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'''CLAIMED BY SEAN FISCHER AND EDITED BY SOLANGE AMIGUES'''
Edit by Andrew Grant Fall 2023
==The Main Idea==
==The Main Idea==


So what exactly is an elastic collision?  I know you’re thinking, “Oh I know all about elasticity,” but LOL this is not bubble gum or rubber bands guys!
So what exactly is an elastic collision?  You may be thinking of bubble gum or rubber bands, but "elastic" actually refers to the change in internal energy in the collision. An elastic collision does not have any change in the internal energy of the bodies involved.


An elastic collision is a collision between two or more objects in which there is no loss in kinetic energy before and after the collision. If we assume that the colliding objects are part of the system and that there is no force from the surroundings, the final kinetic energy is still in the same form as it was initially. This is because the surrounding forces are considered to have a negligible impact compared to the forces that occur between the colliding objects. To keep it simple, this means that kinetic energy in= kinetic energy out. Usually, you can determine if a collision is elastic or not by seeing if the objects bounce off one another and/or to not get stuck together after collision (the latter would be an inelastic collision). Remember how your parents always told you what goes in must come out? They were talking about elastic collisions... probably.
[[File:Elastic collision.svg|Elastic collision|right]]


Additionally, elastic collisions are a wonderful representation of the conservation of momentum which states that the momentum of an isolated system is constant. For an isolated system undergoing an elastic collision momentum in = momentum out.  
First, we need to define a collision. A collision is an event/process in which two objects interact strongly for a short amount of time and in which there was very little interaction before they interacted and after the interaction. An elastic collision is a collision between two or more objects in which there is no loss in kinetic energy before and after the collision. If we assume that the colliding objects are part of the system and that there is no force from the surroundings, the final kinetic energy is still in the same form as it was initially. This is because the surrounding forces are considered to have a negligible impact compared to the forces that occur between the colliding objects. To keep it simple, this means that kinetic energy in = kinetic energy out. Usually, you can determine if a collision is elastic or not by seeing if the objects bounce off one another, which is not the case in inelastic collisions. To find the difference between the two types of collisions, keep in mind that momentum is transferred in both collisions, which means that the best way of differentiating would be to look at the transfer of kinetic energy. If the difference of internal and kinetic energy is equal to zero, then the collision is elastic. Apart from looking to see if the objects bounce off another or not, we can also judge by looking to see if the objects get deformed, are hotter, have more vibration/rotation or are in an excited state after collision. If any of the above happens, the collision is '''not''' elastic. We know the collision is not elastic because some kinetic energy must be transferred to another form evidenced by one of the listed changes. For example, if the objects are deformed, some energy is lost or "used" to deform the objects, and the initial and final kinetic energies are therefore not the same.


And I love playing pool because every time a ball hits another and they bounce off one another I’m witnessing an elastic collision so basically I’m a physicist in the lab. The image below demonstrates the main idea of an elastic collision. Boing!!  
It's important to note that with macroscopic systems there are no perfectly elastic collisions because there's always some dissipation (for example thermal energy emitted), but most are nearly elastic. The only time there are perfect collisions is on a microscopic level when atomic systems with quantized energy collide, but that's only if there is enough energy available to raise the systems to an excited quantum state—but quantum energy is really a whole other topic. Let's focus on elastic collisions!


It's important to note that with macroscopic systems there are no perfectly elastic collisions because there's always at least a dab of dissipation (like some thermal energy given off), but most are nearly elastic. The only time there are perfect collisions is on a microscopic level when atomic systems with quantized energy collide, but that's only if there is enough energy available to raise the systems to an excited quantum state-- but quantum energy is really a whole other topic. Let's focus on elastic collisions!
==Conditions and Analysis for Elastic Collision==
*Total kinetic energy of colliding bodies before the collision is the same as the total kinetic energy of colliding bodies after the collision.  
*There is a transformation of energy from kinetic to elastic but as the bodies separate, it is converted back into kinetic energy.
*Occurs in atoms and molecules
*Relative speed of approach is equal to the relative speed of separation
               
Here's a video walkthrough of a basic elastic collision: https://www.youtube.com/watch?v=V4vzNk4qppw


                                                    [[File: boing.gif]]
==Spring Collision==
When one snooker ball collides head-on with a second, stationary ball, the moving ball stops dead. The ball initially at rest moves off with the same velocity as that of the original ball. To achieve this, a snooker player must observe two conditions:
*The collision must be head-on. (If one ball strikes a glancing blow on the side of the other, they will both move off at different angles.)
*The moving ball must not be given any spin. (Spin is an added complication that we will ignore in our present study, although it plays a vital part in the games of pool and
snooker.)


                        [[File:Elastischer_stoß2.gif]]
==Sticky Collision==
If a single moving trolley collides with an identical stationary one, they both move off together. After the collision, the speed of the combined trolleys is half that of the original trolley. It is as if the ‘motion’ of the original trolley has been shared between the two. If a single moving trolley collides with a stationary double trolley (twice then mass), they move off with one-third of the original velocity.


Check out this funny video on elastic collisions also! https://www.youtube.com/watch?v=W9EqU1_DXUw
==Explosive Collision==
 
*Potential energy is converted to kinetic energy
*Kinetic energy is greater after the collision than before the collision
*Emission of an alpha particle from a radioactive nucleus.
**There is no change in the total momentum of the system in this type of interaction.
**Initially, there is zero momentum. After the interaction, the momentum of the alpha particle in one direction is of the same magnitude as the momentum of the recoiling daughter nucleus in the other direction.  
**Therefore, the total momentum remains zero.


