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This page describes the model in which systems are represented as point particles.
This page describes point particle systems and how they can be used to model certain aspects of a system's motion.


==The Main Idea==
==The Main Idea==


A point particle system is a physical system in which each multidimensional rigid body of matter is modeled as a particle that exists at a single point in space. In such a model, a point somewhere on the body is chosen to represent the entire body. Often, this point is its center of mass. The geometry of the body, including the spatial distribution of its mass, is ignored. Point particle systems are in contrast to [[Real Systems]], which respect the geometry of bodies of matter.
A point particle system is a physical system, usually composed of multiple parts, modeled as though it were a single particle at its [[Center of Mass]].


Point particle systems are used to represent certain types of systems because they simplify some of the math involved in analyzing their motion. That said, only certain aspects of a system's motion can be accurately modeled if it is treated as a point mass system. For example, a particle's translational [[Acceleration]] can be accurately found using the forces acting on the particle along with the particle's mass. However, the rotation of an object cannot be modeled if it is treated as a single point. This is because it is meaningless to describe a point as "rotating" since it has no geometry. The mathematical model section describes in more detail what point particle systems can and cannot model.
When work is done on a system, the energy imparted on it may take on multiple forms. These include [[Translational, Rotational and Vibrational Energy]], [[Potential Energy]], and [[Thermal Energy]]. Translational kinetic energy is kinetic energy due to the movement of the system's center of mass. All other types of energy the system has are considered "internal" types of energy because they do not affect the system's motion through its environment, but rather indicate its local properties. Sometimes, when work is done on a system, it imparts both translational kinetic energy and internal types of energy. For example, consider a ball rolling down a ramp. Gravity does work on the ball and increases its energy. It gains some translational kinetic energy (its center of mass gains a velocity down the ramp) and some rotational kinetic energy (its rolling motion causes it to rotate about its center of mass).


Although you may not have been aware of it, you have been modeling systems as point particle systems for most of the problems in this course so far. For example, consider a problem where a ball is thrown from a known position with a known initial velocity, and you are asked to find quantities such as the highest point in its trajectory and the horizontal distance it has traveled when it hits the ground. You would perform calculations as though the ball has a single position vector at any point in time, even though it is actually a 3D object that takes up a volume. This is acceptable because the diameter of the ball is much smaller than the distances involved in its trajectory and because the problem is not concerned with the rotation of the ball.
Forces acting on a real system can affect both the system's translational acceleration and, depending what part of the system they act on, the internal state of the system. The purpose of modeling a system as a point particle system is to easier to calculate how forces acting on it affect its <i>translational</i> motion through its environment. By modeling the system as a point particle, all forces are assumed to act directly on the system’s center of mass, allowing us to examine only the translational effects of the forces. The net force acting on the point particle causes it to accelerate according to [[Newton's Second Law: the Momentum Principle]].
 
From an energy perspective, a real system might have multiple types of work done on it at once; it might experience an increase in translational kinetic energy as well as an increase in some types of internal energy. By modeling the system as a point particle, we find only some of the work that is actually done on the system because we look at the displacement of the system's center of mass rather than the part of the system on which the force acts. Specifically, we find the work that affects only its <i>translational</i> kinetic energy because translational kinetic energy is the only energy a system can have when it is reduced to a point particle.
 
Modeling a system as a point particle offers no insights about the internal state of the system because only forces and work affecting its translational motion can be found.
 
Point particle systems are in contrast to [[Real Systems]] (also known as extended systems), which analyze each part of a system individually instead of reducing it to a single point. Real systems can model a system's internal behavior in addition to its motion through its environment, although they can be very complicated and difficult to analyze quantitatively. Often, to obtain a complete model of a system's behavior, both point-particle and extended models are used.
 
You may not be aware of it, but you have been modeling systems as point particles for most problems through week 9 because you have mostly been analyzing the translational motion of rigid bodies without regard for their internal energies. Now that we are starting to look at internal types of energy, it becomes more important to separate point particle systems and real systems, and to understand what each model is able to accurately represent.


