative to &#039;&#039;&#039;r&#039;&#039;&#039;, you would need to turn your hand upside down to curl your fingers towards it.&lt;br /&gt;
In this case, your thumb points down in the -z direction!&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This situation would also make your thumb point in the -z direction (Notice it is just the first image rotated 180 degrees).&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex2.png]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
[[File:ex2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 4&lt;br /&gt;
&lt;br /&gt;
[[File:ex3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX4.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans:&lt;br /&gt;
L(A)=L(B)=L(H) = &amp;lt;0, 0, -30&amp;gt;&lt;br /&gt;
L(G)=L(C) = &amp;lt;0, 0, 0&amp;gt;&lt;br /&gt;
L(D)=L(E)=L(F) = &amp;lt;0, 0, +50&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
The Right Hand Rule is a very essential component of solving cross products, such as in Hall Effect, Angular Momentum, Lorentz force and more. The concept is usually very tricky to understand, so I wanted to give my best insight on what helped me understand exactly how and why it works. It also provides a prox for right answers whcih will be useful in a testing environment.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
he right-hand rule developed in the 1800s as scientists tried to standardize how to describe directions in electricity, magnetism, and rotational motion. After Orsted and Ampère discovered that electric currents create magnetic fields, a consistent way to define the field’s direction was needed. Maxwell later unified electromagnetism and used a right-handed coordinate system in his equations, solidifying the convention. In the late 1800s, Gibbs and Heaviside formally defined the modern cross product, specifying its direction with the right hand, which made the rule a permanent part of vector calculus. Today, the right-hand rule is universally used to assign consistent directions to quantities like torque, angular momentum, and magnetic forces.&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The Right Hand Rule is a crucial part in solving [http://www.physicsbook.gatech.edu/The_Angular_Momentum_Principle Angular Momentum] and [http://www.physicsbook.gatech.edu/Torque Torque] problems.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.khanacademy.org/test-prep/mcat/physical-processes/magnetism-mcat/a/using-the-right-hand-rule Khan Academy]&lt;br /&gt;
&lt;br /&gt;
[http://mathworld.wolfram.com/Right-HandRule.html Wolfram MathWorld]&lt;br /&gt;
&lt;br /&gt;
https://trinket.io/glowscript/31d0f9ad9e&lt;br /&gt;
&lt;br /&gt;
https://www.mathsisfun.com/algebra/vectors-cross-product.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following pictures were created in Adobe Photoshop using pictures taken by me:&lt;br /&gt;
*Cross product visualization&lt;br /&gt;
*All Right Hand Rule visualization pictures&lt;br /&gt;
&lt;br /&gt;
All pictures were taken from lecture slides to refrain from infrangement.&lt;br /&gt;
&lt;br /&gt;
https://www.physicsclassroom.com/class/Magnetic-Fields-and-Electromagnetism/Lesson-2-Electromagnetism/Magnetic-Field-of-a-Current-Carrying-Wire?&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Right-hand_rule&lt;/div&gt;</summary>
		<author><name>Bhavinshah24</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47524</id>
		<title>Right Hand Rule</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47524"/>
		<updated>2025-12-01T04:06:58Z</updated>

		<summary type="html">&lt;p&gt;Bhavinshah24: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This topic covers Right Hand Rule. &lt;br /&gt;
Claimed by: Bhavin Shah Spring 2025&lt;br /&gt;
&amp;lt;!-- Whoever edits this: please make sure the reader knows that right hand rule refers to cross products in general, not just angular momentum--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
The right-hand rule is not just a mnemonic that teachers tell you to use—it’s a geometric consequence of how three-dimensional space is defined. Many physical quantities—such as angular momentum, torque, magnetic forces, and rotational motion—are fundamentally tied to the cross product, and the right-hand rule is what gives those quantities a consistent and meaningful direction. Understanding the intuition behind the RHR, combined with practice, allows us as students to move through problems more quickly on tests. By understanding the direction of the resultant vector, we can often use it to guide our work and even use it as a proxy to check whether our answers make sense.&lt;br /&gt;
&lt;br /&gt;
==Why We Need the Right-Hand Rule==&lt;br /&gt;
When two vectors lie in a plane—say, the position vector r of a particle and its momentum vector p—their combination often represents something that is not confined to that plane. For example:&lt;br /&gt;
&lt;br /&gt;
The angular momentum of a particle does not lie in the plane of motion. The magnetic force on a charge depends on a cross product and points perpendicular to the plane of the velocity and magnetic field. The torque exerted on an object is also perpendicular to the plane of applied force and lever arm. The cross product gives a vector that sticks straight out of the plane formed by the two original vectors. But there are two possible directions it could point—one on each side of the plane. The right-hand rule is the convention we use to pick the correct, consistent direction every time. Without this rule, the direction of quantities like torque, angular momentum, or magnetic force would be ambiguous.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical and Computational Model===&lt;br /&gt;
The direction of any quantity defined by a cross product—such as torque, magnetic force, or angular momentum—can be found by computing the cross product of two vectors. For any vectors &lt;br /&gt;
𝑎&lt;br /&gt;
a and &lt;br /&gt;
𝑏&lt;br /&gt;
b, the cross product&lt;br /&gt;
&lt;br /&gt;
[[File:crossproduct-vis.png]]&lt;br /&gt;
&lt;br /&gt;
To calculate the cross product from a matrix, multiply each component by its corresponding determinant. Use this visual representation to help you.&lt;br /&gt;
[[File:crossproduct-visual.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more on the explanation of how to calculate cross product, visit this website: https://www.mathsisfun.com/algebra/vectors-cross-product.html&lt;br /&gt;
&lt;br /&gt;
Here is an example problem. Solve first using the right hand rule, and then solve mathematically with the cross product. &lt;br /&gt;
&lt;br /&gt;
[[File:problem1.jpg]]&lt;br /&gt;
&lt;br /&gt;
For a computational model i have attached the trinket code below which provides a model of the the right hand rule cross-product.&lt;br /&gt;
&lt;br /&gt;
https://trinket.io/glowscript/31d0f9ad9e&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Answer:&lt;br /&gt;
The cross product should be &amp;lt;-12, 0, 0&amp;gt;&lt;br /&gt;
So the vector is in the -x direction, which the right hand rule also tells us.&lt;br /&gt;
&lt;br /&gt;
===Visualization===&lt;br /&gt;
You can use your right hand to visualize the intuition of the Right Hand Rule. Consider the x-y-z space drawn with these axes from the origin:&lt;br /&gt;
[[File:xyzog500.png]]&lt;br /&gt;
&lt;br /&gt;
Now, take your right hand and point your index finger forward (the direction your arm faces), point your thumb up, and point your middle finger perpendicular to your index finger. &lt;br /&gt;
Your thumb is the z-axis and points in the positive z-direction. Your index and middle fingers represent the x-y plane. &lt;br /&gt;
&lt;br /&gt;
Your hand should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand250.png]]&lt;br /&gt;
&lt;br /&gt;
Then you can visualize the x-y-z axes over your hand like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand-directions250.png]]&lt;br /&gt;
&lt;br /&gt;
Realize that you can rotate the x-y plane along the z-axis. &lt;br /&gt;
For example, if you were to rotate the original x-y plane in 90 degree increments clockwise, you would see this:&lt;br /&gt;
&lt;br /&gt;
[[File:xyzog250f.png]]&lt;br /&gt;
[[File:xyz1rot250h.png]]&lt;br /&gt;
[[File:xyz2rot250h.png]]&lt;br /&gt;
&lt;br /&gt;
Now, as you can see, your right hand indeed represents the entire x-y-z space.&lt;br /&gt;
[[File:right-hand-axis500.png]]&lt;br /&gt;
&lt;br /&gt;
==Performing the Right Hand Rule==&lt;br /&gt;
&lt;br /&gt;
* Right Hand Rule: Using your right arm, point your arm to represent the &#039;&#039;&#039;r&#039;&#039;&#039; vector. Now turn your palm in the direction of the momentum or &#039;&#039;&#039;p&#039;&#039;&#039; vector. Curl your fingers in that direction of the momentum, and extend your thumb outward. The unit vector representing the direction of the angular momentum is defined to point in the direction of your thumb.&lt;br /&gt;
*Hint: If the rotational motion is counterclockwise, your right thumb, therefore the unit vector, will point out of the plane. If the rotational motion is clockwise, the unit vector will point into the plane. &lt;br /&gt;
&lt;br /&gt;
To find the magnetic field induced by a wire, you can do the same thing, point your thumb in the direction of current and your fingers show the magnetic field. &lt;br /&gt;
&lt;br /&gt;
Counterclockwise example:&lt;br /&gt;
Notice your thumb points up in the +z direction when the direction from &#039;&#039;&#039;r&#039;&#039;&#039; to &#039;&#039;&#039;p&#039;&#039;&#039; is counterclockwise.&lt;br /&gt;
&lt;br /&gt;
[[File:counterclockwise-example500.png]]&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;&#039;p&#039;&#039;&#039; vector is in the other direction relative to &#039;&#039;&#039;r&#039;&#039;&#039;, you would need to turn your hand upside down to curl your fingers towards it.&lt;br /&gt;
In this case, your thumb points down in the -z direction!&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This situation would also make your thumb point in the -z direction (Notice it is just the first image rotated 180 degrees).&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex2.png]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
[[File:ex2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 4&lt;br /&gt;
&lt;br /&gt;
[[File:ex3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX4.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans:&lt;br /&gt;
L(A)=L(B)=L(H) = &amp;lt;0, 0, -30&amp;gt;&lt;br /&gt;
L(G)=L(C) = &amp;lt;0, 0, 0&amp;gt;&lt;br /&gt;
L(D)=L(E)=L(F) = &amp;lt;0, 0, +50&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
The Right Hand Rule is a very essential component of solving cross products, such as in Hall Effect, Angular Momentum, Lorentz force and more. The concept is usually very tricky to understand, so I wanted to give my best insight on what helped me understand exactly how and why it works. It also provides a prox for right answers whcih will be useful in a testing environment.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
he right-hand rule developed in the 1800s as scientists tried to standardize how to describe directions in electricity, magnetism, and rotational motion. After Orsted and Ampère discovered that electric currents create magnetic fields, a consistent way to define the field’s direction was needed. Maxwell later unified electromagnetism and used a right-handed coordinate system in his equations, solidifying the convention. In the late 1800s, Gibbs and Heaviside formally defined the modern cross product, specifying its direction with the right hand, which made the rule a permanent part of vector calculus. Today, the right-hand rule is universally used to assign consistent directions to quantities like torque, angular momentum, and magnetic forces.&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The Right Hand Rule is a crucial part in solving [http://www.physicsbook.gatech.edu/The_Angular_Momentum_Principle Angular Momentum] and [http://www.physicsbook.gatech.edu/Torque Torque] problems.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.khanacademy.org/test-prep/mcat/physical-processes/magnetism-mcat/a/using-the-right-hand-rule Khan Academy]&lt;br /&gt;
&lt;br /&gt;
[http://mathworld.wolfram.com/Right-HandRule.html Wolfram MathWorld]&lt;br /&gt;
&lt;br /&gt;
https://trinket.io/glowscript/31d0f9ad9e&lt;br /&gt;
https://www.mathsisfun.com/algebra/vectors-cross-product.html&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following pictures were created in Adobe Photoshop using pictures taken by me:&lt;br /&gt;
*Cross product visualization&lt;br /&gt;
*All Right Hand Rule visualization pictures&lt;br /&gt;
&lt;br /&gt;
All other pictures and videos were taken from Professor Flavio Fenton&#039;s Physics 2211 lecture notes. &lt;br /&gt;
https://en.wikipedia.org/wiki/Right-hand_rule&lt;/div&gt;</summary>
		<author><name>Bhavinshah24</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47463</id>