Now check out this more informative video on elastic collisions: https://www.youtube.com/watch?v=V4vzNk4qppw


===A Mathematical Model===
===A Mathematical Model===


Now lets take what we know about elastic collisions and talk about it in mathematical terms. There are three main mathematical concepts surrounding elastic collisions:
Now lets take what we know about elastic collisions and talk about it in mathematical terms. There are three main mathematical concepts surrounding elastic collisions:
[[File: CodeCogsEqn.gif]]
----


[[File: CodeCogsEqn copy.gif]]
1. <math> K_f = K_i </math>
----
 
[[File:Screen_Shot_2017-04-09_at_9.11.11_AM.png]]
 
[[File: CodeCogsEqn_copy_2.gif]]
2. <math> \Delta E_{int} = 0 </math>
 
<math> \Delta E_{sys} + \Delta E_{surr} = 0 \\</math>
<math> \Delta E_{surr} = 0 </math> , so <math> \Delta E_{sys} = 0 </math>
<math> E_{final} = E_{initial} \\</math>
 
3. <math> \vec{p}_f = \vec{p}_i </math>
 
<math> \Delta \vec{p}_{sys} + \Delta \vec{p}_{surr} = 0 \\</math>
<math> \Delta \vec{p}_{surr} = 0 </math> , so <math> \Delta \vec{p}_{sys} = 0 </math>
<math> \vec{p}_{final} = \vec{p}_{initial} \\</math>
 
 
There is another (easier) method of solving problems involving elastic collisions. This involves the use of the center of mass velocity, which can be calculated as <math> v_{COM} = \frac{m_{1}v_{1,i}+m_{2}v_{2,i}}{m_{1}+m_{2}} </math>. The elastic collision formula is <math>|v_{1,i}-v_{COM}| = |v_{1,f}-v_{COM}|</math>.
 
 
===Computational Models===
[[File:Collision carts elastic.gif|Collision carts elastic|right]]
The trinket model linked demonstrates an elastic collision between two spheres.


[https://trinket.io/glowscript/f3bc1dd31f Elastic Collision Glowscript Model]


The video below demonstrates a basic car crash elastic collision using MATLAB. Take note of the changes in displacement and the time.


Example Problem
[https://www.youtube.com/watch?v=AfCfCS6O2VM Elastic Collision MATLAB model]
 
==Examples==
 
'''''Reminders'''''
 
Be sure to show all steps in your solution and include diagrams whenever possible. For a lot of the complicated problems, starting with a diagram and writing down the given information and plugging that into either the momentum or energy principle can help you move forward in the problem. It would be helpful to also write the main principles at the side to remind yourself of how you found it. If you still get stuck, try finding similar examples to that problem and look at the solutions to get on the right track.
 
===Simple===
 
'''Question'''
 
[[File:Example1good.jpg|300px|thumb|right]]


Cart 1, moving in the positive x direction, collides with cart 2 moving in the negative x direction. Both carts have identical masses and the collisions is (nearly) elastic, as it would be if the carts interacted magnetically or repelled each other through soft springs. What are the final momenta of the two carts?
Cart 1, moving in the positive x direction, collides with cart 2 moving in the negative x direction. Both carts have identical masses and the collisions is (nearly) elastic, as it would be if the carts interacted magnetically or repelled each other through soft springs. What are the final momenta of the two carts?


'''Solution'''


[[File:Example1good.jpg|350px|thumb|right]]
1. After choosing a correct system, surroundings, and initial and final states, we can apply the momentum principle mentioned above to get a relationship
between the initial and final momentums of the two carts.  Usually, when we want to consider the system, we will consider the two colliding objects as the system and the rest as the surroundings. The initial state would be before the collision, and the final state would be after.


Momentum Principle: <math> \vec{p}_{final} = \vec{p}_{initial} + \vec{F}_{net}\Delta t </math>


And it turns into: <math> \vec{p}_{1f} + \vec{p}_{2f} = \vec{p}_{1i} + \vec{p}_{1f} </math> since during the collision, the <math> F_{net} </math> is negligible.


2. Next, by applying the energy principle we can gain knowledge about the final and initial kinetic energies. By acknowledging the fact that the change in internal energy is 0 and the fact that the reaction happens so quickly that neither work nor heat transfer is done by the surroundings, the equation can be simplified to include just initial and final kinetic energies.


The Energy Principle: <math> \Delta E_{sys} = W + Q </math>


1. After choosing a correct system, surroundings, and initial and final states, we can apply the momentum principle mentioned above to get a relationship
We then get rid of the work, heat transfer and internal energies:
between the initial and final momentums of the two carts.


<math> K_{1f} + \Delta E_{1int} + K_{2f} + \Delta E_{2int} = K_{1i} + K_{2i} + W + Q  \\ </math>
<math> \Delta E_{1int} = \Delta E_{2int} = W = Q = 0 \\ </math>
<math> K_{1f} + K_{2f} = K_{1i} + K_{2i} </math>


2. Next, by applying the energy principle we can gain knowledge about the final and initial kinetic energies. By acknowledging the fact that the change in internal energy is 0 and the fact the reaction happens so quickly that not work or heat transfer is done by the surroundings, the equation can be simplified to include just initial and final kinetic energies.