===A Mathematical Model===
===A Mathematical Model===


====What aspects of a system's motion can be accurately calculated if it is reduced to a point particle?====
The mathematical concepts used to analyze point particle systems depend on the system. Often, the [[Work/Energy|work-energy theorem]] is used. This section explains how to use the work-energy theorem for a point particle system because this is the concept that varies the most significantly from its application to real systems.


If an object is modeled as a point particle, the forces acting on it can be used along with the particle's mass to accurately find its the translational [[Acceleration]] (<math>\vec{a} = \frac{\vec{F}_{net}}{m}</math>). This is because the geometry of the object doesn't affect its acceleration; it doesn't matter what part of the object the forces act on for the purpose of finding acceleration.
The work done on a point particle system is defined as


The [[Linear Momentum]] (<math>\vec{p} = m \vec{v}</math>) and translational [[Kinetic Energy]] (<math>KE = \frac{1}{2} m v^2</math>) an object can also be correctly calculated if the object is represented as a single point; the formulas simply use the mass and velocity of that point.
<math>W = \int \vec{F_{net}} \cdot d \vec{r}</math>,


Finally, the potential energy of an object, which is a function of its position, can usually be found with little to no error if the object is treated as a single point. There are several types of potential energy.
where <math>\vec{r}</math> is the position of the particle.


<p style="margin-left:4%;">Let us first consider the elastic potential energy of an object attached to a spring (<math>U = \frac{1}{2} k x^2</math>). No matter what point on the object is chosen to represent it, that point has an equilibrium position, and that point's displacement from the equilibrium position is equal to the amount by which the spring is stretched, which can be used to find its potential energy. The reduction of the object to a point does not introduce error.</p>
Let us assume that the net force acting on the particle is constant, so that we can get rid of the integral, and that the net force acts in the direction of the particle's motion, so that we can replace the dot product with regular multiplication. This will be the case for most point particle system problems involving work. With these assumptions, the work done on a point particle is given by


<p style="margin-left:4%;">Next, let us consider the gravitational potential energy of an object near the surface of the earth (<math>U = mgh</math>). No matter what point on the object is chosen to represent it, if the object falls a certain distance, that point's height will change by a set amount, so the change in the object's gravitational potential energy is the same. The potential energy of an object due to a uniform force field can be accurately calculated by treating it as a point.</p>
<math> W = F_{net} * d </math>


<p style="margin-left:4%;">Finally, let us consider the gravitational potential energy of an object in space near earth (<math>U = -\frac{GM_{earth}m}{r}</math>). In this case, the point on the object chosen to represent it actually does affect the change in potential energy it experiences for a given movement because of the nonlinear nature of the potential energy function. Only one choice of point, known as the object's center of gravity, yields the correct potential energy. However, even for an object as large as the moon, the diameter of the object is usually very small compared to the distance over which the potential energy significantly change. This means that minimal error is introduced by using an arbitrary point to represent the entire moon, particularly if the center of mass is used, which is normally near the center of gravity.</p>
where <math>F_{net}</math> is the magnitude of the net force acting on the particle and <math>d</math> is the distance over which the force is exerted. For point particle systems, that is the distance traveled by the particle. This contrasts with real systems, where the distance over which the force is exerted depends on the movement of particular parts within the system.
 
The work-energy theorem states that work done on a system increases that system's energy. A point particle cannot experience an increase in internal energy. For example, the moment of inertia of a point particle about its center of mass is 0, so it can have no rotational kinetic energy. This means that all of the work done on a point particle system becomes translational kinetic energy.
 
In other words, for a point particle system,
 
<math> \Delta KE = F_{net} * d </math>
 
and
 
<math> KE = \frac{1}{2} m v^2 </math>.
 