		<title>Right Hand Rule</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47463"/>
		<updated>2025-12-01T00:29:10Z</updated>

		<summary type="html">&lt;p&gt;Bhavinshah24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This topic covers Right Hand Rule. &lt;br /&gt;
Claimed by: Bhavin Shah Spring 2025&lt;br /&gt;
&amp;lt;!-- Whoever edits this: please make sure the reader knows that right hand rule refers to cross products in general, not just angular momentum--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
The right-hand rule is not just a mnemonic that teachers tell you to use—it’s a geometric consequence of how three-dimensional space is defined. Many physical quantities—such as angular momentum, torque, magnetic forces, and rotational motion—are fundamentally tied to the cross product, and the right-hand rule is what gives those quantities a consistent and meaningful direction. Understanding the intuition behind the RHR, combined with practice, allows us as students to move through problems more quickly on tests. By understanding the direction of the resultant vector, we can often use it to guide our work and even use it as a proxy to check whether our answers make sense.&lt;br /&gt;
&lt;br /&gt;
==Why We Need the Right-Hand Rule==&lt;br /&gt;
When two vectors lie in a plane—say, the position vector r of a particle and its momentum vector p—their combination often represents something that is not confined to that plane. For example:&lt;br /&gt;
&lt;br /&gt;
The angular momentum of a particle does not lie in the plane of motion. The magnetic force on a charge depends on a cross product and points perpendicular to the plane of the velocity and magnetic field. The torque exerted on an object is also perpendicular to the plane of applied force and lever arm. The cross product gives a vector that sticks straight out of the plane formed by the two original vectors. But there are two possible directions it could point—one on each side of the plane. The right-hand rule is the convention we use to pick the correct, consistent direction every time. Without this rule, the direction of quantities like torque, angular momentum, or magnetic force would be ambiguous.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical and Computational Model===&lt;br /&gt;
The direction of any quantity defined by a cross product—such as torque, magnetic force, or angular momentum—can be found by computing the cross product of two vectors. For any vectors &lt;br /&gt;
𝑎&lt;br /&gt;
a and &lt;br /&gt;
𝑏&lt;br /&gt;
b, the cross product&lt;br /&gt;
&lt;br /&gt;
[[File:crossproduct-vis.png]]&lt;br /&gt;
&lt;br /&gt;
To calculate the cross product from a matrix, multiply each component by its corresponding determinant. Use this visual representation to help you.&lt;br /&gt;
[[File:crossproduct-visual.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more on the explanation of how to calculate cross product, visit this website: https://www.mathsisfun.com/algebra/vectors-cross-product.html&lt;br /&gt;
&lt;br /&gt;
Here is an example problem. Solve first using the right hand rule, and then solve mathematically with the cross product. &lt;br /&gt;
&lt;br /&gt;
[[File:problem1.jpg]]&lt;br /&gt;
&lt;br /&gt;
For a computational model i have attached the trinket code below which provides a model of the the right hand rule cross-product.&lt;br /&gt;
&lt;br /&gt;
https://trinket.io/glowscript/31d0f9ad9e&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Answer:&lt;br /&gt;
The cross product should be &amp;lt;-12, 0, 0&amp;gt;&lt;br /&gt;
So the vector is in the -x direction, which the right hand rule also tells us.&lt;br /&gt;
&lt;br /&gt;
===Visualization===&lt;br /&gt;
You can use your right hand to visualize the intuition of the Right Hand Rule. Consider the x-y-z space drawn with these axes from the origin:&lt;br /&gt;
[[File:xyzog500.png]]&lt;br /&gt;
&lt;br /&gt;
Now, take your right hand and point your index finger forward (the direction your arm faces), point your thumb up, and point your middle finger perpendicular to your index finger. &lt;br /&gt;
Your thumb is the z-axis and points in the positive z-direction. Your index and middle fingers represent the x-y plane. &lt;br /&gt;
&lt;br /&gt;
Your hand should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand250.png]]&lt;br /&gt;
&lt;br /&gt;
Then you can visualize the x-y-z axes over your hand like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand-directions250.png]]&lt;br /&gt;
&lt;br /&gt;
Realize that you can rotate the x-y plane along the z-axis. &lt;br /&gt;
For example, if you were to rotate the original x-y plane in 90 degree increments clockwise, you would see this:&lt;br /&gt;
&lt;br /&gt;
[[File:xyzog250f.png]]&lt;br /&gt;
[[File:xyz1rot250h.png]]&lt;br /&gt;
[[File:xyz2rot250h.png]]&lt;br /&gt;
&lt;br /&gt;
Now, as you can see, your right hand indeed represents the entire x-y-z space.&lt;br /&gt;
[[File:right-hand-axis500.png]]&lt;br /&gt;
&lt;br /&gt;
==Performing the Right Hand Rule==&lt;br /&gt;
&lt;br /&gt;
* Right Hand Rule: Using your right arm, point your arm to represent the &#039;&#039;&#039;r&#039;&#039;&#039; vector. Now turn your palm in the direction of the momentum or &#039;&#039;&#039;p&#039;&#039;&#039; vector. Curl your fingers in that direction of the momentum, and extend your thumb outward. The unit vector representing the direction of the angular momentum is defined to point in the direction of your thumb.&lt;br /&gt;
*Hint: If the rotational motion is counterclockwise, your right thumb, therefore the unit vector, will point out of the plane. If the rotational motion is clockwise, the unit vector will point into the plane. &lt;br /&gt;
&lt;br /&gt;
To find the magnetic field induced by a wire, you can do the same thing, point your thumb in the direction of current and your fingers show the magnetic field. &lt;br /&gt;
&lt;br /&gt;
Counterclockwise example:&lt;br /&gt;
Notice your thumb points up in the +z direction when the direction from &#039;&#039;&#039;r&#039;&#039;&#039; to &#039;&#039;&#039;p&#039;&#039;&#039; is counterclockwise.&lt;br /&gt;
&lt;br /&gt;
[[File:counterclockwise-example500.png]]&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;&#039;p&#039;&#039;&#039; vector is in the other direction relative to &#039;&#039;&#039;r&#039;&#039;&#039;, you would need to turn your hand upside down to curl your fingers towards it.&lt;br /&gt;
In this case, your thumb points down in the -z direction!&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This situation would also make your thumb point in the -z direction (Notice it is just the first image rotated 180 degrees).&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex2.png]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
[[File:ex2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 4&lt;br /&gt;
&lt;br /&gt;
[[File:ex3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX4.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans:&lt;br /&gt;
L(A)=L(B)=L(H) = &amp;lt;0, 0, -30&amp;gt;&lt;br /&gt;
L(G)=L(C) = &amp;lt;0, 0, 0&amp;gt;&lt;br /&gt;
L(D)=L(E)=L(F) = &amp;lt;0, 0, +50&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
The Right Hand Rule is a very essential component of solving cross products, such as in Hall Effect, Angular Momentum, Lorentz force and more. The concept is usually very tricky to understand, so I wanted to give my best insight on what helped me understand exactly how and why it works. It also provides a prox for right answers whcih will be useful in a testing environment.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
he right-hand rule developed in the 1800s as scientists tried to standardize how to describe directions in electricity, magnetism, and rotational motion. After Orsted and Ampère discovered that electric currents create magnetic fields, a consistent way to define the field’s direction was needed. Maxwell later unified electromagnetism and used a right-handed coordinate system in his equations, solidifying the convention. In the late 1800s, Gibbs and Heaviside formally defined the modern cross product, specifying its direction with the right hand, which made the rule a permanent part of vector calculus. Today, the right-hand rule is universally used to assign consistent directions to quantities like torque, angular momentum, and magnetic forces.&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The Right Hand Rule is a crucial part in solving [http://www.physicsbook.gatech.edu/The_Angular_Momentum_Principle Angular Momentum] and [http://www.physicsbook.gatech.edu/Torque Torque] problems.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.khanacademy.org/test-prep/mcat/physical-processes/magnetism-mcat/a/using-the-right-hand-rule Khan Academy]&lt;br /&gt;
&lt;br /&gt;
[http://mathworld.wolfram.com/Right-HandRule.html Wolfram MathWorld]&lt;br /&gt;
&lt;br /&gt;
https://trinket.io/glowscript/31d0f9ad9e&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following pictures were created in Adobe Photoshop using pictures taken by me:&lt;br /&gt;
*Cross product visualization&lt;br /&gt;
*All Right Hand Rule visualization pictures&lt;br /&gt;
&lt;br /&gt;
All other pictures and videos were taken from Professor Flavio Fenton&#039;s Physics 2211 lecture notes. &lt;br /&gt;
https://en.wikipedia.org/wiki/Right-hand_rule&lt;/div&gt;</summary>
		<author><name>Bhavinshah24</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47462</id>
		<title>Right Hand Rule</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47462"/>
		<updated>2025-12-01T00:27:10Z</updated>

		<summary type="html">&lt;p&gt;Bhavinshah24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This topic covers Right Hand Rule. &lt;br /&gt;
Claimed by: Bhavin Shah Spring 2025&lt;br /&gt;
&amp;lt;!-- Whoever edits this: please make sure the reader knows that right hand rule refers to cross products in general, not just angular momentum--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
The right-hand rule is not just a mnemonic that teachers tell you to use—it’s a geometric consequence of how three-dimensional space is defined. Many physical quantities—such as angular momentum, torque, magnetic forces, and rotational motion—are fundamentally tied to the cross product, and the right-hand rule is what gives those quantities a consistent and meaningful direction. Understanding the intuition behind the RHR, combined with practice, allows us as students to move through problems more quickly on tests. By understanding the direction of the resultant vector, we can often use it to guide our work and even use it as a proxy to check whether our answers make sense.&lt;br /&gt;
&lt;br /&gt;
==Why We Need the Right-Hand Rule==&lt;br /&gt;
When two vectors lie in a plane—say, the position vector r of a particle and its momentum vector p—their combination often represents something that is not confined to that plane. For example:&lt;br /&gt;
&lt;br /&gt;
The angular momentum of a particle does not lie in the plane of motion. The magnetic force on a charge depends on a cross product and points perpendicular to the plane of the velocity and magnetic field. The torque exerted on an object is also perpendicular to the plane of applied force and lever arm. The cross product gives a vector that sticks straight out of the plane formed by the two original vectors. But there are two possible directions it could point—one on each side of the plane. The right-hand rule is the convention we use to pick the correct, consistent direction every time. Without this rule, the direction of quantities like torque, angular momentum, or magnetic force would be ambiguous.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical and Computational Model===&lt;br /&gt;
The direction of any quantity defined by a cross product—such as torque, magnetic force, or angular momentum—can be found by computing the cross product of two vectors. For any vectors &lt;br /&gt;
𝑎&lt;br /&gt;
a and &lt;br /&gt;
𝑏&lt;br /&gt;
b, the cross product&lt;br /&gt;
&lt;br /&gt;
[[File:crossproduct-vis.png]]&lt;br /&gt;
&lt;br /&gt;
To calculate the cross product from a matrix, multiply each component by its corresponding determinant. Use this visual representation to help you.&lt;br /&gt;
[[File:crossproduct-visual.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more on the explanation of how to calculate cross product, visit this website: https://www.mathsisfun.com/algebra/vectors-cross-product.html&lt;br /&gt;
&lt;br /&gt;
Here is an example problem. Solve first using the right hand rule, and then solve mathematically with the cross product. &lt;br /&gt;
&lt;br /&gt;
[[File:problem1.jpg]]&lt;br /&gt;
&lt;br /&gt;
For a computational model i have attached the trinket code below which provides a model of the the right hand rule cross-product.&lt;br /&gt;
&lt;br /&gt;
https://trinket.io/glowscript/31d0f9ad9e&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Answer:&lt;br /&gt;