The reason the internal energies are directly crossed out is because we can put them to one side since <math> E_{final} = E_{initial} </math> and therefore <math> E_{final} -
E_{initial} = 0 </math>.


3. Once we have simplified the momentum and energy principles, one can use the relationship between kinetic energy and momentum mentioned above to get a relationship involving both energy and momentum. Once this is obtained, the equation can be shifted around to get both the final momentums.
3. Once we have simplified the momentum and energy principles, one can use the relationship between kinetic energy and momentum mentioned above to get a relationship involving both energy and momentum. Once this is obtained, the equation can be shifted around to get both the final momentums.


===A Computational Model===
Kinetic Energy Definition: <math> K = \frac{p^2}{2m} </math>
 
Finished Result: <math> \frac{p^2_{1f}}{2m} + \frac{p^2_{2f}}{2m} = \frac{p^2_{1i}}{2m} + \frac{p^2_{2i}}{2m} </math>
 
'''Question'''
 
A 10 kg mass travelling 2 m/s collides elastically with a 2 kg mass traveling 4 m/s in the opposite direction. Find the final velocity of the 10 kg mass.
 
'''Solution'''
 
Solving for the center of mass velocity:
 
<math> v_{com} = \frac{10(2) + 2(-9)}{10 + 2} = 1  m/s </math>


The link below demonstrates a basic car crash elastic collision using MATLAB. Take note of the changes in displacement and the time.  
By definition, the difference between the initial and center of mass velocities and the difference between the final and center of mass velocities are the same.


[https://www.youtube.com/watch?v=AfCfCS6O2VM Elastic Collision MATLAB model]
<math> |v_{1i} - v_{com}| = |v_{1f} - v_{com}| </math>
 
<math> |2 m/s - 1 m/s| = |v_{1f} - 1 m/s| </math>


==Examples==
<math> 1 m/s = v_{1f} - 1 m/s </math>


Be sure to show all steps in your solution and include diagrams whenever possible. For a lot of the complicated problems, starting with a diagram and writing down the given information and plugging that into either the momentum or energy principle can help you move forward in the problem. If you still get stuck, try finding similar examples to that problem and look at the solutions to get on the right track.
<math> v_{1f} = 0 m/s </math>


===Simple===


Okay let’s start with a simple example like the ones you don't see on the test.
'''Question'''


Jay and Sarah are best friends. Since they’re best friends they both weigh 55 kg. Jay hadn’t seen Sarah in a long time so when she saw her she ran to her with a velocity of <4,0,0> m/s. Instead of a hug, they were both too excited and collided and bounced back off of each other, and Sarah flew back with a velocity of <7,0,0> m/s. What was Jay’s final velocity?
Jay and Sarah are best friends. Since they’re best friends, they both weigh <math> 55 kg </math>. Jay hadn’t seen Sarah in a long time, so when she saw her she ran to her with a velocity of <math><4,0,0> m/s</math>. Instead of a hug, they were both too excited and collided and bounced back off of each other, and Sarah flew back with a velocity of <math><7,0,0> m/s</math>. What was Jay’s final velocity?


[[File:Problem1.0.png|300px|Problem 1]]
'''Solution'''


[[File:Problem1.0.png|400px|Problem 1]]


In a lot of simple elastic collision problems, the momentum principle is all you need to solve them. Most problems will the initial velocities, masses, and one final velocity and you will be asked to solve for a either a final velocity or final momentum. By setting up an equation like the one in this problem, one can easily handle this type of problem.
In a lot of simple elastic collision problems, the momentum principle is all you need to solve them. Most problems will give you the initial velocities, masses, and one final velocity and you will be asked to solve for a either a final velocity or final momentum. By setting up an equation like the one in this problem, one can easily handle this type of problem.


===Middling===
===Middling===


When far apart, the momentum of a proton is <5.2 ✕ 10−21, 0, 0> kg · m/s as it approaches another proton that is initially at rest. The two protons repel each other electrically, but they are not close enough to touch. When they are far apart again later, one of the protons now has a velocity of <1.75, .82, 0> m/s. At that instant, what is the momentum of the other proton? HINT: Mass of proton is 1.7 *10^-21 kg.
'''Question'''
 
When far apart, the momentum of a proton is <math><5.2 * 10^{−21}, 0, 0> kg · m/s</math> as it approaches another proton that is initially at rest. The two protons repel each other electrically, but they are not close enough to touch. When they are far apart again later, one of the protons now has a velocity of <math><1.75, .82, 0> m/s</math>. At that instant, what is the momentum of the other proton? HINT: The mass of a proton is <math>1.7 *10^{-21} kg</math>.
 
'''Solution'''


[[File:Problem2.0.png|300px]]
[[File:Problem2.0.png|300px]]


 
A lot of people freak out when they see problems involving atomic particles and electrical forces, but the concept is the same no matter the scale. For this problem we are given masses, velocities, and momentum, but the equation <math>p = mv</math> allows us to easily handle these different values. Once again drawing a diagram helps to understand what is actually happening in the problem, making it easier to put the values in the correct places and solve.
A lot of people freak out when they see problems involving atomic particles and electrical forces, but the concept is the same no matter the scale. For this problem we are given masses, velocities, and momentum, but the equation p = mv allows us to easily handle these different values. Once again drawing a diagram helps to understand what is actually happening in the problem, making it easier to put the values in the correct places and solve.


