VPython Functions: Difference between revisions
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Introduction to functions in Python and applying them to write shorter and more understandable code. | Introduction to functions in Python and applying them to write shorter and more understandable code. | ||
Assumes that VPython is [http://www.physicsbook.gatech.edu/VPython installed] and you understand the [http://www.physicsbook.gatech.edu/VPython_basics basics] of programming in Python. | Assumes that VPython is [http://www.physicsbook.gatech.edu/VPython installed] and you understand the [http://www.physicsbook.gatech.edu/VPython_basics basics] of programming in Python. | ||
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• Note that python uses indent to consider what is under a command. If print "Hello, world" is not indented, then it will not be a part of the function sayHello(). | • Note that python uses indent to consider what is under a command. If print "Hello, world" is not indented, then it will not be a part of the function sayHello(). | ||
===Automating problems with VPython=== | |||
1.When you are trying to simulate multi-particle systems that require hundreds of calculations | |||
2.Sometimes when you are having trouble understanding homework problems solving it with python can help you understand hard to grasp concepts. | |||
==Basic of Functions== | ==Basic of Functions== | ||
Line 39: | Line 38: | ||
For example, if Sally was inputed as the name, lunch as noun1, pterodactyl as noun2, and flew as the verb, the the function will return the phrase ''Sally was looking at his lunch when a pterodactyl flew nearby'' | For example, if Sally was inputed as the name, lunch as noun1, pterodactyl as noun2, and flew as the verb, the the function will return the phrase ''Sally was looking at his lunch when a pterodactyl flew nearby'' | ||
<code> | |||
>>> madlib("Sally", "lunch", "pterodactyl", "flew") | >>> madlib("Sally", "lunch", "pterodactyl", "flew") | ||
Sally was looking at his lunch when a pterodactyl flew nearby. | Sally was looking at his lunch when a pterodactyl flew nearby. | ||
>>> | >>> | ||
</code> | |||
===Returning the output given by a function=== | |||
When a function takes an input and gives an output such as <code>print</code> in the madlib example, you cannot refer back to the output phrase <code>Sally was looking at his lunch when a pterodactyl flew nearby.</code> | |||
If you would like to use this phrase again, then a function called <code>return</code> is needed. | |||
When <code>return</code> is added at the end of a function, the output is passed back to the caller, which means that you can refer to the output now. | |||
def | def madlib(name, noun1, noun2, verb): | ||
result = name + " was looking at his " + noun1 + " when a " + noun2 + " " + verb + " nearby." | |||
print result | |||
return result | |||
With this new code, if you need to refer to the sentence <code>Sally was looking at his lunch when a pterodactyl flew nearby.</code>, you can do so by by typing in <code>result</code>. | |||
===Example function=== | ===Example function=== | ||
Line 58: | Line 64: | ||
return a + b + c | return a + b + c | ||
=== | ===Conditional Statement=== | ||
# | Lets say you have the following code: | ||
# This function prints every letter in the input | |||
def printLetters(string): | |||
for letter in string: | |||
print letter | |||
What if your ''evil'' TA asks you to only print the vowel letters given in the input? | |||
This means that you need to add a condition to your function where the <code>print</code> function only works if the letter is a vowel. | |||
This can be done by using '''conditional statement'''. | |||
Condtional statement starts with <code>if</code>. | |||
def justvowels(string): | |||
for letter in string: | |||
if letter in "aeiou": | |||
print letter | |||
Instead of printing every letter in the string, this code will only print '''if''' the letter in question can be found in the list "a,e,i,o,u" | |||
==Writing your own Functions== | ==Writing your own Functions== | ||
Writing a function for a task instead of copy and pasting code makes your program much easier to understand and debug. | Writing a function for a task instead of copy and pasting code makes your program much easier to understand and debug. | ||
===When to write a function=== | |||
1. You have a multi particle system | |||
2. You are calculating multiple forces on multiple particles over each time step | |||
3. You try not to use functions but keep running into errors or you see behaviors that don't look right. | |||