The cross product should be &amp;lt;-12, 0, 0&amp;gt;&lt;br /&gt;
So the vector is in the -x direction, which the right hand rule also tells us.&lt;br /&gt;
&lt;br /&gt;
===Visualization===&lt;br /&gt;
You can use your right hand to visualize the intuition of the Right Hand Rule. Consider the x-y-z space drawn with these axes from the origin:&lt;br /&gt;
[[File:xyzog500.png]]&lt;br /&gt;
&lt;br /&gt;
Now, take your right hand and point your index finger forward (the direction your arm faces), point your thumb up, and point your middle finger perpendicular to your index finger. &lt;br /&gt;
Your thumb is the z-axis and points in the positive z-direction. Your index and middle fingers represent the x-y plane. &lt;br /&gt;
&lt;br /&gt;
Your hand should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand250.png]]&lt;br /&gt;
&lt;br /&gt;
Then you can visualize the x-y-z axes over your hand like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand-directions250.png]]&lt;br /&gt;
&lt;br /&gt;
Realize that you can rotate the x-y plane along the z-axis. &lt;br /&gt;
For example, if you were to rotate the original x-y plane in 90 degree increments clockwise, you would see this:&lt;br /&gt;
&lt;br /&gt;
[[File:xyzog250f.png]]&lt;br /&gt;
[[File:xyz1rot250h.png]]&lt;br /&gt;
[[File:xyz2rot250h.png]]&lt;br /&gt;
&lt;br /&gt;
Now, as you can see, your right hand indeed represents the entire x-y-z space.&lt;br /&gt;
[[File:right-hand-axis500.png]]&lt;br /&gt;
&lt;br /&gt;
==Performing the Right Hand Rule==&lt;br /&gt;
&lt;br /&gt;
* Right Hand Rule: Using your right arm, point your arm to represent the &#039;&#039;&#039;r&#039;&#039;&#039; vector. Now turn your palm in the direction of the momentum or &#039;&#039;&#039;p&#039;&#039;&#039; vector. Curl your fingers in that direction of the momentum, and extend your thumb outward. The unit vector representing the direction of the angular momentum is defined to point in the direction of your thumb.&lt;br /&gt;
*Hint: If the rotational motion is counterclockwise, your right thumb, therefore the unit vector, will point out of the plane. If the rotational motion is clockwise, the unit vector will point into the plane. &lt;br /&gt;
&lt;br /&gt;
To find the magnetic field induced by a wire, you can do the same thing, point your thumb in the direction of current and your fingers show the magnetic field. &lt;br /&gt;
&lt;br /&gt;
Counterclockwise example:&lt;br /&gt;
Notice your thumb points up in the +z direction when the direction from &#039;&#039;&#039;r&#039;&#039;&#039; to &#039;&#039;&#039;p&#039;&#039;&#039; is counterclockwise.&lt;br /&gt;
&lt;br /&gt;
[[File:counterclockwise-example500.png]]&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;&#039;p&#039;&#039;&#039; vector is in the other direction relative to &#039;&#039;&#039;r&#039;&#039;&#039;, you would need to turn your hand upside down to curl your fingers towards it.&lt;br /&gt;
In this case, your thumb points down in the -z direction!&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This situation would also make your thumb point in the -z direction (Notice it is just the first image rotated 180 degrees).&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex2.png]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
[[File:ex2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 4&lt;br /&gt;
&lt;br /&gt;
[[File:ex3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX4.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans:&lt;br /&gt;
L(A)=L(B)=L(H) = &amp;lt;0, 0, -30&amp;gt;&lt;br /&gt;
L(G)=L(C) = &amp;lt;0, 0, 0&amp;gt;&lt;br /&gt;
L(D)=L(E)=L(F) = &amp;lt;0, 0, +50&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
The Right Hand Rule is a very essential component of solving cross products, such as in angular momentum problems. The concept is usually very tricky to understand, so I wanted to give my best insight on what helped me understand exactly how and why it works. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some interesting videos about the conservation of angular momentum:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Aw5i994n2bw&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=OKbawIq3w7U&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
he right-hand rule developed in the 1800s as scientists tried to standardize how to describe directions in electricity, magnetism, and rotational motion. After Orsted and Ampère discovered that electric currents create magnetic fields, a consistent way to define the field’s direction was needed. Maxwell later unified electromagnetism and used a right-handed coordinate system in his equations, solidifying the convention. In the late 1800s, Gibbs and Heaviside formally defined the modern cross product, specifying its direction with the right hand, which made the rule a permanent part of vector calculus. Today, the right-hand rule is universally used to assign consistent directions to quantities like torque, angular momentum, and magnetic forces.&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The Right Hand Rule is a crucial part in solving [http://www.physicsbook.gatech.edu/The_Angular_Momentum_Principle Angular Momentum] and [http://www.physicsbook.gatech.edu/Torque Torque] problems.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.khanacademy.org/test-prep/mcat/physical-processes/magnetism-mcat/a/using-the-right-hand-rule Khan Academy]&lt;br /&gt;
&lt;br /&gt;
[http://mathworld.wolfram.com/Right-HandRule.html Wolfram MathWorld]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following pictures were created in Adobe Photoshop using pictures taken by me:&lt;br /&gt;
*Cross product visualization&lt;br /&gt;
*All Right Hand Rule visualization pictures&lt;br /&gt;
&lt;br /&gt;
All other pictures and videos were taken from Professor Flavio Fenton&#039;s Physics 2211 lecture notes. &lt;br /&gt;
https://en.wikipedia.org/wiki/Right-hand_rule&lt;/div&gt;</summary>
		<author><name>Bhavinshah24</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47391</id>
		<title>Right Hand Rule</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47391"/>
		<updated>2025-11-28T17:16:59Z</updated>

		<summary type="html">&lt;p&gt;Bhavinshah24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This topic covers Right Hand Rule. &lt;br /&gt;
Claimed by: Bhavin Shah Spring 2025&lt;br /&gt;
&amp;lt;!-- Whoever edits this: please make sure the reader knows that right hand rule refers to cross products in general, not just angular momentum--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
The right-hand rule is not just a mnemonic that teachers tell you to use—it’s a geometric consequence of how three-dimensional space is defined. Many physical quantities—such as angular momentum, torque, magnetic forces, and rotational motion—are fundamentally tied to the cross product, and the right-hand rule is what gives those quantities a consistent and meaningful direction. Understanding the intuition behind the RHR, combined with practice, allows us as students to move through problems more quickly on tests. By understanding the direction of the resultant vector, we can often use it to guide our work and even use it as a proxy to check whether our answers make sense.&lt;br /&gt;
&lt;br /&gt;
==Why We Need the Right-Hand Rule==&lt;br /&gt;
When two vectors lie in a plane—say, the position vector r of a particle and its momentum vector p—their combination often represents something that is not confined to that plane. For example:&lt;br /&gt;
&lt;br /&gt;
The angular momentum of a particle does not lie in the plane of motion. The magnetic force on a charge depends on a cross product and points perpendicular to the plane of the velocity and magnetic field. The torque exerted on an object is also perpendicular to the plane of applied force and lever arm. The cross product gives a vector that sticks straight out of the plane formed by the two original vectors. But there are two possible directions it could point—one on each side of the plane. The right-hand rule is the convention we use to pick the correct, consistent direction every time. Without this rule, the direction of quantities like torque, angular momentum, or magnetic force would be ambiguous.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
The direction of any quantity defined by a cross product—such as torque, magnetic force, or angular momentum—can be found by computing the cross product of two vectors. For any vectors &lt;br /&gt;
𝑎&lt;br /&gt;
a and &lt;br /&gt;
𝑏&lt;br /&gt;
b, the cross product&lt;br /&gt;
&lt;br /&gt;
[[File:crossproduct-vis.png]]&lt;br /&gt;
&lt;br /&gt;
To calculate the cross product from a matrix, multiply each component by its corresponding determinant. Use this visual representation to help you.&lt;br /&gt;
[[File:crossproduct-visual.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more on the explanation of how to calculate cross product, visit this website: https://www.mathsisfun.com/algebra/vectors-cross-product.html&lt;br /&gt;
&lt;br /&gt;
Here is an example problem. Solve first using the right hand rule, and then solve mathematically with the cross product. &lt;br /&gt;
&lt;br /&gt;
[[File:problem1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Answer:&lt;br /&gt;
The cross product should be &amp;lt;-12, 0, 0&amp;gt;&lt;br /&gt;
So the vector is in the -x direction, which the right hand rule also tells us.&lt;br /&gt;
&lt;br /&gt;
===Visualization===&lt;br /&gt;
You can use your right hand to visualize the intuition of the Right Hand Rule. Consider the x-y-z space drawn with these axes from the origin:&lt;br /&gt;
[[File:xyzog500.png]]&lt;br /&gt;
&lt;br /&gt;
Now, take your right hand and point your index finger forward (the direction your arm faces), point your thumb up, and point your middle finger perpendicular to your index finger. &lt;br /&gt;
Your thumb is the z-axis and points in the positive z-direction. Your index and middle fingers represent the x-y plane. &lt;br /&gt;
&lt;br /&gt;
Your hand should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand250.png]]&lt;br /&gt;
&lt;br /&gt;
Then you can visualize the x-y-z axes over your hand like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand-directions250.png]]&lt;br /&gt;
&lt;br /&gt;
Realize that you can rotate the x-y plane along the z-axis. &lt;br /&gt;
For example, if you were to rotate the original x-y plane in 90 degree increments clockwise, you would see this:&lt;br /&gt;
&lt;br /&gt;
[[File:xyzog250f.png]]&lt;br /&gt;
[[File:xyz1rot250h.png]]&lt;br /&gt;
[[File:xyz2rot250h.png]]&lt;br /&gt;
&lt;br /&gt;
Now, as you can see, your right hand indeed represents the entire x-y-z space.&lt;br /&gt;
[[File:right-hand-axis500.png]]&lt;br /&gt;
&lt;br /&gt;
==Performing the Right Hand Rule==&lt;br /&gt;
&lt;br /&gt;
* Right Hand Rule: Using your right arm, point your arm to represent the &#039;&#039;&#039;r&#039;&#039;&#039; vector. Now turn your palm in the direction of the momentum or &#039;&#039;&#039;p&#039;&#039;&#039; vector. Curl your fingers in that direction of the momentum, and extend your thumb outward. The unit vector representing the direction of the angular momentum is defined to point in the direction of your thumb.&lt;br /&gt;
*Hint: If the rotational motion is counterclockwise, your right thumb, therefore the unit vector, will point out of the plane. If the rotational motion is clockwise, the unit vector will point into the plane. &lt;br /&gt;
&lt;br /&gt;
To find the magnetic field induced by a wire, you can do the same thing, point your thumb in the direction of current and your fingers show the magnetic field. &lt;br /&gt;
&lt;br /&gt;
Counterclockwise example:&lt;br /&gt;
Notice your thumb points up in the +z direction when the direction from &#039;&#039;&#039;r&#039;&#039;&#039; to &#039;&#039;&#039;p&#039;&#039;&#039; is counterclockwise.&lt;br /&gt;
&lt;br /&gt;
[[File:counterclockwise-example500.png]]&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;&#039;p&#039;&#039;&#039; vector is in the other direction relative to &#039;&#039;&#039;r&#039;&#039;&#039;, you would need to turn your hand upside down to curl your fingers towards it.&lt;br /&gt;
In this case, your thumb points down in the -z direction!&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This situation would also make your thumb point in the -z direction (Notice it is just the first image rotated 180 degrees).&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex2.png]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
[[File:ex2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 4&lt;br /&gt;
&lt;br /&gt;
[[File:ex3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX4.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans:&lt;br /&gt;
L(A)=L(B)=L(H) = &amp;lt;0, 0, -30&amp;gt;&lt;br /&gt;
L(G)=L(C) = &amp;lt;0, 0, 0&amp;gt;&lt;br /&gt;