===Difficult===
===Difficult===
Line 88: Line 161:
Okay, let's get a little bit trickier here...
Okay, let's get a little bit trickier here...


There is a 400 kg train traveling at 55 m/s that collides, elastically of course, with a random 2 kg trashcan that's stationary on the tracks. So afterwards, what are the speeds of both the train and the trashcan after the collision?
'''Question'''


There is a <math>400 kg</math> train traveling at <math>55 m/s</math> that collides, elastically of course, with a random <math>2 kg</math> trashcan that's stationary on the tracks. Afterwards, what are the speeds of both the train and the trashcan after the collision?


[[File:Problem3.0.png|400px]]
'''Solution'''


[[File:Train_problem.jpg|400px]]


This was a difficult problem because of the assumptions we had to make in order to solve it. Because the collision was elastic we were able to disregard the change in internal energy in the energy principle, and since it happened so quickly the work done by the track and heat transfer between the surroundings was negligible. It is tough to tell what assumptions you can make and which ones you can't in problems like these, which is what can make them difficult. On most exams or quizzes the collision problems will be inelastic simply because they are harder, but it is important to understand the fundementals of elastic collisions and how to solve problems involving them.
This was a difficult problem because of the assumptions we had to make in order to solve it. Because the collision was elastic we were able to disregard the change in internal energy in the energy principle, and since it happened so quickly the work done by the track and heat transfer between the surroundings was negligible. It is tough to tell what assumptions you can make and which ones you can't in problems like these, which is what can make them difficult. On most exams or quizzes the collision problems will be inelastic simply because they are harder, but it is important to understand the fundamentals of elastic collisions and how to solve problems involving them.


'''Newton's Cradle'''
[[File:Newtons cradle.jpeg|300px]]
One idea that represents the concept of elastic collisions well is the tool of Newton's Cradle. Newton's Cradle is a fixture in many physics classrooms and inspires awe in the seemingly perfect motion that it undertakes. However, this isn't magic- it's due to to the conservation of momentum in a (in this case , virtually) elastic collision.
Think about it: Let's assume that all 5 balls have the same mass and have elastic collisions. A person lifts one ball to the side and allows it to strike the rest of the balls. The result is another ball leaving the other side at the same speed. Why does this happen?
Since momentum is conserved we can write:
<math> p_f = p_i = m *v_i = m*v_f</math>
This means that <math>v_i = v_f</math>.
Using the Kinetic Energy equation, we get <math>KE = 0.5*m*v_i^2 - 0.5*m*v_i^2 = 0</math> thus ensuring that our collision is elastic.
<br>
Now let's see if two balls can leave the other side when one ball is struck.
Again, let's assume that momentum is conserved in our system:
<math> p_f = p_i = m *v_i = m*v_f + m*v_f </math>.
This means that <math>v_f = v_i/2</math>.
Using the Kinetic Energy equation, we get <math>KE = (0.5*m*(v_i/2)^2 + 0.5*m*(v_i/2)^2) - 0.5*m*v_i^2 </math>.
However this will not equate to 0 meaning that our collision will not preserve elasticity.
Linked here is an interactive visualization of Newton's Cradle made by B. Philhour in 2017.
[https://www.glowscript.org/#/user/nikhelkrishna/folder/MyPrograms/program/newton]


==Connectedness==
==Connectedness==
Line 101: Line 195:
So how are collisions connected to the real world? Collisions are all around us!  
So how are collisions connected to the real world? Collisions are all around us!  


One main example is cars! Lots of car companies will purposely test and wreck cars to test collisions! Data is then sent to places like the Insurance Institute for Highway Safety where we can learn about car agility and more.  
One main example is cars. Lots of car companies will purposely test and wreck cars to test collisions! Data is then sent to places like the Insurance Institute for Highway Safety where we can learn about car agility and more.  


[[File:crash-test.jpg]]
[[File:Corvette Crash Tester (3695903512).jpg|Corvette Crash Tester (3695903512)|500px]]




Another example of collisions in real life is billiards. This is one of the most accurate real life examples of elastic collisions. One ball hits another ball at rest, and if done right the first ball stops and transfers nearly all its kinetic energy into kinetic energy in the second ball.
Another example of collisions in real life is billiards. This is one of the most accurate real life examples of elastic collisions. One ball hits another ball at rest, and if done right the first ball stops and transfers nearly all its kinetic energy into kinetic energy in the second ball. We consider this a head on collision of equal masses.  


[[File:Pool1.0.jpg]]
[[File:Billiards_and_snookers.jpg|500px]]


A third example is hitting a baseball. Hitting a ball off the end or to close the hands of a bat will cause some vibrational energy from the collision, but if the ball catches the sweet spot the collision is very elastic, and you don't feel any vibration when you strike the ball.


Another example is hitting a baseball. Hitting a ball off the end or to close the hands of a bat will cause some vibrational energy from the collision, but if the ball catches the sweet spot the collision is very elastic, and you don't feel any vibration when you strike the ball.
[[File:Marcus_Thames_Tigers_2007.jpg|500px]]


[[File:Hittingabaseball.jpg|500px]]
Elastic collisions also happen between particles. The Rutherford Scattering experiment mentioned below is a good example.
 