For | ===When NOT to write a function=== | ||
1. You have a simple system consisting of one particle and less than 3 or so forces | |||
2. You only need to find 4 or 5 values pertaining to the kinematics of the object | |||
3. You would be creating more trouble if you were writing function. | |||
For example, to write a function that calculates the electric field created by a point charge, we first find the formula. | |||
<math>\overrightarrow{E}=\frac{1}{4πε_0} \frac{q}{|\overrightarrow{r}|^2} \hat r</math> | <math>\overrightarrow{E}=\frac{1}{4πε_0} \frac{q}{|\overrightarrow{r}|^2} \hat r</math> | ||
Then, we ask ourselves what we need in order to calculate the electric field? | |||
* <math>q</math> - the charge of the source | * <math>q</math> - the charge of the source | ||
* <math>\overrightarrow{r}</math> - the distance from the source to the electric field | * <math>\overrightarrow{r}</math> - the distance from the source to the electric field | ||
<math>q</math> and <math>\overrightarrow{r}</math> will be the two arguments to our function which will look like this: | <math>q</math> and <math>\overrightarrow{r}</math> will be the two arguments to our function which will look like this: | ||
We start by creating a sphere for a point charge | |||
p = sphere(pos=(-5e-11,0,0), radius=1e-11, color=color.red) | |||
We also need to define the observation point where we calculate the electric field created by the point charge | |||
obslocation = vector(1, 1, 1) | |||
r, the distance between the obslocation and p | |||
r = obslocation - p.pos | |||
# We can now write a function that calculates the electric field at a point away from the charge | |||
def electricField(q, r): | |||
electricConstant = 9e9 | |||
rmag = sqrt((ap.x)**2+(ap.y)**2+(ap.z)**2) | |||
rhat = r / rmag | |||
E = (electricConstant * q / rmag**2)*rhat | |||
return E | |||
The final code will look like this: | |||
from __future__ import division | |||
from visual import * | |||
p = sphere(pos=(-5e-11,0,0), radius=1e-11, color=color.red) | |||
obslocation = vector(1, 1, 1) | |||
r = obslocation - p.pos | |||
def electricField(q, r): | def electricField(q, r): | ||
electricConstant = 9e9 | electricConstant = 9e9 | ||
rmag = sqrt((ap.x)**2+(ap.y)**2+(ap.z)**2) | |||
rhat = r / rmag | |||
E = (electricConstant * q / rmag**2)*rhat | |||
return E | |||
===Using the function=== | ===Using the function=== | ||
Line 134: | Line 193: | ||
crossExVector = cross(exVector, exVector2) | crossExVector = cross(exVector, exVector2) | ||
print crossExVector # will print <26, 100, 12> | print crossExVector # will print <26, 100, 12> | ||
==Example of using these common functions== | |||
Remember this code from the '''Writing your own Functions''' section? | |||
def electricField(q, r): | |||
electricConstant = 9e9 | |||
rmag = sqrt((ap.x)**2+(ap.y)**2+(ap.z)**2) | |||
rhat = r / rmag | |||
E = (electricConstant * q / rmag**2)*rhat | |||
return E | |||
We can now simplify this code using some of the common functions listed in '''Frequently Used Functions''' section. | |||
def electricField(q, r): | |||
electricConstant = 9e9 | |||
E = electricConstant * q * r.norm() / r.mag2 | |||
return E | |||
It is also possible to skip defining the <code>electricConstant * q * r.norm() / r.mag2</code> function and just return it. | |||
def electricField(q, r): | |||
electricConstant = 9e9 | |||
return electricConstant * q * r.norm() / r.mag2 | |||
==Examples (Continued)== | |||
With Vpython it is possible to make graphs with ease by simply referencing a x axis and providing values that correspond with the x axis and have a value that can be plotted on the y axis. | |||
To start you must import the necessary library: | |||
from visual.graph import * | |||
Then make a variable and declare what your x axis will be as well as color properties: | |||
f1 = gcurve(color=color.cyan) | |||
Every time you iterate through a loop use your index (most likely time elapsed) and a output value to add a point to your plot: | |||
f1.plot(pos=(x,outputValue)) | |||
Example: | |||
[[File:Graph1Ahennessy.png|500px]] | |||
==Connectedness== | |||
Functions are used everywhere in coding. | |||
For example, in computational media, coding is used to modify pictures, sounds, and movies. | |||
Of course, we now mostly rely on editing programs, but underneath that program, when you press a button to trace the edges of a picture, the program finds the function that it runs and returns the output. | |||
Such a code made look like this: | |||