L(D)=L(E)=L(F) = &amp;lt;0, 0, +50&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
The Right Hand Rule is a very essential component of solving cross products, such as in angular momentum problems. The concept is usually very tricky to understand, so I wanted to give my best insight on what helped me understand exactly how and why it works. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some interesting videos about the conservation of angular momentum:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Aw5i994n2bw&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=OKbawIq3w7U&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
he right-hand rule developed in the 1800s as scientists tried to standardize how to describe directions in electricity, magnetism, and rotational motion. After Orsted and Ampère discovered that electric currents create magnetic fields, a consistent way to define the field’s direction was needed. Maxwell later unified electromagnetism and used a right-handed coordinate system in his equations, solidifying the convention. In the late 1800s, Gibbs and Heaviside formally defined the modern cross product, specifying its direction with the right hand, which made the rule a permanent part of vector calculus. Today, the right-hand rule is universally used to assign consistent directions to quantities like torque, angular momentum, and magnetic forces.&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The Right Hand Rule is a crucial part in solving [http://www.physicsbook.gatech.edu/The_Angular_Momentum_Principle Angular Momentum] and [http://www.physicsbook.gatech.edu/Torque Torque] problems.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.khanacademy.org/test-prep/mcat/physical-processes/magnetism-mcat/a/using-the-right-hand-rule Khan Academy]&lt;br /&gt;
&lt;br /&gt;
[http://mathworld.wolfram.com/Right-HandRule.html Wolfram MathWorld]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following pictures were created in Adobe Photoshop using pictures taken by me:&lt;br /&gt;
*Cross product visualization&lt;br /&gt;
*All Right Hand Rule visualization pictures&lt;br /&gt;
&lt;br /&gt;
All other pictures and videos were taken from Professor Flavio Fenton&#039;s Physics 2211 lecture notes. &lt;br /&gt;
https://en.wikipedia.org/wiki/Right-hand_rule&lt;/div&gt;</summary>
		<author><name>Bhavinshah24</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47390</id>
		<title>Right Hand Rule</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47390"/>
		<updated>2025-11-28T16:50:32Z</updated>

		<summary type="html">&lt;p&gt;Bhavinshah24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This topic covers Right Hand Rule. &lt;br /&gt;
Claimed by: Bhavin Shah Spring 2025&lt;br /&gt;
&amp;lt;!-- Whoever edits this: please make sure the reader knows that right hand rule refers to cross products in general, not just angular momentum--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
The right-hand rule is not just a mnemonic that teachers tell you to use—it’s a geometric consequence of how three-dimensional space is defined. Many physical quantities—such as angular momentum, torque, magnetic forces, and rotational motion—are fundamentally tied to the cross product, and the right-hand rule is what gives those quantities a consistent and meaningful direction. Understanding the intuition behind the RHR, combined with practice, allows us as students to move through problems more quickly on tests. By understanding the direction of the resultant vector, we can often use it to guide our work and even use it as a proxy to check whether our answers make sense.&lt;br /&gt;
&lt;br /&gt;
==Why We Need the Right-Hand Rule==&lt;br /&gt;
When two vectors lie in a plane—say, the position vector r of a particle and its momentum vector p—their combination often represents something that is not confined to that plane. For example:&lt;br /&gt;
&lt;br /&gt;
The angular momentum of a particle does not lie in the plane of motion. The magnetic force on a charge depends on a cross product and points perpendicular to the plane of the velocity and magnetic field. The torque exerted on an object is also perpendicular to the plane of applied force and lever arm. The cross product gives a vector that sticks straight out of the plane formed by the two original vectors. But there are two possible directions it could point—one on each side of the plane. The right-hand rule is the convention we use to pick the correct, consistent direction every time. Without this rule, the direction of quantities like torque, angular momentum, or magnetic force would be ambiguous.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
The direction of the angular momentum can also be solved through calculating the cross product of the &#039;&#039;&#039;r/B&#039;&#039;&#039; and &#039;&#039;&#039;p/V&#039;&#039;&#039; vectors. &lt;br /&gt;
The cross product looks like this. As shown, the magnitude of the cross product is computed by |a||b|sinθ. We use the right hand rule to determine direction if this method is used.&lt;br /&gt;
&lt;br /&gt;
[[File:crossproduct-vis.png]]&lt;br /&gt;
&lt;br /&gt;
To calculate the cross product from a matrix, multiply each component by its corresponding determinant. Use this visual representation to help you.&lt;br /&gt;
[[File:crossproduct-visual.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more on the explanation of how to calculate cross product, visit this website: https://www.mathsisfun.com/algebra/vectors-cross-product.html&lt;br /&gt;
&lt;br /&gt;
Here is an example problem. Solve first using the right hand rule, and then solve mathematically with the cross product. &lt;br /&gt;
&lt;br /&gt;
[[File:problem1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Answer:&lt;br /&gt;
The cross product should be &amp;lt;-12, 0, 0&amp;gt;&lt;br /&gt;
So the vector is in the -x direction, which the right hand rule also tells us.&lt;br /&gt;
&lt;br /&gt;
===Visualization===&lt;br /&gt;
You can use your right hand to visualize the intuition of the Right Hand Rule. Consider the x-y-z space drawn with these axes from the origin:&lt;br /&gt;
[[File:xyzog500.png]]&lt;br /&gt;
&lt;br /&gt;
Now, take your right hand and point your index finger forward (the direction your arm faces), point your thumb up, and point your middle finger perpendicular to your index finger. &lt;br /&gt;
Your thumb is the z-axis and points in the positive z-direction. Your index and middle fingers represent the x-y plane. &lt;br /&gt;
&lt;br /&gt;
Your hand should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand250.png]]&lt;br /&gt;
&lt;br /&gt;
Then you can visualize the x-y-z axes over your hand like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand-directions250.png]]&lt;br /&gt;
&lt;br /&gt;
Realize that you can rotate the x-y plane along the z-axis. &lt;br /&gt;
For example, if you were to rotate the original x-y plane in 90 degree increments clockwise, you would see this:&lt;br /&gt;
&lt;br /&gt;
[[File:xyzog250f.png]]&lt;br /&gt;
[[File:xyz1rot250h.png]]&lt;br /&gt;
[[File:xyz2rot250h.png]]&lt;br /&gt;
&lt;br /&gt;
Now, as you can see, your right hand indeed represents the entire x-y-z space.&lt;br /&gt;
[[File:right-hand-axis500.png]]&lt;br /&gt;
&lt;br /&gt;
==Performing the Right Hand Rule==&lt;br /&gt;
&lt;br /&gt;
* Right Hand Rule: Using your right arm, point your arm to represent the &#039;&#039;&#039;r&#039;&#039;&#039; vector. Now turn your palm in the direction of the momentum or &#039;&#039;&#039;p&#039;&#039;&#039; vector. Curl your fingers in that direction of the momentum, and extend your thumb outward. The unit vector representing the direction of the angular momentum is defined to point in the direction of your thumb.&lt;br /&gt;
*Hint: If the rotational motion is counterclockwise, your right thumb, therefore the unit vector, will point out of the plane. If the rotational motion is clockwise, the unit vector will point into the plane. &lt;br /&gt;
&lt;br /&gt;
To find the magnetic field induced by a wire, you can do the same thing, point your thumb in the direction of current and your fingers show the magnetic field. &lt;br /&gt;
&lt;br /&gt;
Counterclockwise example:&lt;br /&gt;
Notice your thumb points up in the +z direction when the direction from &#039;&#039;&#039;r&#039;&#039;&#039; to &#039;&#039;&#039;p&#039;&#039;&#039; is counterclockwise.&lt;br /&gt;
&lt;br /&gt;
[[File:counterclockwise-example500.png]]&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;&#039;p&#039;&#039;&#039; vector is in the other direction relative to &#039;&#039;&#039;r&#039;&#039;&#039;, you would need to turn your hand upside down to curl your fingers towards it.&lt;br /&gt;
In this case, your thumb points down in the -z direction!&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This situation would also make your thumb point in the -z direction (Notice it is just the first image rotated 180 degrees).&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex2.png]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
[[File:ex2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 4&lt;br /&gt;
&lt;br /&gt;
[[File:ex3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX4.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans:&lt;br /&gt;
L(A)=L(B)=L(H) = &amp;lt;0, 0, -30&amp;gt;&lt;br /&gt;
L(G)=L(C) = &amp;lt;0, 0, 0&amp;gt;&lt;br /&gt;
L(D)=L(E)=L(F) = &amp;lt;0, 0, +50&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
The Right Hand Rule is a very essential component of solving cross products, such as in angular momentum problems. The concept is usually very tricky to understand, so I wanted to give my best insight on what helped me understand exactly how and why it works. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some interesting videos about the conservation of angular momentum:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Aw5i994n2bw&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=OKbawIq3w7U&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
he right-hand rule developed in the 1800s as scientists tried to standardize how to describe directions in electricity, magnetism, and rotational motion. After Orsted and Ampère discovered that electric currents create magnetic fields, a consistent way to define the field’s direction was needed. Maxwell later unified electromagnetism and used a right-handed coordinate system in his equations, solidifying the convention. In the late 1800s, Gibbs and Heaviside formally defined the modern cross product, specifying its direction with the right hand, which made the rule a permanent part of vector calculus. Today, the right-hand rule is universally used to assign consistent directions to quantities like torque, angular momentum, and magnetic forces.&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The Right Hand Rule is a crucial part in solving [http://www.physicsbook.gatech.edu/The_Angular_Momentum_Principle Angular Momentum] and [http://www.physicsbook.gatech.edu/Torque Torque] problems.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.khanacademy.org/test-prep/mcat/physical-processes/magnetism-mcat/a/using-the-right-hand-rule Khan Academy]&lt;br /&gt;
&lt;br /&gt;
[http://mathworld.wolfram.com/Right-HandRule.html Wolfram MathWorld]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following pictures were created in Adobe Photoshop using pictures taken by me:&lt;br /&gt;
*Cross product visualization&lt;br /&gt;
*All Right Hand Rule visualization pictures&lt;br /&gt;
&lt;br /&gt;
All other pictures and videos were taken from Professor Flavio Fenton&#039;s Physics 2211 lecture notes. &lt;br /&gt;
https://en.wikipedia.org/wiki/Right-hand_rule&lt;/div&gt;</summary>
		<author><name>Bhavinshah24</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47389</id>
		<title>Right Hand Rule</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47389"/>
		<updated>2025-11-28T16:49:59Z</updated>

		<summary type="html">&lt;p&gt;Bhavinshah24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This topic covers Right Hand Rule. &lt;br /&gt;
Claimed by: Bhavin Shah Spring 2025&lt;br /&gt;
&amp;lt;!-- Whoever edits this: please make sure the reader knows that right hand rule refers to cross products in general, not just angular momentum--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
The right-hand rule is not just a mnemonic that teachers tell you to use—it’s a geometric consequence of how three-dimensional space is defined. Many physical quantities—such as angular momentum, torque, magnetic forces, and rotational motion—are fundamentally tied to the cross product, and the right-hand rule is what gives those quantities a consistent and meaningful direction. Understanding the intuition behind the RHR, combined with practice, allows us as students to move through problems more quickly on tests. By understanding the direction of the resultant vector, we can often use it to guide our work and even use it as a proxy to check whether our answers make sense.&lt;br /&gt;