Here's a video to help you understand how elastic collisions connect to the real world: https://youtu.be/WE0sum7t5XE


==History==
==History==


Collisions are certainly not a knew concept in the world. Ever since the beginning or time things have been colliding and reacting in different ways. It was experiments done by scientists like Newton or Rutherford that started to characterize collisions into categories and apply fundamental principles of physics to the reactions.
Collisions are certainly not a new concept in the world. Ever since the beginning of time things have been colliding and reacting in different ways. It was experiments done by scientists like Newton and Rutherford that started to characterize collisions into categories and apply fundamental principles of physics to the reactions. What we observed above was the Newtonian way.
 
The history of collisions originates from the Rutherford Scattering experiment. It consisted of shooting alpha particles through a thin gold foil. As Rutherford studied the scattering of alpha particles through metal foils, he first noticed a collision with a single massive positive particle. Although the alpha particles did not hit the nucleus of the gold atoms, they did interact with each other and therefore can be considered as a collision. Since the interaction did not excite the gold atoms, fortunately enough, it was an elastic collision. This lead to the conclusion that the positive charge of the mass was concentrated in the center, the atomic nucleus! The plum pudding model (where the positive and negative charges were stuck within the atom like plums in a pudding), that had been around was disproved. When further research was done, they measured the angle of the 'scattering' or the particles shot through a tin gold foil. Had the collisions been inelastic, the particles would not have been able to bounce back.


The history of collisions originates from the Rutherford Scattering experiment. As Rutherford studied the scattering of alpha particles through metal foils, he first noticed a collision with a single massive positive particle. This lead to the conclusion that the positive charge of the mass was concentrated in the center, the atomic nucleus!
==Collision Theory==




[[File:gold-foil-experiment.jpg]]
Collision Theory is also a concept that has been used to explain collisions but in chemistry. Collision theory in chemistry allows us to predict how fast reactions will happen. For a reaction to work particles need to hit each other in the right way with enough energy. Successful collisions occur, bonds break and new bonds form. More reactants or increased temperatures lead to more collisions this was found by Max Trautz and William Lewis in 1916 and 1918 and describes a historic way how collisions aid in science.


== See also ==
== See also ==


http://physicsbook.gatech.edu/Collisions for a general understanding of all collisions.
[http://physicsbook.gatech.edu/Collisions Collisions] for a general understanding of all collisions.


http://physicsbook.gatech.edu/inelastic_collisions to contrast them from elastic collisions.
[http://physicsbook.gatech.edu/inelastic_collisions Inelastic Collisions] to contrast them from elastic collisions.


===Further reading===
===Further reading===
Line 136: Line 235:
===External links===
===External links===


[http://www.physicsclassroom.com/mmedia/momentum/trece.cfm]
[http://www.physicsclassroom.com/mmedia/momentum/trece.cfm Elastic Collision Example]
 
[http://hyperphysics.phy-astr.gsu.edu/hbase/elacol2.html Different Types of Elastic Collisions]


[http://hyperphysics.phy-astr.gsu.edu/hbase/elacol2.html]
[https://www.boundless.com/physics/textbooks/boundless-physics-textbook/linear-momentum-and-collisions-7/collisions-70/elastic-collisions-in-one-dimension-298-6220/ A Lesson on Collisions]


[https://www.boundless.com/physics/textbooks/boundless-physics-textbook/linear-momentum-and-collisions-7/collisions-70/elastic-collisions-in-one-dimension-298-6220/]
[https://phet.colorado.edu/sims/collision-lab/collision-lab_en.html Collision Simulation]


==References==
==References==
Line 154: Line 255:


History:
History:
''Matter and Interactions, 4th Edition''


https://en.wikipedia.org/wiki/Elastic_collision
https://en.wikipedia.org/wiki/Elastic_collision
https://www.youtube.com/watch?v=5pZj0u_XMbc
Newton's Cradle Code:
https://trinket.io/glowscript/fd3363c9c0


Connectedness:
Connectedness:
Line 163: Line 272:


Additionally used references from ''see also''.
Additionally used references from ''see also''.
[[Category:Collisions]]

Latest revision as of 22:26, 3 December 2023

Edit by Andrew Grant Fall 2023

The Main Idea

So what exactly is an elastic collision? You may be thinking of bubble gum or rubber bands, but "elastic" actually refers to the change in internal energy in the collision. An elastic collision does not have any change in the internal energy of the bodies involved.

Elastic collision
Elastic collision

First, we need to define a collision. A collision is an event/process in which two objects interact strongly for a short amount of time and in which there was very little interaction before they interacted and after the interaction. An elastic collision is a collision between two or more objects in which there is no loss in kinetic energy before and after the collision. If we assume that the colliding objects are part of the system and that there is no force from the surroundings, the final kinetic energy is still in the same form as it was initially. This is because the surrounding forces are considered to have a negligible impact compared to the forces that occur between the colliding objects. To keep it simple, this means that kinetic energy in = kinetic energy out. Usually, you can determine if a collision is elastic or not by seeing if the objects bounce off one another, which is not the case in inelastic collisions. To find the difference between the two types of collisions, keep in mind that momentum is transferred in both collisions, which means that the best way of differentiating would be to look at the transfer of kinetic energy. If the difference of internal and kinetic energy is equal to zero, then the collision is elastic. Apart from looking to see if the objects bounce off another or not, we can also judge by looking to see if the objects get deformed, are hotter, have more vibration/rotation or are in an excited state after collision. If any of the above happens, the collision is not elastic. We know the collision is not elastic because some kinetic energy must be transferred to another form evidenced by one of the listed changes. For example, if the objects are deformed, some energy is lost or "used" to deform the objects, and the initial and final kinetic energies are therefore not the same.