def luminance(pixel): | |||
r = getRed(pixel) | |||
g = getGreen(pixel) | |||
b = getBlue(pixel) | |||
return (r+g+b)/3 | |||
def edgeDetect(picture): | |||
for p in getPixels(picture): | |||
x = getX(p) | |||
y = getY(p) | |||
if y < getHeight(picture) - 1 and x < getWidth(picture) - 1: | |||
botrt = getPixel(picture, x+1, y+1) | |||
thislum = luminance(p) | |||
brlum = luminance(botrt) | |||
if abs(brlum - thislum) > 8: | |||
setColor(p, blue) | |||
if abs(brlum - thislum) <= 8: | |||
setColor(p, white) | |||
When this program is run with the picture on the left, the output is the picture on the right. | |||
[[File:HW 2 Picture Original.png]] [[File:eiffel2.png]] | |||
==Connectedness(Taking Vpython core functions and creating a simulation)== | |||
Many Vpython assignments require the creation of functions that can calculate Momentum,impulse,velocity Position | |||
Below are some frequently used equations that can be adapted to certain problem sets: | |||
===Momentum=== | |||
def returnMomentum(vparticle,mparticle): | |||
momentum = vector(0,0,0) | |||
return vparticle*mparticle + momentum | |||
momentum = returnMomentum(vparticle,mparticle) | |||
===impulse=== | |||
# deltat = timestep in simulation. | |||
def returnImpulse(momentum,deltat): | |||
impulse = vector(0,0,0) | |||
return momentum*deltat | |||
impulse = returnImpulse(momentum,deltat) | |||
===velocity=== | |||
def returnVelocity(impulse,mparticle,velocity): | |||
velocity = vector(0,0,0) | |||
velocity = (impulse/mparticle)+velocity | |||
return velocity | |||
velocity = returnVelocity(impulse,mparticle,velocity) | |||
===position=== | |||
def returnPosition(position, velocity, deltat): | |||
position = vector(0,0,0) | |||
position = position + velocity*deltat | |||
return position | |||
position = returnPosition(position, velocity , deltat) | |||
===Drag force=== | |||
def returnDragforce(dragcoef,velocity,density,area): | |||
dragForce = dragcoef*((density*(velocity**2))/2)*area | |||
dragForce = dragForce * -1 * norm(velocity) | |||
return dragForce | |||
dragForce = returnDragforce(dragcoef,velocity,density,area) | |||
===Bringing Everything Together=== | |||
[[File:Ezgif-5-93f2b472a8.gif]] | |||
== See also == | == See also == | ||
Line 149: | Line 329: | ||
[https://docs.python.org/2/library/functions.html Python standard function library]. | [https://docs.python.org/2/library/functions.html Python standard function library]. | ||
[https://www.tutorialspoint.com/python/python_functions.htm Python Functions Tutorial] | |||
==References== | ==References== |
Latest revision as of 01:52, 22 October 2019
Introduction to functions in Python and applying them to write shorter and more understandable code. Assumes that VPython is installed and you understand the basics of programming in Python.
Summary
Functions at a high level are used to perform a certain task. Functions can accept a number of inputs (also "arguments" or "parameters") and can give back 0 or 1 output values. Furthermore, they make code much easier to understand by encapsulating a task in a single line of code instead of being repeated over and over again.
Functions always start with def, which is short for define, used to define a word with a piece of code, not data. • Function is like a box of commands • Functions can take inputs • The way we pass those inputs is by putting them in parenthesis Functions can return objects (outputs)
def sayHello(): print "Hello, world"
This is a simple function that defines the variable "sayHello" to return the phrase "Hello, world" (note that the parenthesis will not be printed. Only the Hello, world portion will be printed).
• Note that python uses indent to consider what is under a command. If print "Hello, world" is not indented, then it will not be a part of the function sayHello().
Automating problems with VPython
1.When you are trying to simulate multi-particle systems that require hundreds of calculations 2.Sometimes when you are having trouble understanding homework problems solving it with python can help you understand hard to grasp concepts.
Basic of Functions
Basic Python function syntax
Functions can be defined with the keyword "def" followed by the function name and a colon and a parenthesis. The variable that should be processed by the function goes Inside the parenthesis.
def madlib(name, noun1, noun2, verb): result = name + " was looking at his " + noun1 + " when a " + noun2 + " " + verb + " nearby." print result
This is a simple function that creates a madlib with the 4 variables that are given as inputs.