The two equations above are the basis for answering work/energy questions using point particle systems. It is important to remember that when modeling a system as a point particle system, calculating the work done on the system as described above does not find <b>all</b> of the work done on the system, but rather just the work that becomes translational kinetic energy.


==Examples==
==Examples==


===Jumper Model===
<!--HTML comment: if you are editing this section, please be aware that the page "Real Systems" refers to these examples.-->
 
===1. (Simple)===
 
A 60kg person jumps straight up in the air from a crouching position. From the time the person begins to push off of the ground to the time their feet leave the ground, their center of mass moves up 2m, and the normal force between the ground and the person's feet has a constant magnitude of twice the person's weight. Find the velocity of the jumper at the moment their feet leave the ground. Use 10m/s<sup>2</sup> for g.
 
Solution:
 
Let us model the person as a point particle system. A force diagram for the person would look like this:
 
[[File:Pointparticlesystemsforcediagram.png]]
 
The net force acting on the person is the vector sum of the upward normal force and the downward gravitational force, which is a 600N force upwards. This force is constant and in the same direction as the person's motion, so multiplying it by the 2m displacement of the center of mass yields the work done on the person by their muscles:
 
<math>W = 600 * 2 = 1200</math>Nm.
 
The person begins at rest, so their initial kinetic energy is 0J and their final energy is 1200J.
 
<math>\frac{1}{2} m v^2 = KE</math>
 
<math>\frac{1}{2} * 60 * v^2 = 1200</math>
 
<math> v = \sqrt{40} </math>m/s.
 
===2. (Middling)===
 
A giant 20kg yo-yo floats at rest in space. Its string (whose mass is negligible compared to the mass of the yo-yo) is pulled with a constant force of 8N. What is the speed of the yo-yo when it has travelled 5m?
 
[[File:Pointparticlesystemsyoyo.png]]
 
Solution:


Solving this problem using energy while treating the system as a real system would be difficult; it would require knowledge of rotational physics and would require more steps. Let us therefore analyze it as a point particle system. This allows us to find only the work done on the yo-yo that is converted to translational kinetic energy.


A person jumps straight up in the air from a crouching position. Their center of mass moves '''h''', or 2 m. Their total mass, '''m''' is equal to 60 kg. Find the velocity of the center of mass of the jumper. When the jumper jumps, the normal force of the ground is equal to 2x the force of gravity.
Treating the yo-yo as a point particle, the work done on it is given by the magnitude of the net force times the particle's displacement:


[[File:Jumper.png|250 px]]
<math>W = 8 * 5 = 40</math>Nm


To make this problem simpler, use the center of mass of the person to collapse the whole system to one point.
The point particle's kinetic energy was originally 0, so it is now 40J.


Imagine the jumper's center of mass as a point, and it moves up 2 m.
<math>KE = \frac{1}{2} m v^2</math>


Remember, [[File:K_trans_1.png|100 px]] ,  [[File:Change_k_trans_1.png|100 px]] and [[File:KineticEBetter.png]].
<math>40 = \frac{1}{2} * 20 * v^2</math>
We need to find '''Fnet'''. The only forces acting on the jumper are the gravitational force of the Earth and the normal force. Therefore,
[[File:FnetCalcs.png]]


Steps:
<math>v = 2</math>m/s.


[[File:Change_k_trans_1.png|130 px]]
The point particle represents the center of mass of the yo-yo, so it must be moving at 2m/s.


[[File:Step_1.png|230 px]]
===3. (Middling)===


[[File:Step_2.png|200 px]]
A 50kg metal sphere is suspended in the inside of a large cubic box of negligible mass by six rubber bands- one attaching the sphere to each face of the box. The box and the sphere are initially at rest. A 200N rightward force is applied to the side of the box, causing it to accelerate. At time <math>t_1</math>, the box has been displaced by 10m to the right. At this time, the sphere is no longer exactly in the center of the box; it is 1m to the left of the center of the box due to its inertia. What is the speed of the sphere at time <math>t_1</math>?