It's important to note that with macroscopic systems there are no perfectly elastic collisions because there's always some dissipation (for example thermal energy emitted), but most are nearly elastic. The only time there are perfect collisions is on a microscopic level when atomic systems with quantized energy collide, but that's only if there is enough energy available to raise the systems to an excited quantum state—but quantum energy is really a whole other topic. Let's focus on elastic collisions!

Conditions and Analysis for Elastic Collision

  • Total kinetic energy of colliding bodies before the collision is the same as the total kinetic energy of colliding bodies after the collision.
  • There is a transformation of energy from kinetic to elastic but as the bodies separate, it is converted back into kinetic energy.
  • Occurs in atoms and molecules
  • Relative speed of approach is equal to the relative speed of separation

Here's a video walkthrough of a basic elastic collision: https://www.youtube.com/watch?v=V4vzNk4qppw

Spring Collision

When one snooker ball collides head-on with a second, stationary ball, the moving ball stops dead. The ball initially at rest moves off with the same velocity as that of the original ball. To achieve this, a snooker player must observe two conditions:

  • The collision must be head-on. (If one ball strikes a glancing blow on the side of the other, they will both move off at different angles.)
  • The moving ball must not be given any spin. (Spin is an added complication that we will ignore in our present study, although it plays a vital part in the games of pool and

snooker.)

Sticky Collision

If a single moving trolley collides with an identical stationary one, they both move off together. After the collision, the speed of the combined trolleys is half that of the original trolley. It is as if the ‘motion’ of the original trolley has been shared between the two. If a single moving trolley collides with a stationary double trolley (twice then mass), they move off with one-third of the original velocity.

Explosive Collision

  • Potential energy is converted to kinetic energy
  • Kinetic energy is greater after the collision than before the collision
  • Emission of an alpha particle from a radioactive nucleus.
    • There is no change in the total momentum of the system in this type of interaction.
    • Initially, there is zero momentum. After the interaction, the momentum of the alpha particle in one direction is of the same magnitude as the momentum of the recoiling daughter nucleus in the other direction.
    • Therefore, the total momentum remains zero.


A Mathematical Model

Now lets take what we know about elastic collisions and talk about it in mathematical terms. There are three main mathematical concepts surrounding elastic collisions:

1. [math]\displaystyle{ K_f = K_i }[/math]


2. [math]\displaystyle{ \Delta E_{int} = 0 }[/math]

[math]\displaystyle{ \Delta E_{sys} + \Delta E_{surr} = 0 \\ }[/math] [math]\displaystyle{ \Delta E_{surr} = 0 }[/math] , so [math]\displaystyle{ \Delta E_{sys} = 0 }[/math] [math]\displaystyle{ E_{final} = E_{initial} \\ }[/math]

3. [math]\displaystyle{ \vec{p}_f = \vec{p}_i }[/math]

[math]\displaystyle{ \Delta \vec{p}_{sys} + \Delta \vec{p}_{surr} = 0 \\ }[/math] [math]\displaystyle{ \Delta \vec{p}_{surr} = 0 }[/math] , so [math]\displaystyle{ \Delta \vec{p}_{sys} = 0 }[/math] [math]\displaystyle{ \vec{p}_{final} = \vec{p}_{initial} \\ }[/math]


There is another (easier) method of solving problems involving elastic collisions. This involves the use of the center of mass velocity, which can be calculated as [math]\displaystyle{ v_{COM} = \frac{m_{1}v_{1,i}+m_{2}v_{2,i}}{m_{1}+m_{2}} }[/math]. The elastic collision formula is [math]\displaystyle{ |v_{1,i}-v_{COM}| = |v_{1,f}-v_{COM}| }[/math].


Computational Models

Collision carts elastic
Collision carts elastic

The trinket model linked demonstrates an elastic collision between two spheres.

Elastic Collision Glowscript Model

The video below demonstrates a basic car crash elastic collision using MATLAB. Take note of the changes in displacement and the time.

Elastic Collision MATLAB model

Examples

Reminders

Be sure to show all steps in your solution and include diagrams whenever possible. For a lot of the complicated problems, starting with a diagram and writing down the given information and plugging that into either the momentum or energy principle can help you move forward in the problem. It would be helpful to also write the main principles at the side to remind yourself of how you found it. If you still get stuck, try finding similar examples to that problem and look at the solutions to get on the right track.

Simple

Question

Cart 1, moving in the positive x direction, collides with cart 2 moving in the negative x direction. Both carts have identical masses and the collisions is (nearly) elastic, as it would be if the carts interacted magnetically or repelled each other through soft springs. What are the final momenta of the two carts?