For example, if Sally was inputed as the name, lunch as noun1, pterodactyl as noun2, and flew as the verb, the the function will return the phrase Sally was looking at his lunch when a pterodactyl flew nearby
>>> madlib("Sally", "lunch", "pterodactyl", "flew")
Sally was looking at his lunch when a pterodactyl flew nearby.
>>>
Returning the output given by a function
When a function takes an input and gives an output such as print
in the madlib example, you cannot refer back to the output phrase Sally was looking at his lunch when a pterodactyl flew nearby.
If you would like to use this phrase again, then a function called return
is needed.
When return
is added at the end of a function, the output is passed back to the caller, which means that you can refer to the output now.
def madlib(name, noun1, noun2, verb): result = name + " was looking at his " + noun1 + " when a " + noun2 + " " + verb + " nearby." print result return result
With this new code, if you need to refer to the sentence Sally was looking at his lunch when a pterodactyl flew nearby.
, you can do so by by typing in result
.
Example function
# This function adds three numbers together and gives back the result using the return keyword def addNumbers(a, b, c): return a + b + c
Conditional Statement
Lets say you have the following code:
# This function prints every letter in the input def printLetters(string): for letter in string: print letter
What if your evil TA asks you to only print the vowel letters given in the input?
This means that you need to add a condition to your function where the print
function only works if the letter is a vowel.
This can be done by using conditional statement.
Condtional statement starts with if
.
def justvowels(string): for letter in string: if letter in "aeiou": print letter
Instead of printing every letter in the string, this code will only print if the letter in question can be found in the list "a,e,i,o,u"
Writing your own Functions
Writing a function for a task instead of copy and pasting code makes your program much easier to understand and debug.
When to write a function
1. You have a multi particle system 2. You are calculating multiple forces on multiple particles over each time step 3. You try not to use functions but keep running into errors or you see behaviors that don't look right.
When NOT to write a function
1. You have a simple system consisting of one particle and less than 3 or so forces 2. You only need to find 4 or 5 values pertaining to the kinematics of the object 3. You would be creating more trouble if you were writing function.
For example, to write a function that calculates the electric field created by a point charge, we first find the formula.
[math]\displaystyle{ \overrightarrow{E}=\frac{1}{4πε_0} \frac{q}{|\overrightarrow{r}|^2} \hat r }[/math]
Then, we ask ourselves what we need in order to calculate the electric field?
- [math]\displaystyle{ q }[/math] - the charge of the source
- [math]\displaystyle{ \overrightarrow{r} }[/math] - the distance from the source to the electric field
[math]\displaystyle{ q }[/math] and [math]\displaystyle{ \overrightarrow{r} }[/math] will be the two arguments to our function which will look like this:
We start by creating a sphere for a point charge
p = sphere(pos=(-5e-11,0,0), radius=1e-11, color=color.red)
We also need to define the observation point where we calculate the electric field created by the point charge
obslocation = vector(1, 1, 1)
r, the distance between the obslocation and p
r = obslocation - p.pos
# We can now write a function that calculates the electric field at a point away from the charge def electricField(q, r): electricConstant = 9e9 rmag = sqrt((ap.x)**2+(ap.y)**2+(ap.z)**2) rhat = r / rmag E = (electricConstant * q / rmag**2)*rhat return E
The final code will look like this:
from __future__ import division from visual import * p = sphere(pos=(-5e-11,0,0), radius=1e-11, color=color.red) obslocation = vector(1, 1, 1) r = obslocation - p.pos def electricField(q, r): electricConstant = 9e9 rmag = sqrt((ap.x)**2+(ap.y)**2+(ap.z)**2) rhat = r / rmag E = (electricConstant * q / rmag**2)*rhat return E
Using the function
We can apply functions to make our code shorter and easier to understand. Here is some example code that we will shorten with functions.