&lt;br /&gt;
==Why We Need the Right-Hand Rule==&lt;br /&gt;
When two vectors lie in a plane—say, the position vector r of a particle and its momentum vector p—their combination often represents something that is not confined to that plane. For example:&lt;br /&gt;
&lt;br /&gt;
The angular momentum of a particle does not lie in the plane of motion.&lt;br /&gt;
&lt;br /&gt;
The magnetic force on a charge depends on a cross product and points perpendicular to the plane of the velocity and magnetic field.&lt;br /&gt;
&lt;br /&gt;
The torque exerted on an object is also perpendicular to the plane of applied force and lever arm.&lt;br /&gt;
&lt;br /&gt;
The cross product gives a vector that sticks straight out of the plane formed by the two original vectors. But there are two possible directions it could point—one on each side of the plane.&lt;br /&gt;
&lt;br /&gt;
The right-hand rule is the convention we use to pick the correct, consistent direction every time. Without this rule, the direction of quantities like torque, angular momentum, or magnetic force would be ambiguous.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
The direction of the angular momentum can also be solved through calculating the cross product of the &#039;&#039;&#039;r/B&#039;&#039;&#039; and &#039;&#039;&#039;p/V&#039;&#039;&#039; vectors. &lt;br /&gt;
The cross product looks like this. As shown, the magnitude of the cross product is computed by |a||b|sinθ. We use the right hand rule to determine direction if this method is used.&lt;br /&gt;
&lt;br /&gt;
[[File:crossproduct-vis.png]]&lt;br /&gt;
&lt;br /&gt;
To calculate the cross product from a matrix, multiply each component by its corresponding determinant. Use this visual representation to help you.&lt;br /&gt;
[[File:crossproduct-visual.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more on the explanation of how to calculate cross product, visit this website: https://www.mathsisfun.com/algebra/vectors-cross-product.html&lt;br /&gt;
&lt;br /&gt;
Here is an example problem. Solve first using the right hand rule, and then solve mathematically with the cross product. &lt;br /&gt;
&lt;br /&gt;
[[File:problem1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Answer:&lt;br /&gt;
The cross product should be &amp;lt;-12, 0, 0&amp;gt;&lt;br /&gt;
So the vector is in the -x direction, which the right hand rule also tells us.&lt;br /&gt;
&lt;br /&gt;
===Visualization===&lt;br /&gt;
You can use your right hand to visualize the intuition of the Right Hand Rule. Consider the x-y-z space drawn with these axes from the origin:&lt;br /&gt;
[[File:xyzog500.png]]&lt;br /&gt;
&lt;br /&gt;
Now, take your right hand and point your index finger forward (the direction your arm faces), point your thumb up, and point your middle finger perpendicular to your index finger. &lt;br /&gt;
Your thumb is the z-axis and points in the positive z-direction. Your index and middle fingers represent the x-y plane. &lt;br /&gt;
&lt;br /&gt;
Your hand should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand250.png]]&lt;br /&gt;
&lt;br /&gt;
Then you can visualize the x-y-z axes over your hand like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand-directions250.png]]&lt;br /&gt;
&lt;br /&gt;
Realize that you can rotate the x-y plane along the z-axis. &lt;br /&gt;
For example, if you were to rotate the original x-y plane in 90 degree increments clockwise, you would see this:&lt;br /&gt;
&lt;br /&gt;
[[File:xyzog250f.png]]&lt;br /&gt;
[[File:xyz1rot250h.png]]&lt;br /&gt;
[[File:xyz2rot250h.png]]&lt;br /&gt;
&lt;br /&gt;
Now, as you can see, your right hand indeed represents the entire x-y-z space.&lt;br /&gt;
[[File:right-hand-axis500.png]]&lt;br /&gt;
&lt;br /&gt;
==Performing the Right Hand Rule==&lt;br /&gt;
&lt;br /&gt;
* Right Hand Rule: Using your right arm, point your arm to represent the &#039;&#039;&#039;r&#039;&#039;&#039; vector. Now turn your palm in the direction of the momentum or &#039;&#039;&#039;p&#039;&#039;&#039; vector. Curl your fingers in that direction of the momentum, and extend your thumb outward. The unit vector representing the direction of the angular momentum is defined to point in the direction of your thumb.&lt;br /&gt;
*Hint: If the rotational motion is counterclockwise, your right thumb, therefore the unit vector, will point out of the plane. If the rotational motion is clockwise, the unit vector will point into the plane. &lt;br /&gt;
&lt;br /&gt;
To find the magnetic field induced by a wire, you can do the same thing, point your thumb in the direction of current and your fingers show the magnetic field. &lt;br /&gt;
&lt;br /&gt;
Counterclockwise example:&lt;br /&gt;
Notice your thumb points up in the +z direction when the direction from &#039;&#039;&#039;r&#039;&#039;&#039; to &#039;&#039;&#039;p&#039;&#039;&#039; is counterclockwise.&lt;br /&gt;
&lt;br /&gt;
[[File:counterclockwise-example500.png]]&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;&#039;p&#039;&#039;&#039; vector is in the other direction relative to &#039;&#039;&#039;r&#039;&#039;&#039;, you would need to turn your hand upside down to curl your fingers towards it.&lt;br /&gt;
In this case, your thumb points down in the -z direction!&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This situation would also make your thumb point in the -z direction (Notice it is just the first image rotated 180 degrees).&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex2.png]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
[[File:ex2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 4&lt;br /&gt;
&lt;br /&gt;
[[File:ex3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX4.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans:&lt;br /&gt;
L(A)=L(B)=L(H) = &amp;lt;0, 0, -30&amp;gt;&lt;br /&gt;
L(G)=L(C) = &amp;lt;0, 0, 0&amp;gt;&lt;br /&gt;
L(D)=L(E)=L(F) = &amp;lt;0, 0, +50&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
The Right Hand Rule is a very essential component of solving cross products, such as in angular momentum problems. The concept is usually very tricky to understand, so I wanted to give my best insight on what helped me understand exactly how and why it works. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some interesting videos about the conservation of angular momentum:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Aw5i994n2bw&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=OKbawIq3w7U&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
he right-hand rule developed in the 1800s as scientists tried to standardize how to describe directions in electricity, magnetism, and rotational motion. After Orsted and Ampère discovered that electric currents create magnetic fields, a consistent way to define the field’s direction was needed. Maxwell later unified electromagnetism and used a right-handed coordinate system in his equations, solidifying the convention. In the late 1800s, Gibbs and Heaviside formally defined the modern cross product, specifying its direction with the right hand, which made the rule a permanent part of vector calculus. Today, the right-hand rule is universally used to assign consistent directions to quantities like torque, angular momentum, and magnetic forces.&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The Right Hand Rule is a crucial part in solving [http://www.physicsbook.gatech.edu/The_Angular_Momentum_Principle Angular Momentum] and [http://www.physicsbook.gatech.edu/Torque Torque] problems.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.khanacademy.org/test-prep/mcat/physical-processes/magnetism-mcat/a/using-the-right-hand-rule Khan Academy]&lt;br /&gt;
&lt;br /&gt;
[http://mathworld.wolfram.com/Right-HandRule.html Wolfram MathWorld]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following pictures were created in Adobe Photoshop using pictures taken by me:&lt;br /&gt;
*Cross product visualization&lt;br /&gt;
*All Right Hand Rule visualization pictures&lt;br /&gt;
&lt;br /&gt;
All other pictures and videos were taken from Professor Flavio Fenton&#039;s Physics 2211 lecture notes. &lt;br /&gt;
https://en.wikipedia.org/wiki/Right-hand_rule&lt;/div&gt;</summary>
		<author><name>Bhavinshah24</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47388</id>
		<title>Right Hand Rule</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47388"/>
		<updated>2025-11-28T16:48:00Z</updated>

		<summary type="html">&lt;p&gt;Bhavinshah24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This topic covers Right Hand Rule. &lt;br /&gt;
Claimed by: Bhavin Shah Spring 2025&lt;br /&gt;
&amp;lt;!-- Whoever edits this: please make sure the reader knows that right hand rule refers to cross products in general, not just angular momentum--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
The right-hand rule is not just a mnemonic that teachers tell you to use—it’s a geometric consequence of how three-dimensional space is defined. Many physical quantities—such as angular momentum, torque, magnetic forces, and rotational motion—are fundamentally tied to the cross product, and the right-hand rule is what gives those quantities a consistent and meaningful direction. Understanding the intuition behind the RHR, combined with practice, allows us as students to move through problems more quickly on tests. By understanding the direction of the resultant vector, we can often use it to guide our work and even use it as a proxy to check whether our answers make sense.&lt;br /&gt;
&lt;br /&gt;
==Why We Need the Right-Hand Rule==&lt;br /&gt;
When two vectors lie in a plane—say, the position vector r of a particle and its momentum vector p—their combination often represents something that is not confined to that plane. For example:&lt;br /&gt;
&lt;br /&gt;
The angular momentum of a particle does not lie in the plane of motion.&lt;br /&gt;
&lt;br /&gt;
The magnetic force on a charge depends on a cross product and points perpendicular to the plane of the velocity and magnetic field.&lt;br /&gt;
&lt;br /&gt;
The torque exerted on an object is also perpendicular to the plane of applied force and lever arm.&lt;br /&gt;
&lt;br /&gt;
The cross product gives a vector that sticks straight out of the plane formed by the two original vectors. But there are two possible directions it could point—one on each side of the plane.&lt;br /&gt;
&lt;br /&gt;
The right-hand rule is the convention we use to pick the correct, consistent direction every time. Without this rule, the direction of quantities like torque, angular momentum, or magnetic force would be ambiguous.&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
The direction of the angular momentum can also be solved through calculating the cross product of the &#039;&#039;&#039;r/B&#039;&#039;&#039; and &#039;&#039;&#039;p/V&#039;&#039;&#039; vectors. &lt;br /&gt;
The cross product looks like this. As shown, the magnitude of the cross product is computed by |a||b|sinθ. We use the right hand rule to determine direction if this method is used.&lt;br /&gt;
&lt;br /&gt;
[[File:crossproduct-vis.png]]&lt;br /&gt;
&lt;br /&gt;
To calculate the cross product from a matrix, multiply each component by its corresponding determinant. Use this visual representation to help you.&lt;br /&gt;
[[File:crossproduct-visual.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more on the explanation of how to calculate cross product, visit this website: https://www.mathsisfun.com/algebra/vectors-cross-product.html&lt;br /&gt;
&lt;br /&gt;
Here is an example problem. Solve first using the right hand rule, and then solve mathematically with the cross product. &lt;br /&gt;
&lt;br /&gt;
[[File:problem1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Answer:&lt;br /&gt;
The cross product should be &amp;lt;-12, 0, 0&amp;gt;&lt;br /&gt;
So the vector is in the -x direction, which the right hand rule also tells us.&lt;br /&gt;
&lt;br /&gt;
===Visualization===&lt;br /&gt;
You can use your right hand to visualize the intuition of the Right Hand Rule. Consider the x-y-z space drawn with these axes from the origin:&lt;br /&gt;
[[File:xyzog500.png]]&lt;br /&gt;
&lt;br /&gt;
Now, take your right hand and point your index finger forward (the direction your arm faces), point your thumb up, and point your middle finger perpendicular to your index finger. &lt;br /&gt;
Your thumb is the z-axis and points in the positive z-direction. Your index and middle fingers represent the x-y plane. &lt;br /&gt;
&lt;br /&gt;
Your hand should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand250.png]]&lt;br /&gt;
&lt;br /&gt;
Then you can visualize the x-y-z axes over your hand like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand-directions250.png]]&lt;br /&gt;
&lt;br /&gt;
Realize that you can rotate the x-y plane along the z-axis. &lt;br /&gt;
For example, if you were to rotate the original x-y plane in 90 degree increments clockwise, you would see this:&lt;br /&gt;