Solution

1. After choosing a correct system, surroundings, and initial and final states, we can apply the momentum principle mentioned above to get a relationship between the initial and final momentums of the two carts. Usually, when we want to consider the system, we will consider the two colliding objects as the system and the rest as the surroundings. The initial state would be before the collision, and the final state would be after.

Momentum Principle: [math]\displaystyle{ \vec{p}_{final} = \vec{p}_{initial} + \vec{F}_{net}\Delta t }[/math]

And it turns into: [math]\displaystyle{ \vec{p}_{1f} + \vec{p}_{2f} = \vec{p}_{1i} + \vec{p}_{1f} }[/math] since during the collision, the [math]\displaystyle{ F_{net} }[/math] is negligible.

2. Next, by applying the energy principle we can gain knowledge about the final and initial kinetic energies. By acknowledging the fact that the change in internal energy is 0 and the fact that the reaction happens so quickly that neither work nor heat transfer is done by the surroundings, the equation can be simplified to include just initial and final kinetic energies.

The Energy Principle: [math]\displaystyle{ \Delta E_{sys} = W + Q }[/math]

We then get rid of the work, heat transfer and internal energies:

[math]\displaystyle{ K_{1f} + \Delta E_{1int} + K_{2f} + \Delta E_{2int} = K_{1i} + K_{2i} + W + Q \\ }[/math] [math]\displaystyle{ \Delta E_{1int} = \Delta E_{2int} = W = Q = 0 \\ }[/math] [math]\displaystyle{ K_{1f} + K_{2f} = K_{1i} + K_{2i} }[/math]


The reason the internal energies are directly crossed out is because we can put them to one side since [math]\displaystyle{ E_{final} = E_{initial} }[/math] and therefore [math]\displaystyle{ E_{final} - E_{initial} = 0 }[/math].

3. Once we have simplified the momentum and energy principles, one can use the relationship between kinetic energy and momentum mentioned above to get a relationship involving both energy and momentum. Once this is obtained, the equation can be shifted around to get both the final momentums.

Kinetic Energy Definition: [math]\displaystyle{ K = \frac{p^2}{2m} }[/math]

Finished Result: [math]\displaystyle{ \frac{p^2_{1f}}{2m} + \frac{p^2_{2f}}{2m} = \frac{p^2_{1i}}{2m} + \frac{p^2_{2i}}{2m} }[/math]

Question

A 10 kg mass travelling 2 m/s collides elastically with a 2 kg mass traveling 4 m/s in the opposite direction. Find the final velocity of the 10 kg mass.

Solution

Solving for the center of mass velocity:

[math]\displaystyle{ v_{com} = \frac{10(2) + 2(-9)}{10 + 2} = 1 m/s }[/math]

By definition, the difference between the initial and center of mass velocities and the difference between the final and center of mass velocities are the same.

[math]\displaystyle{ |v_{1i} - v_{com}| = |v_{1f} - v_{com}| }[/math]

[math]\displaystyle{ |2 m/s - 1 m/s| = |v_{1f} - 1 m/s| }[/math]

[math]\displaystyle{ 1 m/s = v_{1f} - 1 m/s }[/math]

[math]\displaystyle{ v_{1f} = 0 m/s }[/math]


Question

Jay and Sarah are best friends. Since they’re best friends, they both weigh [math]\displaystyle{ 55 kg }[/math]. Jay hadn’t seen Sarah in a long time, so when she saw her she ran to her with a velocity of [math]\displaystyle{ \lt 4,0,0\gt m/s }[/math]. Instead of a hug, they were both too excited and collided and bounced back off of each other, and Sarah flew back with a velocity of [math]\displaystyle{ \lt 7,0,0\gt m/s }[/math]. What was Jay’s final velocity?

Solution

Problem 1

In a lot of simple elastic collision problems, the momentum principle is all you need to solve them. Most problems will give you the initial velocities, masses, and one final velocity and you will be asked to solve for a either a final velocity or final momentum. By setting up an equation like the one in this problem, one can easily handle this type of problem.

Middling

Question

When far apart, the momentum of a proton is [math]\displaystyle{ \lt 5.2 * 10^{−21}, 0, 0\gt kg · m/s }[/math] as it approaches another proton that is initially at rest. The two protons repel each other electrically, but they are not close enough to touch. When they are far apart again later, one of the protons now has a velocity of [math]\displaystyle{ \lt 1.75, .82, 0\gt m/s }[/math]. At that instant, what is the momentum of the other proton? HINT: The mass of a proton is [math]\displaystyle{ 1.7 *10^{-21} kg }[/math].

Solution

A lot of people freak out when they see problems involving atomic particles and electrical forces, but the concept is the same no matter the scale. For this problem we are given masses, velocities, and momentum, but the equation [math]\displaystyle{ p = mv }[/math] allows us to easily handle these different values. Once again drawing a diagram helps to understand what is actually happening in the problem, making it easier to put the values in the correct places and solve.

Difficult

Okay, let's get a little bit trickier here...

Question

There is a [math]\displaystyle{ 400 kg }[/math] train traveling at [math]\displaystyle{ 55 m/s }[/math] that collides, elastically of course, with a random [math]\displaystyle{ 2 kg }[/math] trashcan that's stationary on the tracks. Afterwards, what are the speeds of both the train and the trashcan after the collision?