[[File:Step3.png|250 px]]
[[File:Pointparticlesystemspherebox.png]]


Notice that the initial translational kinetic energy is 0, as the person is initially at rest. When worked out, the '''v = 6.26 m/s'''.
Solution:


The final translational kinetic energy can be used for further calculations if one was to calculate the total change in energy of the real system. These calculations would allow you to find the change in various forms of internal energy, such as heat energy or chemical energy.
Let us model the sphere-box system as a point particle system. The center of mass of the system is simply the center of the sphere because the box has negligible mass. The work done on the particle is given by the force acting on the particle times its displacement:


<math>W = 200 * 9 = 1800</math>Nm. The displacement of the particle is only 9m because although the box was displaced 10m, the sphere was only displaced 9m due to its inertia and the non-rigidity of its suspension within the box.


----
The particle initially had no energy, so its energy at time <math>t_1</math> is 1800J.


Another example that the point particle system can be applied to is someone hanging motion-less and then jumping down into a crouch position.
<math>KE = \frac{1}{2} m v^2</math>


<math>1800 = \frac{1}{2} * 50 * v^2</math>


[[File:manhangingfromtree.jpg|350px]]
<math>v = \sqrt{72}</math>m/s.


Looking at the system as a point particle system, you can look at the initial and final states of the man in order to find the change in energy. We are going to again use a formula for work, [[File:DeltaKW.png]]
===4. (Middling)===


In order to find the speed just before your feet touch the ground, you can set an equation as the following: 
A uniform disk of mass <math>M</math> starts at rest and rolls without slipping down a ramp. The plane of the ramp makes an angle of <Math>\Theta</Math> with the horizontal. The force of [[Static Friction]] acting on the bottom of such a disk, causing it to rotate, always has a magnitude of 1/3 the force acting to move the disk down the ramp. What is the translational speed of the disk after it has traveled a distance of <math>d</math> diagonally down the ramp?


[[File:Pointparticlesystemsramp.png]]


[[File:Explanation.jpg|760px]]
Solution:


The equation for the point particle system ∆E= ∆K=Work can be applied in order to find different variables asked for in a problem.  
Let us analyze this system as a point particle system because we are only interested in its translational motion.


Remember that if the man does not move, then the work done by the man will be 0 joules, because there is no displacement.  
The component of the disk's weight perpendicular to the ramp is balanced by the normal force, so only the force acting to accelerate the disk down the ramp is the component of the disk's weight parallel to the ramp. This can be found to be


===Yo-Yo Example===
<math>f_{grav, x} = Mg \sin \Theta</math>


You pull up on a string the distance '''d''', 0.2 m, with a force, '''F''', 0.3 N. The yo-yo falls a distance '''h''', 0.35 m. The mass of the yo-yo, '''m''', is 0.05 kg. What is the change in translational kinetic energy?
using trigonometry. The friction force therefore has a magnitude of


[[File:Yo-yoo.png|150 px]] [[File:Yoyoimage.jpg]]
<math>f_{fric, x} = \frac{1}{3} Mg \sin \Theta</math>


For this example, the '''Fnet''' is equal to the force of your hand and the gravitational force of the earth. '''Delta r''' is equal to the movement of the yo-yo down, '''h'''.
and opposes the direction the disk's motion, pointing up the ramp.


Steps:
Since we are modeling the disk as a point particle system, we simply treat both of these forces as though they act on the disk's center of mass. The net force acting on the particle is therefore


[[File:Yoyo_steps.png|300 px]]
<math>f_{net} = \frac{2}{3} Mg \sin \Theta</math> down the ramp.