&lt;br /&gt;
[[File:xyzog250f.png]]&lt;br /&gt;
[[File:xyz1rot250h.png]]&lt;br /&gt;
[[File:xyz2rot250h.png]]&lt;br /&gt;
&lt;br /&gt;
Now, as you can see, your right hand indeed represents the entire x-y-z space.&lt;br /&gt;
[[File:right-hand-axis500.png]]&lt;br /&gt;
&lt;br /&gt;
==Performing the Right Hand Rule==&lt;br /&gt;
&lt;br /&gt;
* Right Hand Rule: Using your right arm, point your arm to represent the &#039;&#039;&#039;r&#039;&#039;&#039; vector. Now turn your palm in the direction of the momentum or &#039;&#039;&#039;p&#039;&#039;&#039; vector. Curl your fingers in that direction of the momentum, and extend your thumb outward. The unit vector representing the direction of the angular momentum is defined to point in the direction of your thumb.&lt;br /&gt;
*Hint: If the rotational motion is counterclockwise, your right thumb, therefore the unit vector, will point out of the plane. If the rotational motion is clockwise, the unit vector will point into the plane. &lt;br /&gt;
&lt;br /&gt;
To find the magnetic field induced by a wire, you can do the same thing, point your thumb in the direction of current and your fingers show the magnetic field. &lt;br /&gt;
&lt;br /&gt;
Counterclockwise example:&lt;br /&gt;
Notice your thumb points up in the +z direction when the direction from &#039;&#039;&#039;r&#039;&#039;&#039; to &#039;&#039;&#039;p&#039;&#039;&#039; is counterclockwise.&lt;br /&gt;
&lt;br /&gt;
[[File:counterclockwise-example500.png]]&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;&#039;p&#039;&#039;&#039; vector is in the other direction relative to &#039;&#039;&#039;r&#039;&#039;&#039;, you would need to turn your hand upside down to curl your fingers towards it.&lt;br /&gt;
In this case, your thumb points down in the -z direction!&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This situation would also make your thumb point in the -z direction (Notice it is just the first image rotated 180 degrees).&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex2.png]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
[[File:ex2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 4&lt;br /&gt;
&lt;br /&gt;
[[File:ex3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX4.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans:&lt;br /&gt;
L(A)=L(B)=L(H) = &amp;lt;0, 0, -30&amp;gt;&lt;br /&gt;
L(G)=L(C) = &amp;lt;0, 0, 0&amp;gt;&lt;br /&gt;
L(D)=L(E)=L(F) = &amp;lt;0, 0, +50&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
The Right Hand Rule is a very essential component of solving cross products, such as in angular momentum problems. The concept is usually very tricky to understand, so I wanted to give my best insight on what helped me understand exactly how and why it works. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some interesting videos about the conservation of angular momentum:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Aw5i994n2bw&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=OKbawIq3w7U&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
I wasn&#039;t able to find who was the first to apply the Right Hand Rule to angular momentum and torque. However, it seems that the right hand rule is applied to other aspects of physics&lt;br /&gt;
as well. For example, André-Marie Ampère, a French physicist and mathematician, created a right hand rule for circuits and electric currents. This is used when a vector must be defined&lt;br /&gt;
to represent the rotation of a body, a magnetic field, or a fluid. It reveals a connection between the current and the magnetic field lines in the magnetic field that the current created. &lt;br /&gt;
This right hand rule works exactly the same way as the one I have described above.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The Right Hand Rule is a crucial part in solving [http://www.physicsbook.gatech.edu/The_Angular_Momentum_Principle Angular Momentum] and [http://www.physicsbook.gatech.edu/Torque Torque] problems.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.khanacademy.org/test-prep/mcat/physical-processes/magnetism-mcat/a/using-the-right-hand-rule Khan Academy]&lt;br /&gt;
&lt;br /&gt;
[http://mathworld.wolfram.com/Right-HandRule.html Wolfram MathWorld]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following pictures were created in Adobe Photoshop using pictures taken by me:&lt;br /&gt;
*Cross product visualization&lt;br /&gt;
*All Right Hand Rule visualization pictures&lt;br /&gt;
&lt;br /&gt;
All other pictures and videos were taken from Professor Flavio Fenton&#039;s Physics 2211 lecture notes. &lt;br /&gt;
https://en.wikipedia.org/wiki/Right-hand_rule&lt;/div&gt;</summary>
		<author><name>Bhavinshah24</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47378</id>
		<title>Right Hand Rule</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Right_Hand_Rule&amp;diff=47378"/>
		<updated>2025-11-28T16:28:49Z</updated>

		<summary type="html">&lt;p&gt;Bhavinshah24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This topic covers Right Hand Rule. &lt;br /&gt;
Claimed by: Bhavin Shah Spring 2025&lt;br /&gt;
&amp;lt;!-- Whoever edits this: please make sure the reader knows that right hand rule refers to cross products in general, not just angular momentum--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Main Idea==&lt;br /&gt;
The right hand rule is used to find the direction of the cross product between two vectors in 3 dimensions. This has uses in many field of physics, including angular momentum and electromagnetism. For example, to describe the motion of Earth&#039;s orbit if you are standing on the positive z axis looking toward the origin, the Earth is moving counterclockwise in the xy plane. However, this statement cannot be used mathematically. You can&#039;t add &amp;quot;counterclockwise in the xy plane&amp;quot; to &amp;quot;clockwise in the yz plane.&amp;quot; Instead, we can use the right hand rule to describe the direction of angular momentum as a vector. The direction can be specified like this:&lt;br /&gt;
* The plane in which both the position vector from the two objects and the momentum vector for the object of interest lie can be indicated by a unit vector perpendicular to that plane. &lt;br /&gt;
* The direction of motion within the plane (clockwise or counterclockwise) can be indicated by establishing a right hand rule (RHR) for this unit vector.&lt;br /&gt;
* The cross product, or the result of the right hand rule will be a vector normal to the plane&lt;br /&gt;
&lt;br /&gt;
===A Mathematical Model===&lt;br /&gt;
The direction of the angular momentum can also be solved through calculating the cross product of the &#039;&#039;&#039;r/B&#039;&#039;&#039; and &#039;&#039;&#039;p/V&#039;&#039;&#039; vectors. &lt;br /&gt;
The cross product looks like this. As shown, the magnitude of the cross product is computed by |a||b|sinθ. We use the right hand rule to determine direction if this method is used.&lt;br /&gt;
&lt;br /&gt;
[[File:crossproduct-vis.png]]&lt;br /&gt;
&lt;br /&gt;
To calculate the cross product from a matrix, multiply each component by its corresponding determinant. Use this visual representation to help you.&lt;br /&gt;
[[File:crossproduct-visual.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more on the explanation of how to calculate cross product, visit this website: https://www.mathsisfun.com/algebra/vectors-cross-product.html&lt;br /&gt;
&lt;br /&gt;
Here is an example problem. Solve first using the right hand rule, and then solve mathematically with the cross product. &lt;br /&gt;
&lt;br /&gt;
[[File:problem1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Answer:&lt;br /&gt;
The cross product should be &amp;lt;-12, 0, 0&amp;gt;&lt;br /&gt;
So the vector is in the -x direction, which the right hand rule also tells us.&lt;br /&gt;
&lt;br /&gt;
===Visualization===&lt;br /&gt;
You can use your right hand to visualize the intuition of the Right Hand Rule. Consider the x-y-z space drawn with these axes from the origin:&lt;br /&gt;
[[File:xyzog500.png]]&lt;br /&gt;
&lt;br /&gt;
Now, take your right hand and point your index finger forward (the direction your arm faces), point your thumb up, and point your middle finger perpendicular to your index finger. &lt;br /&gt;
Your thumb is the z-axis and points in the positive z-direction. Your index and middle fingers represent the x-y plane. &lt;br /&gt;
&lt;br /&gt;
Your hand should look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand250.png]]&lt;br /&gt;
&lt;br /&gt;
Then you can visualize the x-y-z axes over your hand like this:&lt;br /&gt;
&lt;br /&gt;
[[File:right-hand-directions250.png]]&lt;br /&gt;
&lt;br /&gt;
Realize that you can rotate the x-y plane along the z-axis. &lt;br /&gt;
For example, if you were to rotate the original x-y plane in 90 degree increments clockwise, you would see this:&lt;br /&gt;
&lt;br /&gt;
[[File:xyzog250f.png]]&lt;br /&gt;
[[File:xyz1rot250h.png]]&lt;br /&gt;
[[File:xyz2rot250h.png]]&lt;br /&gt;
&lt;br /&gt;
Now, as you can see, your right hand indeed represents the entire x-y-z space.&lt;br /&gt;
[[File:right-hand-axis500.png]]&lt;br /&gt;
&lt;br /&gt;
==Performing the Right Hand Rule==&lt;br /&gt;
&lt;br /&gt;
* Right Hand Rule: Using your right arm, point your arm to represent the &#039;&#039;&#039;r&#039;&#039;&#039; vector. Now turn your palm in the direction of the momentum or &#039;&#039;&#039;p&#039;&#039;&#039; vector. Curl your fingers in that direction of the momentum, and extend your thumb outward. The unit vector representing the direction of the angular momentum is defined to point in the direction of your thumb.&lt;br /&gt;
*Hint: If the rotational motion is counterclockwise, your right thumb, therefore the unit vector, will point out of the plane. If the rotational motion is clockwise, the unit vector will point into the plane. &lt;br /&gt;
&lt;br /&gt;
To find the magnetic field induced by a wire, you can do the same thing, point your thumb in the direction of current and your fingers show the magnetic field. &lt;br /&gt;
&lt;br /&gt;
Counterclockwise example:&lt;br /&gt;
Notice your thumb points up in the +z direction when the direction from &#039;&#039;&#039;r&#039;&#039;&#039; to &#039;&#039;&#039;p&#039;&#039;&#039; is counterclockwise.&lt;br /&gt;
&lt;br /&gt;
[[File:counterclockwise-example500.png]]&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;&#039;p&#039;&#039;&#039; vector is in the other direction relative to &#039;&#039;&#039;r&#039;&#039;&#039;, you would need to turn your hand upside down to curl your fingers towards it.&lt;br /&gt;
In this case, your thumb points down in the -z direction!&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This situation would also make your thumb point in the -z direction (Notice it is just the first image rotated 180 degrees).&lt;br /&gt;
&lt;br /&gt;
[[File:clockwise-ex2.png]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
[[File:ex2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 4&lt;br /&gt;
&lt;br /&gt;
[[File:ex3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX4.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans: 3&lt;br /&gt;
&lt;br /&gt;
[[File:EX5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ans:&lt;br /&gt;
L(A)=L(B)=L(H) = &amp;lt;0, 0, -30&amp;gt;&lt;br /&gt;
L(G)=L(C) = &amp;lt;0, 0, 0&amp;gt;&lt;br /&gt;
L(D)=L(E)=L(F) = &amp;lt;0, 0, +50&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Connectedness==&lt;br /&gt;
The Right Hand Rule is a very essential component of solving cross products, such as in angular momentum problems. The concept is usually very tricky to understand, so I wanted to give my best insight on what helped me understand exactly how and why it works. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some interesting videos about the conservation of angular momentum:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Aw5i994n2bw&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=OKbawIq3w7U&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
I wasn&#039;t able to find who was the first to apply the Right Hand Rule to angular momentum and torque. However, it seems that the right hand rule is applied to other aspects of physics&lt;br /&gt;
as well. For example, André-Marie Ampère, a French physicist and mathematician, created a right hand rule for circuits and electric currents. This is used when a vector must be defined&lt;br /&gt;
to represent the rotation of a body, a magnetic field, or a fluid. It reveals a connection between the current and the magnetic field lines in the magnetic field that the current created. &lt;br /&gt;
This right hand rule works exactly the same way as the one I have described above.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The Right Hand Rule is a crucial part in solving [http://www.physicsbook.gatech.edu/The_Angular_Momentum_Principle Angular Momentum] and [http://www.physicsbook.gatech.edu/Torque Torque] problems.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