Solution

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This was a difficult problem because of the assumptions we had to make in order to solve it. Because the collision was elastic we were able to disregard the change in internal energy in the energy principle, and since it happened so quickly the work done by the track and heat transfer between the surroundings was negligible. It is tough to tell what assumptions you can make and which ones you can't in problems like these, which is what can make them difficult. On most exams or quizzes the collision problems will be inelastic simply because they are harder, but it is important to understand the fundamentals of elastic collisions and how to solve problems involving them.

Newton's Cradle Error creating thumbnail: sh: /usr/bin/convert: No such file or directory Error code: 127 One idea that represents the concept of elastic collisions well is the tool of Newton's Cradle. Newton's Cradle is a fixture in many physics classrooms and inspires awe in the seemingly perfect motion that it undertakes. However, this isn't magic- it's due to to the conservation of momentum in a (in this case , virtually) elastic collision.

Think about it: Let's assume that all 5 balls have the same mass and have elastic collisions. A person lifts one ball to the side and allows it to strike the rest of the balls. The result is another ball leaving the other side at the same speed. Why does this happen? Since momentum is conserved we can write: [math]\displaystyle{ p_f = p_i = m *v_i = m*v_f }[/math] This means that [math]\displaystyle{ v_i = v_f }[/math]. Using the Kinetic Energy equation, we get [math]\displaystyle{ KE = 0.5*m*v_i^2 - 0.5*m*v_i^2 = 0 }[/math] thus ensuring that our collision is elastic.
Now let's see if two balls can leave the other side when one ball is struck. Again, let's assume that momentum is conserved in our system: [math]\displaystyle{ p_f = p_i = m *v_i = m*v_f + m*v_f }[/math]. This means that [math]\displaystyle{ v_f = v_i/2 }[/math]. Using the Kinetic Energy equation, we get [math]\displaystyle{ KE = (0.5*m*(v_i/2)^2 + 0.5*m*(v_i/2)^2) - 0.5*m*v_i^2 }[/math]. However this will not equate to 0 meaning that our collision will not preserve elasticity.

Linked here is an interactive visualization of Newton's Cradle made by B. Philhour in 2017. [1]

Connectedness

So how are collisions connected to the real world? Collisions are all around us!

One main example is cars. Lots of car companies will purposely test and wreck cars to test collisions! Data is then sent to places like the Insurance Institute for Highway Safety where we can learn about car agility and more.

Corvette Crash Tester (3695903512)


Another example of collisions in real life is billiards. This is one of the most accurate real life examples of elastic collisions. One ball hits another ball at rest, and if done right the first ball stops and transfers nearly all its kinetic energy into kinetic energy in the second ball. We consider this a head on collision of equal masses.

A third example is hitting a baseball. Hitting a ball off the end or to close the hands of a bat will cause some vibrational energy from the collision, but if the ball catches the sweet spot the collision is very elastic, and you don't feel any vibration when you strike the ball.

Elastic collisions also happen between particles. The Rutherford Scattering experiment mentioned below is a good example.

Here's a video to help you understand how elastic collisions connect to the real world: https://youtu.be/WE0sum7t5XE

History

Collisions are certainly not a new concept in the world. Ever since the beginning of time things have been colliding and reacting in different ways. It was experiments done by scientists like Newton and Rutherford that started to characterize collisions into categories and apply fundamental principles of physics to the reactions. What we observed above was the Newtonian way.

The history of collisions originates from the Rutherford Scattering experiment. It consisted of shooting alpha particles through a thin gold foil. As Rutherford studied the scattering of alpha particles through metal foils, he first noticed a collision with a single massive positive particle. Although the alpha particles did not hit the nucleus of the gold atoms, they did interact with each other and therefore can be considered as a collision. Since the interaction did not excite the gold atoms, fortunately enough, it was an elastic collision. This lead to the conclusion that the positive charge of the mass was concentrated in the center, the atomic nucleus! The plum pudding model (where the positive and negative charges were stuck within the atom like plums in a pudding), that had been around was disproved. When further research was done, they measured the angle of the 'scattering' or the particles shot through a tin gold foil. Had the collisions been inelastic, the particles would not have been able to bounce back.

Collision Theory

Collision Theory is also a concept that has been used to explain collisions but in chemistry. Collision theory in chemistry allows us to predict how fast reactions will happen. For a reaction to work particles need to hit each other in the right way with enough energy. Successful collisions occur, bonds break and new bonds form. More reactants or increased temperatures lead to more collisions this was found by Max Trautz and William Lewis in 1916 and 1918 and describes a historic way how collisions aid in science.

See also

Collisions for a general understanding of all collisions.

Inelastic Collisions to contrast them from elastic collisions.

Further reading

http://www.britannica.com/science/elastic-collision

External links

Elastic Collision Example

Different Types of Elastic Collisions

A Lesson on Collisions

Collision Simulation

References

Main Idea:

Matter and Interactions, 4th Edition

http://www.sparknotes.com/testprep/books/sat2/physics/chapter9section4.rhtml

http://blogs.bu.edu/ggarber/archive/bua-physics/collisions-and-conservation-of-momentum/

History:

Matter and Interactions, 4th Edition

https://en.wikipedia.org/wiki/Elastic_collision

https://www.youtube.com/watch?v=5pZj0u_XMbc

Newton's Cradle Code:

https://trinket.io/glowscript/fd3363c9c0

Connectedness:

http://www.iihs.org/


Additionally used references from see also.