This information could be used to solve for the extended system, which would include the work done by your hand and the earth, as well as rotational kinetic energy.
To find the work done on the particle, we simply multiply the net force by  
the displacement of the particle:


===Spring in a Box Example===
<math>W = \frac{2}{3} Mg \sin \Theta * d </math>


Suppose a thin box contains a ball of clay with the mass '''M''', 2 kg, connected to a relaxed spring, with a stiffness '''ks''', 1.2. The masses of the box and the spring are negligible. It is initally at rest, and then a constant force of '''F''', or 10 N. The box moves a distance '''b''', 1.5 m, and the spring stretches a distance '''s''', 0.3 m, so that the clay sticks to the box. What is the translational kinetic energy of the box?
Since the disk had no initial kinetic translational energy, its final translational kinetic energy is equal to the work done on it.


[[File:Springbox.png|200 px]]
<math>\frac{1}{2} M v^2 = \frac{2}{3} Mg \sin \Theta * d </math>


For the point particle system, the center of mass is the clay because the other masses are negligible. Therefore, '''delta r''' is equal to '''b-s''', or 1.2 m. The only force acting on is '''F''' in the +x direction.
<math>v = \sqrt{ \frac{4}{3} g \sin \Theta * d }</math>.


Steps:
===5. (Difficult)===


[[File:Spring_box_example.png|180 px]]
A pair of 10kg masses are connected by a massless spring of unknown spring constant. They begin at rest at the spring's equilibrium length. A 30N rightward force is applied to the mass on the right for 4s. At the end of the 4 second period, the force ceases to act and the mass on the right has traveled 20m. The system continues to travel to the right, and the distance between the two masses oscillates sinusoidally. How much vibrational kinetic energy does the system have? (Vibrational kinetic energy is the energy of the mass' oscillatory movement, as opposed to their translational kinetic energy, which is the energy of the rightward movement of their center of mass.)


This information could then be used for the extended system. In this example, the extended system would also include the work done by the force '''F''', the potential energy of the spring,as well as any other internal energies.
[[File:Pointparticlesystemtwomass.png]]


==Connectedness==
[https://www.glowscript.org/#/user/YorickAndeweg/folder/PhysicsBookFolder/program/TwoMassSystem Here is a simulation of the system to help you visualize it.]
#How is this topic connected to something that you are interested in?
 
Note: this problem requires the system to be modeled both as a real system and as a point particle system.
 
Solution:
 
Let us first analyze this system as a real system. The work done by the rightward force on the real system is given by its magnitude times the distance traveled by its point of contact, or the rightmost block:
 
<math>W = 30 * 20 = 600</math>Nm.
 
Now, let us treat the system as a point particle system to find the particle's kinetic energy (the real system's translational kinetic energy). We are now modeling the system of two masses as a single point at its center of mass. That is, we are now treating the system as a single mass of 20kg. A 30N force is applied to the particle for 4 seconds, so its acceleration is given by
 
<math>\vec{a} = \frac{\vec{f}}{m} = \frac{3}{2}</math>m/s.
 
and its displacement at the end of the 4 second period is given by
 
<math> d = \frac{1}{2} a t^2 = \frac{1}{2} * \frac{3}{2} * 4^2 = 12</math>m.
 
The work done by the rightward force on the point particle system is given by its magnitude times the displacement of that particle:
 
<math>W = 30 * 12 = 360</math>Nm.


I find the entire realm of physics fascinating, and I find it interesting how physicists are constantly coming up with new ways to solve problems and use formulas. The point particle system is a perfect example of that. It can turn a complicated force problem into something easy to approve. I also find it interesting how you can find other forms of energy, such as chemical energy, by using point particle and real systems. Something so small and seemingly unattainable can be found using this method.
Recall that the work done on the point particle system represents the increase in translational kinetic energy of the real system, so the system now has 360J of translational kinetic energy.


#How is it connected to your major?
It was found earlier that the force imparted a total of 600J of energy to the real system, so <math>600-360=240</math> of the system's joules are oscillatory energy.