[https://www.khanacademy.org/test-prep/mcat/physical-processes/magnetism-mcat/a/using-the-right-hand-rule Khan Academy]&lt;br /&gt;
&lt;br /&gt;
[http://mathworld.wolfram.com/Right-HandRule.html Wolfram MathWorld]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
The following pictures were created in Adobe Photoshop using pictures taken by me:&lt;br /&gt;
*Cross product visualization&lt;br /&gt;
*All Right Hand Rule visualization pictures&lt;br /&gt;
&lt;br /&gt;
All other pictures and videos were taken from Professor Flavio Fenton&#039;s Physics 2211 lecture notes. &lt;br /&gt;
https://en.wikipedia.org/wiki/Right-hand_rule&lt;/div&gt;</summary>
		<author><name>Bhavinshah24</name></author>
	</entry>
	<entry>
		<id>http://www.physicsbook.gatech.edu/index.php?title=Electromagnetic_Radiation&amp;diff=47363</id>
		<title>Electromagnetic Radiation</title>
		<link rel="alternate" type="text/html" href="http://www.physicsbook.gatech.edu/index.php?title=Electromagnetic_Radiation&amp;diff=47363"/>
		<updated>2025-11-24T15:12:45Z</updated>

		<summary type="html">&lt;p&gt;Bhavinshah24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Claimed by Bhavin Shah&#039;&#039;&#039; (Fall 2025)&lt;br /&gt;
==Electromagnetic Radiation==&lt;br /&gt;
&lt;br /&gt;
===What is a Electromagnetic(EM) Radiation?===&lt;br /&gt;
Electromagnetic radiation is a form of energy that is all around us and takes many forms, such as radio waves, microwaves, infrared, visible light, ultraviolet, x-rays, and gamma rays. &lt;br /&gt;
&lt;br /&gt;
Before 1873, electricity and magnetism were thought to be two different forces. However, in 1873, Scottish Physicist James Maxwell developed his famous theory of electromagnetism. There are four main electro magnetic interactions according to Maxwell:&lt;br /&gt;
* The force of attraction or repulsion between electric charges is inversely proportional to the square of the distance between them&lt;br /&gt;
* Magnetic poles come in pairs that attract and repel each other much as electric charges do&lt;br /&gt;
* An electric current in a wire produces a magnetic field whose direction depends on the direction of the current&lt;br /&gt;
* A moving electric field produces a magnetic field, and vice versa&lt;br /&gt;
&lt;br /&gt;
===General Properties===&lt;br /&gt;
Basic Description: Electromagnetic radiation can travel through empty space because it consists of oscillating electric and magnetic fields that sustain each other in the absence of a medium (meaning each field supports the existance of the other). Unlike mechanical waves, which rely on particles in a medium to propagate energy, electromagnetic waves can sustain iteself through Maxwell equations. This allows them to travel long distances in vacuum of space. &lt;br /&gt;
&lt;br /&gt;
Interactive Simulation: Click here https://trinket.io/glowscript/197d345dc751&lt;br /&gt;
This simulation shows how the electric (red) and magnetic (blue) field vectors oscillate perpendicular to each other and to the direction of propagation, forming an electromagnetic wave. This demonstrates how EM waves can self-sustain and travel through a vacuum using Maxwell’s equations.&lt;br /&gt;
&lt;br /&gt;
The four Maxwell&#039;s Equations provide a complete description of possible spatial patterns of electric and magnetic field in space. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[The Ampere-Maxwell Law]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Gauss&#039;s Law]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Faraday&#039;s Law]]&lt;br /&gt;
&lt;br /&gt;
Other than Maxwell&#039;s Four equations, there are general properties of all electromagnetic radiation:&lt;br /&gt;
* Electromagnetic radiation can travel through empty space. Most other types of waves must travel through some sort of substance. For example, sound waves need either a gas, solid, or liquid to pass through in order to be heard&lt;br /&gt;
* The speed of light is always a constant (3 x 10^8 m/s)&lt;br /&gt;
* Wavelengths are measured between the distances of either crests or troughs. It is usually characterized by the Greek symbol λ (lambda).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Electromagnetic waves are the self-propagating, mutual oscillation of electric and magnetic fields. The propagation of electromagnetic energy is often referred to as radiation. We can also say that the &#039;pulse&#039; of these moving fields result in radiation (7).&lt;br /&gt;
&lt;br /&gt;
The equation for propagation is E=cB with c being the speed of light. This equation is derived from combining the two equations E=vB and B=u0e0vE, proving that v is equal to 3e8 meters/second.&lt;br /&gt;
&lt;br /&gt;
===Problem Solving Method and Equations===&lt;br /&gt;
&lt;br /&gt;
To go about solving/analyzing mathematically an electromagnetic field using Maxwell&#039;s equations,this is how we proceed (7)&lt;br /&gt;
&lt;br /&gt;
*Establish the space and time in which the electric and magnetic fields are present&lt;br /&gt;
*Check that Maxwell&#039;s equations can be applied in the situation above&lt;br /&gt;
*Check when the charge accelerates, it produces these fields and therefore radiation&lt;br /&gt;
*Show how these fields would interact with matter&lt;br /&gt;
&lt;br /&gt;
The equation of the Radiative Electric Field is:&lt;br /&gt;
E= 1/(4πe0)*-qa/(c^2r) where a is the acceleration of the particle, c is the speed of light and r is the distance from the original location of the charge to right before the kink. This kink happens on the electric field because of the slight delay when the charge is moved. &lt;br /&gt;
&lt;br /&gt;
===Fields Made by Charges and Fields Made by Monopoles===&lt;br /&gt;
We can differentiate fields made by charges and the ones made by magnetic monopoles. (7)&lt;br /&gt;
For fields made by charges, when the charge is&lt;br /&gt;
*at rest, E=1/r^2 and B=0&lt;br /&gt;
*constant speed, E=1/r^2 and B=1/r^2&lt;br /&gt;
*accelerating, E=1/r and B=1/r&lt;br /&gt;
&lt;br /&gt;
For fields made by magnetic monopoles, the first point would have E and B switched. &lt;br /&gt;
&lt;br /&gt;
Theoretical Extra Info about Monopoles (field and charges made by monopoles): Magnetic monopoles are hypothetical particles made by grand unification theories and quantum mechanics models. Unlike electric charges, monopoles have not been observed. If they exist, their fields would mirror images of electric fields. Studying their interactions could provide insights into unification of fundamental forces. Particle accelerators and cosmic ray detection continue to search for such. &lt;br /&gt;
&lt;br /&gt;
==The EM Spectrum==&lt;br /&gt;
&lt;br /&gt;
EM spectrum is a span of enormous range of wavelengths and frequencies. The EM spectrum is generally divided into 7 different regions, in order of decreasing wavelength and increasing energy and frequency. It ranges from Gamma rays to Long Radio Waves. Following are the lists of waves:&lt;br /&gt;
&lt;br /&gt;
*Radio Waves– Used for communication (radio, TV, cell phones).&lt;br /&gt;
*Microwaves– Heat food and power radar systems.&lt;br /&gt;
*Infrared– Used in night vision, thermal imaging, and remote controls.&lt;br /&gt;
*Visible Light– Enables human vision and optical fiber communication.&lt;br /&gt;
*Ultraviolet– Sterilizes medical equipment and detects forgeries.&lt;br /&gt;
*X-rays– Used in medical diagnostics and security scanning.&lt;br /&gt;
*Gamma Rays– Employed in cancer treatment and nuclear physics.&lt;br /&gt;
&lt;br /&gt;
These applications rely on the wave nature and energy-carrying ability of EM radiation across different frequencies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Different regions of EM spectrum interact with matter in unique ways because of their different energy levels. For instance, radio waves, having long wavelengths and low energy, pass through most materials without causing significant changes. Microwaves can excite water molecules, making them useful for heating. Ultraviolet rays, with higher energy, can break chemical bonds and are responsible for sunburn. X-rays and gamma rays, with even shorter wavelengths and higher energy, penetrate deeply into materials, making them useful for imaging bones and treating cancer. All of them have their uses and their own properties. We as humans can only observe small part. &lt;br /&gt;
&lt;br /&gt;
[[File:em-spectrum.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although all these waves do different things, there is one thing in common : They all travel in waves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:spectrum_Properties.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrared radiation&#039;&#039;&#039; can be released as heat or thermal energy. It can also be bounced back, which is called near infrared because of its similarities with visible light energy. Infrared Radiation is most commonly used in remote sensing as infrared sensors collect thermal energy, providing us with weather conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:pic_snap_girl.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visible Light&#039;&#039;&#039; is the only part of the electromagnetic spectrum that humans can see with a naked eye. This part of the spectrum includes a range of different colors that all represent a particular wavelength. Rainbows are formed in this way; light passes through matter in which it is absorbed or reflected based on its wavelength. As a result, some colors are reflected more than other, leading to the creation of a rainbow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:pyramid123.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:rainbow.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Waves and Fields==&lt;br /&gt;
&lt;br /&gt;
As we learned in class, electric field is produced when an electron is accelerating. Likewise, EM radiation is created when an atomic particle, like an electron, is accelerated by an electric field. The movement like this produces oscillating electric and magnetic fields, which travel at right angles to each other in a bundle of light energy called a photon. Photons travel in a harmonic wave at the fastest speed possible in the universe. &lt;br /&gt;
&lt;br /&gt;
[[File:waves image.jpg]]&lt;br /&gt;
&lt;br /&gt;
Interactive Simulation: Click here https://trinket.io/glowscript/197d345dc751&lt;br /&gt;
This simulation shows how the electric (red) and magnetic (blue) field vectors oscillate perpendicular to each other and to the direction of propagation, forming an electromagnetic wave. This demonstrates how EM waves can self-sustain and travel through a vacuum using Maxwell’s equations.&lt;br /&gt;
&lt;br /&gt;
Electromagnetic waves are formed when an electric field couples with a magnetic field. Magnetic and electric fields of an electromagnetic wave are perpendicular to each other and to the direction of the wave. &lt;br /&gt;
&lt;br /&gt;
A wavelength (in m) is the distance between two consecutive peaks of a wave. Frequency is the number of waves that form in a given length of time. A wavelength and frequency are interrelated. A short wavelength indicates that the frequency will be higher because one cycle can pass in a shorter amount of time. Likewise, a longer wavelength has a lower frequency because each cycle takes longer to complete.&lt;br /&gt;
&lt;br /&gt;
[[File:waves_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Waves can be classified according to their nature:&lt;br /&gt;
* Mechanical waves&lt;br /&gt;
* Electromagnetic waves&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanical Waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mechanical waves require a medium (matter) to travel through. &lt;br /&gt;
Examples are sound waves, water waves, ripples in strings or springs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Water Waves&#039;&#039;&lt;br /&gt;
  [[File:waterwaves.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sound Waves&#039;&#039;  &lt;br /&gt;
  [[File:loudspeaker-waveform.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electromagnetic Waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Electromagnetic waves do not require a medium (matter) to travel through - they can travel through space.&lt;br /&gt;
Examples are radio waves, visible light, x-rays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;X-RAYS&#039;&#039;&lt;br /&gt;
  [[File:x-rays.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Radio Waves&#039;&#039;&lt;br /&gt;
  [[File:facts-about-radio-waves.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Visible Lights&#039;&#039;&lt;br /&gt;
  [[File:visible-spectrum123.jpg]]&lt;br /&gt;
&lt;br /&gt;
==A Mathematical Model==&lt;br /&gt;
&lt;br /&gt;