# Calculate the eletric field in two different places charge = 1.6e-19 origin = vector(0,0,0) point1 = vector(-10, 5, 15) point2 = vector(20, -5, 12) field1 = 9e9 * charge * point1.norm() / point1.mag2 field2 = 9e9 * charge * point2.norm() / point2.mag2
We can use a function in the last 2 lines to reduce the duplicated code to the following
field1 = electricField(charge, point1) field2 = electricField(charge, point2)
Frequently Used Functions
VPython already has a few predefined functions for your ease. The following functions are available for working with vectors. To better illustrate these functions, let's say we have a vector called exVector.
exVector = vector(-10, 2 ,5)
mag()
# Calculates the magnitude of a vector magExVector = mag(exVector) print magExVector # will print 11.357
mag2(A)
# Calculates the magnitude squared of a vector mag2ExVector = mag2(exVector) print magExVector # will print 129
norm(A)
# Calculates the unit vector of a vector unitExVector = norm(exVector) print unitExVector # will print <-0.88, 0.17, 0.44>
dot(A, B)
# Calculates the scalar dot product between the two vectors # exVector2 = vector(4, -2 ,8) dotExVector = dot(exVector, exVector2) print dotExVector # will print 4
cross(A, B)
# Calculates the vector cross product between two vectors # exVector2 = vector(4, -2 ,8) crossExVector = cross(exVector, exVector2) print crossExVector # will print <26, 100, 12>
Example of using these common functions
Remember this code from the Writing your own Functions section?
def electricField(q, r): electricConstant = 9e9 rmag = sqrt((ap.x)**2+(ap.y)**2+(ap.z)**2) rhat = r / rmag E = (electricConstant * q / rmag**2)*rhat return E
We can now simplify this code using some of the common functions listed in Frequently Used Functions section.
def electricField(q, r): electricConstant = 9e9 E = electricConstant * q * r.norm() / r.mag2 return E
It is also possible to skip defining the electricConstant * q * r.norm() / r.mag2
function and just return it.
def electricField(q, r): electricConstant = 9e9 return electricConstant * q * r.norm() / r.mag2
Examples (Continued)
With Vpython it is possible to make graphs with ease by simply referencing a x axis and providing values that correspond with the x axis and have a value that can be plotted on the y axis.
To start you must import the necessary library:
from visual.graph import *
Then make a variable and declare what your x axis will be as well as color properties:
f1 = gcurve(color=color.cyan)
Every time you iterate through a loop use your index (most likely time elapsed) and a output value to add a point to your plot:
f1.plot(pos=(x,outputValue))
Example:
Connectedness
Functions are used everywhere in coding. For example, in computational media, coding is used to modify pictures, sounds, and movies. Of course, we now mostly rely on editing programs, but underneath that program, when you press a button to trace the edges of a picture, the program finds the function that it runs and returns the output. Such a code made look like this:
def luminance(pixel): r = getRed(pixel) g = getGreen(pixel) b = getBlue(pixel) return (r+g+b)/3
def edgeDetect(picture): for p in getPixels(picture): x = getX(p) y = getY(p) if y < getHeight(picture) - 1 and x < getWidth(picture) - 1: botrt = getPixel(picture, x+1, y+1) thislum = luminance(p) brlum = luminance(botrt) if abs(brlum - thislum) > 8: setColor(p, blue) if abs(brlum - thislum) <= 8: setColor(p, white)
When this program is run with the picture on the left, the output is the picture on the right.
Connectedness(Taking Vpython core functions and creating a simulation)
Many Vpython assignments require the creation of functions that can calculate Momentum,impulse,velocity Position Below are some frequently used equations that can be adapted to certain problem sets:
Momentum
def returnMomentum(vparticle,mparticle): momentum = vector(0,0,0) return vparticle*mparticle + momentum momentum = returnMomentum(vparticle,mparticle)
impulse
# deltat = timestep in simulation. def returnImpulse(momentum,deltat): impulse = vector(0,0,0) return momentum*deltat impulse = returnImpulse(momentum,deltat)
velocity
def returnVelocity(impulse,mparticle,velocity): velocity = vector(0,0,0) velocity = (impulse/mparticle)+velocity return velocity velocity = returnVelocity(impulse,mparticle,velocity)
position
def returnPosition(position, velocity, deltat): position = vector(0,0,0) position = position + velocity*deltat return position position = returnPosition(position, velocity , deltat)
Drag force
def returnDragforce(dragcoef,velocity,density,area): dragForce = dragcoef*((density*(velocity**2))/2)*area dragForce = dragForce * -1 * norm(velocity) return dragForce dragForce = returnDragforce(dragcoef,velocity,density,area)
Bringing Everything Together
See also
Prerequisites
Further reading
VPython Common Errors and Troubleshooting
Python standard function library.