I am majoring in Materials Science and Engineering, and there are many ways all different types of physics can be used in MSE. The engineering of materials, specifically being able to calculate the amount and types of energy (and thus the cost) to produce something is absolutely crucial. Point particle systems can make this easier to do, while also adding precision to the calculations.
==Connectedness==


#An interesting industrial application
===Scenario: Acrobatics===


As seen in the above examples, there are many real life applications to point particle systems, such as the energy in a person falling, or in a yoyo. This system can also be applied to industry and manufacturing, with the use of various machines that may require gears, levers, or other objects that rotate. Using point particle and real systems, you can calculate the amount of internal energy happening in a moving machine, and therefore how much energy is lost.
Consider an acrobat who has jumped from a trampoline and is now on a trajectory through the air. The acrobat is performing a flip and is therefore turning, and they can tuck in or extend their arms in order to affect their moment of inertia and thereby their rotational rate and rotational kinetic energy. Modeling the trajectory of the acrobat may seem complicated, but it can be easily found by modeling the acrobat as a point particle system. When the acrobat is reduced to a point particle, the only force acting on them (ignoring air resistance) is gravity. This means gravity is the only force that can affect the acrobat's translational motion and therefore trajectory, so the acrobat obeys regular [[Projectile Motion]]. Any forces that are present in the real system but not in the point particle system, such as the acrobat's muscles, can only affect the internal energies of the acrobat system, so any movement the acrobat does in the air does not affect their trajectory. This is something acrobats know well; to land in a certain place, they must correctly push off when jumping, and then they are free to do whatever tricks they want while in the air.


== See also ==
== See also ==


===Further reading===
*[[Real Systems]]
*[[Work/Energy]]
*[[Translational, Rotational and Vibrational Energy]]
*[[Center of Mass]]
 
===External links===


For more help, a helpful page is: http://p3server.pa.msu.edu/coursewiki/doku.php?id=183_notes:pp_vs_real
A helpful page for additional info: http://p3server.pa.msu.edu/coursewiki/doku.php?id=183_notes:pp_vs_real


A helpful video lecture: https://www.youtube.com/watch?v=T780lL5FlLg&index=41&list=PL9HgJKLOnKxedh-yIp7FDzUTwZeTeoR-Y
A helpful video lecture: https://www.youtube.com/watch?v=T780lL5FlLg&index=41&list=PL9HgJKLOnKxedh-yIp7FDzUTwZeTeoR-Y


===External links===
An example of another practice problem: https://www.youtube.com/watch?v=FyJTgG3a2hY
 
See also [[Real Systems]] for further information on using Point Particle Systems to solve for the Real Systems.


==References==
==References==
Line 133: Line 208:


Purdue Physics. https://www.physics.purdue.edu/webapps/index.php/course_document/index/phys172/1160/42/5399.
Purdue Physics. https://www.physics.purdue.edu/webapps/index.php/course_document/index/phys172/1160/42/5399.
Yo-yo Clipart: https://www.clipartbest.com


[[Category: Energy]]
[[Category: Energy]]

Latest revision as of 14:14, 3 August 2019

This page describes point particle systems and how they can be used to model certain aspects of a system's motion.

The Main Idea

A point particle system is a physical system, usually composed of multiple parts, modeled as though it were a single particle at its Center of Mass.

When work is done on a system, the energy imparted on it may take on multiple forms. These include Translational, Rotational and Vibrational Energy, Potential Energy, and Thermal Energy. Translational kinetic energy is kinetic energy due to the movement of the system's center of mass. All other types of energy the system has are considered "internal" types of energy because they do not affect the system's motion through its environment, but rather indicate its local properties. Sometimes, when work is done on a system, it imparts both translational kinetic energy and internal types of energy. For example, consider a ball rolling down a ramp. Gravity does work on the ball and increases its energy. It gains some translational kinetic energy (its center of mass gains a velocity down the ramp) and some rotational kinetic energy (its rolling motion causes it to rotate about its center of mass).