The position of the particle is defined by a sine wave:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;y = ymaxsin(wt)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where w is the angular frequency&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amplitude&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amplitude is the distance from the maximum vertical displacement of the wave to the middle of the wave. The Amplitude of the sinusoidal Wave is the height of the peak in the wave measured from the zero line. This measures the magnitude of oscillation of a particular wave. The Amplitude is important because it tells you the intensity or brightness of a wave in comparison with other waves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Period&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The period of the wave is the time between crests in seconds(s).&lt;br /&gt;
&lt;br /&gt;
T = 2pi/w-----(units of seconds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frequency&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frequency is the number of cycles per second, and is expressed as sec-1 or Hertz(Hz). Frequency is directly proportional to energy and can be express as &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; E = hv &#039;&#039;&lt;br /&gt;
where E is energy, h is Planck&#039;s constant ( 6.62607*10^-34J) and v is frequency&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
f = 1/T&lt;br /&gt;
f = w/2pi----(Units Hertz)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example of calculating energy: Calculating the Energy of a Photon&#039;&#039;&#039;&lt;br /&gt;
Suppose we want to calculate the energy of a photon with a wavelength of 500 nm (visible light).&lt;br /&gt;
&lt;br /&gt;
Given:&lt;br /&gt;
c = 3 * 10^8 m/s&lt;br /&gt;
h = 6.626 * 10^-34 J*s&lt;br /&gt;
λ = 500nm = 500 * 10^-9m&lt;br /&gt;
&lt;br /&gt;
v = c/λ = (3*10^8) / (5 * 10^-9) = 6 * 10^14 Hz&lt;br /&gt;
&lt;br /&gt;
Energy = hv = ((6.626×10^−34)(6×10^14) = 3.98 * 10^-19 J&lt;br /&gt;
This energy corresponds to a green photon in the visible spectrum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wavelength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wavelength is the distance between crests in meters. Wavelength is equal to the speed of light times frequency. Longer wavelength waves such as radio waves carry low energy; this is why we can listen to the radio without any harmful consequences. Shorter wavelength waves such as x-rays carry higher energy that can be hazardous to our health. &lt;br /&gt;
&lt;br /&gt;
  [[File:shortlongwavelength.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wavelength and Frequency&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speed of light is the multiplication of the wavelength and frequency. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;c=λν &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  [[File:visible_EM_modes.png]]&lt;br /&gt;
&lt;br /&gt;
This diagram shows all properties of waves:&lt;br /&gt;
&lt;br /&gt;
  [[File:wave_props.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENERGY FLUX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is defined by the following equation:&lt;br /&gt;
&lt;br /&gt;
         S = (1/u0)*(E x B) in W/m^2&lt;br /&gt;
         where B = E/c&lt;br /&gt;
         where c = speed of light&lt;br /&gt;
&lt;br /&gt;
  [[File:energy_flux.gif]]&lt;br /&gt;
&lt;br /&gt;
==Connectedness: X-Rays==&lt;br /&gt;
&lt;br /&gt;
Electromagnetic Radiation while commonly thought of as only including visible light, radio waves, UV waves, and gamma rays; also include X-rays. In 1895, X-rays were initially discovered by William Roentgen, who accidentally fell upon the most important discovery about his life (Figure 1). Roentgen was already working on cathode rays, and because of a fluorescent glow that occurred during his experiments, covered his experimental apparatus with heavy black paper. However, when he did this, he discovered a glow coming from a screen several feet away. Through many more experiments, he discovered that a new type of energy, not cathode rays, were the cause of the glow. He named them “x-rays” and received the 1901 Nobel Prize in Physics. Roentgen never patented his monumental discovery and as a result, numerous researchers set out to find a multitude of uses and capitalize on his work.&lt;br /&gt;
 &lt;br /&gt;
Primarily, people could now view objects that were hidden from plain view (i.e. scanners in airports). While X-rays are now used in 100’s of professions (security, chemistry, art galleries), its most important function is to view bones to determine abnormalities in humans. In fact, one of Roentgen’s first x-rays was of his wife’s hand (Figure 2). X-rays fall under the scope of electromagnetic radiation because, like all E.R. waves, it is comprised of photons. X-rays have wavelengths between 0.01 to 10 nanometers and fall between UV and Gamma Waves on the E.R. spectrum (Figure 3).&lt;br /&gt;
There are two main methods in which an x-ray may be formed. Both require a vacuum-filled tube called an x-ray tube (Figure 4). With an anode on one end and a cathode on the other, an electric current is applied and a high energy electron is projected from the cathode, through the vacuum, and at the anode. In the characteristic x-ray generation approach, the electron from the cathode  collides with an inner shell electron on an atom on the anode (Figure 5). Both of these electrons are ejected from the atom and an outer shell electron takes the place of the inner shell one. Because the outer electron must have a lower energy to fill the inner shell hole, it releases a photon with the equivalent energy of the difference between the two energy levels in the atom. This photon is the x-ray that is used to view objects such as bones.&lt;br /&gt;
&lt;br /&gt;
In the Bremsstrahlung x-ray generation method, the electron from the cathode is slowed as it passes the nucleus of an atom at the anode (Figure 6). As it slows and its path is changed, the loses energy (kinetic energy). This energy is also released as a photon which is subsequently called an x-ray. &lt;br /&gt;
Depending on the voltage and current of the tube and the material of the anode, different types (as in wavelengths and energy) of x-rays can be produced and each one. However, all X-rays will continue to pass through objects until it reaches a material dense that stops it. However, density of the material required depends on the energy of the x-ray. For example, during a medical x-ray, x-rays of a certain energy will pass through soft tissue (skin, organs, etc) but not through bones. The x-rays that pass through the soft tissue will strike the screen and the absence of the x-rays absorbed by the bones will cause a negative space on the screen. The areas where x-rays do not strike will form the image of the bone. While the principles remain the same, x-ray machines today use incredible sophisticated technology to specify the type of x-ray they want and have greatly increased in accuracy since Roentgen’s initial discovery.&lt;br /&gt;
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Figure 1:&lt;br /&gt;
[[File:Monali_Figure_1.jpg]]&lt;br /&gt;
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Figure 2:&lt;br /&gt;
[[File:Monali_Figure_2.jpg]]&lt;br /&gt;
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Figure 3:&lt;br /&gt;
[[File:Monali_Figure_3.png]]&lt;br /&gt;
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Figure 4:&lt;br /&gt;
[[File:Monali_Figure_4.png]]&lt;br /&gt;
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Figure 5:&lt;br /&gt;
[[File:Monali_Figure_5.png]]&lt;br /&gt;
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Figure 6:&lt;br /&gt;
[[File:Monali_Figure_6.png]]&lt;br /&gt;
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*Information and photographs are pulled from references 1 through 5 cited below*&lt;br /&gt;
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==History==&lt;br /&gt;
&lt;br /&gt;
Already, during the Ancient Greek and Roman times, light was studied as the presence of deflection and refraction were noticed. &lt;br /&gt;
Electromagnetic radiation of wavelengths in the early 19th century. The discovery of infrared radiation is ascribed to astronomer William Herschel, who published his results in 1800 before the Royal Society of London. Herschel used a glass Triangular prism (optics)|prism to refract light from the Sun and detected invisible rays that caused heating beyond the red part of the spectrum, through an increase in the temperature recorded with a thermometer. These &amp;quot;calorific rays&amp;quot; were later termed infrared.&lt;br /&gt;
&lt;br /&gt;
In 1801, Rohann Ritter, discovered the presence of ultraviolet light using salts. It was known that light could darken some silver halides and while doing so, he realized that the region beyond the violet bar (therefore ultraviolet) was more effective in changing the color of the halides. &lt;br /&gt;
However,in 1864, while summarizing the theories of his time accumulating into his famous set of Maxwell equations, James Clerk Maxwell managed to deduce the speed of light being around 3e8 meters per second. This was instrumental in creating the rest of the spectrum. &lt;br /&gt;
&lt;br /&gt;
In 1887-1888 Physicist Heinrich Hertz not only tried to measure the velocity and frequency of electromagnetic radiation waves at other parts of the known spectrum of the time, but he was also able to prove that Maxwell&#039;s findings were correct. He did this on the microwave radiation as well. &lt;br /&gt;
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The discovery of X-rays occurred in 1895 by Wilhelm Rontgen when his barium platinocyanide detector screen began to glow under the presence of a discharge that passed through a cathode ray tube although the latter was completely covered. Once he determined its possible use, he tried to look at his wife&#039;s hand using this new discovery. However x-ray spectroscopy was not institutionalized until later by Karl Manne Siegbahn. &lt;br /&gt;
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In 1900, Paul Villard discovered Gamma rays although he initially thought that they were particles similar to alpha and beta particles which were emitted during radiation. These &#039;particles&#039; were later proven to be part of the electromagnetic spectrum. &lt;br /&gt;
&lt;br /&gt;
===Practice Problems (new section by Zoila)===&lt;br /&gt;
&lt;br /&gt;
Before we get to practicing some problems from this topic here are some helpful slides from class with equations and explanations.[[File:Thingy.jpg]]&lt;br /&gt;
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Here are some examples using these equations:&lt;br /&gt;
[[File:Qo.jpg]]&lt;br /&gt;
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An EM wave has an electric field amplitude of 100 V/m. What is the corresponding magnetic field amplitude?&lt;br /&gt;
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Solution:&lt;br /&gt;
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Use the equation B = E / c  &lt;br /&gt;
→ B = 100 / (3 × 10^8) = 3.33 × 10⁻⁷ T&lt;br /&gt;
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This shows the magnetic field is much smaller, but still essential for wave propagation.&lt;br /&gt;
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==References==&lt;br /&gt;
1. Elert, Glenn. &amp;quot;X-rays.&amp;quot; X-rays – The Physics Hypertextbook. N.p., n.d. Web. 08 Apr. 2017. &lt;br /&gt;
http://physics.info/x-ray/&lt;br /&gt;
&lt;br /&gt;
2.&amp;quot;X-rays.&amp;quot; X-rays. N.p., n.d. Web. 08 Apr. 2017. http://www.physics.isu.edu/radinf/xray.htm&lt;br /&gt;
&lt;br /&gt;
3. &amp;quot;Basics of X-ray PhysicsX-ray production.&amp;quot; Welcome to Radiology Masterclass. N.p., n.d. Web. 08 Apr. 2017. http://www.radiologymasterclass.co.uk/tutorials/physics/x-ray_physics_production#top_2nd_img&lt;br /&gt;
&lt;br /&gt;
4. &amp;quot;X-Rays.&amp;quot; Image: Electromagnetic Spectrum. N.p., n.d. Web. 08 Apr. 2017. https://www.boundless.com/physics/textbooks/boundless-physics-textbook/electromagnetic-waves-23/the-electromagnetic-spectrum-165/x-rays-597-11175/images/electromagnetic-spectrum/&lt;br /&gt;
&lt;br /&gt;
5. &amp;quot;This Month in Physics History.&amp;quot; American Physical Society. N.p., n.d. Web. 08 Apr. 2017. https://www.aps.org/publications/apsnews/200111/history.cfm&lt;br /&gt;
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6. Editors, Spectroscopy. “The Electromagnetic Spectrum: A History.” Spectroscopy Home, 27 Oct. 2017, www.spectroscopyonline.com/electromagnetic-spectrum-history?id=&amp;amp;sk=&amp;amp;date=&amp;amp;&amp;amp;pageID=4.&lt;br /&gt;
&lt;br /&gt;
7. Chabay, Ruth W., and Bruce A. Sherwood. Matter &amp;amp; Interaction II: Electric &amp;amp; Magnetic Interactions, Version 1.2. John Wiley &amp;amp; Sons, 2003.&lt;/div&gt;</summary>
		<author><name>Bhavinshah24</name></author>
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