Forces acting on a real system can affect both the system's translational acceleration and, depending what part of the system they act on, the internal state of the system. The purpose of modeling a system as a point particle system is to easier to calculate how forces acting on it affect its translational motion through its environment. By modeling the system as a point particle, all forces are assumed to act directly on the system’s center of mass, allowing us to examine only the translational effects of the forces. The net force acting on the point particle causes it to accelerate according to Newton's Second Law: the Momentum Principle.

From an energy perspective, a real system might have multiple types of work done on it at once; it might experience an increase in translational kinetic energy as well as an increase in some types of internal energy. By modeling the system as a point particle, we find only some of the work that is actually done on the system because we look at the displacement of the system's center of mass rather than the part of the system on which the force acts. Specifically, we find the work that affects only its translational kinetic energy because translational kinetic energy is the only energy a system can have when it is reduced to a point particle.

Modeling a system as a point particle offers no insights about the internal state of the system because only forces and work affecting its translational motion can be found.

Point particle systems are in contrast to Real Systems (also known as extended systems), which analyze each part of a system individually instead of reducing it to a single point. Real systems can model a system's internal behavior in addition to its motion through its environment, although they can be very complicated and difficult to analyze quantitatively. Often, to obtain a complete model of a system's behavior, both point-particle and extended models are used.

You may not be aware of it, but you have been modeling systems as point particles for most problems through week 9 because you have mostly been analyzing the translational motion of rigid bodies without regard for their internal energies. Now that we are starting to look at internal types of energy, it becomes more important to separate point particle systems and real systems, and to understand what each model is able to accurately represent.

A Mathematical Model

The mathematical concepts used to analyze point particle systems depend on the system. Often, the work-energy theorem is used. This section explains how to use the work-energy theorem for a point particle system because this is the concept that varies the most significantly from its application to real systems.

The work done on a point particle system is defined as

[math]\displaystyle{ W = \int \vec{F_{net}} \cdot d \vec{r} }[/math],

where [math]\displaystyle{ \vec{r} }[/math] is the position of the particle.

Let us assume that the net force acting on the particle is constant, so that we can get rid of the integral, and that the net force acts in the direction of the particle's motion, so that we can replace the dot product with regular multiplication. This will be the case for most point particle system problems involving work. With these assumptions, the work done on a point particle is given by

[math]\displaystyle{ W = F_{net} * d }[/math]

where [math]\displaystyle{ F_{net} }[/math] is the magnitude of the net force acting on the particle and [math]\displaystyle{ d }[/math] is the distance over which the force is exerted. For point particle systems, that is the distance traveled by the particle. This contrasts with real systems, where the distance over which the force is exerted depends on the movement of particular parts within the system.

The work-energy theorem states that work done on a system increases that system's energy. A point particle cannot experience an increase in internal energy. For example, the moment of inertia of a point particle about its center of mass is 0, so it can have no rotational kinetic energy. This means that all of the work done on a point particle system becomes translational kinetic energy.

In other words, for a point particle system,

[math]\displaystyle{ \Delta KE = F_{net} * d }[/math]

and

[math]\displaystyle{ KE = \frac{1}{2} m v^2 }[/math].

The two equations above are the basis for answering work/energy questions using point particle systems. It is important to remember that when modeling a system as a point particle system, calculating the work done on the system as described above does not find all of the work done on the system, but rather just the work that becomes translational kinetic energy.

Examples

1. (Simple)

A 60kg person jumps straight up in the air from a crouching position. From the time the person begins to push off of the ground to the time their feet leave the ground, their center of mass moves up 2m, and the normal force between the ground and the person's feet has a constant magnitude of twice the person's weight. Find the velocity of the jumper at the moment their feet leave the ground. Use 10m/s2 for g.

Solution:

Let us model the person as a point particle system. A force diagram for the person would look like this:

The net force acting on the person is the vector sum of the upward normal force and the downward gravitational force, which is a 600N force upwards. This force is constant and in the same direction as the person's motion, so multiplying it by the 2m displacement of the center of mass yields the work done on the person by their muscles:

[math]\displaystyle{ W = 600 * 2 = 1200 }[/math]Nm.

The person begins at rest, so their initial kinetic energy is 0J and their final energy is 1200J.

[math]\displaystyle{ \frac{1}{2} m v^2 = KE }[/math]

[math]\displaystyle{ \frac{1}{2} * 60 * v^2 = 1200 }[/math]

[math]\displaystyle{ v = \sqrt{40} }[/math]m/s.

2. (Middling)

A giant 20kg yo-yo floats at rest in space. Its string (whose mass is negligible compared to the mass of the yo-yo) is pulled with a constant force of 8N. What is the speed of the yo-yo when it has travelled 5m?

Solution:

Solving this problem using energy while treating the system as a real system would be difficult; it would require knowledge of rotational physics and would require more steps. Let us therefore analyze it as a point particle system. This allows us to find only the work done on the yo-yo that is converted to translational kinetic energy.

Treating the yo-yo as a point particle, the work done on it is given by the magnitude of the net force times the particle's displacement:

[math]\displaystyle{ W = 8 * 5 = 40 }[/math]Nm

The point particle's kinetic energy was originally 0, so it is now 40J.

[math]\displaystyle{ KE = \frac{1}{2} m v^2 }[/math]

[math]\displaystyle{ 40 = \frac{1}{2} * 20 * v^2 }[/math]

[math]\displaystyle{ v = 2 }[/math]m/s.

The point particle represents the center of mass of the yo-yo, so it must be moving at 2m/s.

3. (Middling)

A 50kg metal sphere is suspended in the inside of a large cubic box of negligible mass by six rubber bands- one attaching the sphere to each face of the box. The box and the sphere are initially at rest. A 200N rightward force is applied to the side of the box, causing it to accelerate. At time [math]\displaystyle{ t_1 }[/math], the box has been displaced by 10m to the right. At this time, the sphere is no longer exactly in the center of the box; it is 1m to the left of the center of the box due to its inertia. What is the speed of the sphere at time [math]\displaystyle{ t_1 }[/math]?

Solution:

Let us model the sphere-box system as a point particle system. The center of mass of the system is simply the center of the sphere because the box has negligible mass. The work done on the particle is given by the force acting on the particle times its displacement:

[math]\displaystyle{ W = 200 * 9 = 1800 }[/math]Nm. The displacement of the particle is only 9m because although the box was displaced 10m, the sphere was only displaced 9m due to its inertia and the non-rigidity of its suspension within the box.

The particle initially had no energy, so its energy at time [math]\displaystyle{ t_1 }[/math] is 1800J.

[math]\displaystyle{ KE = \frac{1}{2} m v^2 }[/math]

[math]\displaystyle{ 1800 = \frac{1}{2} * 50 * v^2 }[/math]

[math]\displaystyle{ v = \sqrt{72} }[/math]m/s.

4. (Middling)

A uniform disk of mass [math]\displaystyle{ M }[/math] starts at rest and rolls without slipping down a ramp. The plane of the ramp makes an angle of [math]\displaystyle{ \Theta }[/math] with the horizontal. The force of Static Friction acting on the bottom of such a disk, causing it to rotate, always has a magnitude of 1/3 the force acting to move the disk down the ramp. What is the translational speed of the disk after it has traveled a distance of [math]\displaystyle{ d }[/math] diagonally down the ramp?

Solution:

Let us analyze this system as a point particle system because we are only interested in its translational motion.

The component of the disk's weight perpendicular to the ramp is balanced by the normal force, so only the force acting to accelerate the disk down the ramp is the component of the disk's weight parallel to the ramp. This can be found to be

[math]\displaystyle{ f_{grav, x} = Mg \sin \Theta }[/math]

using trigonometry. The friction force therefore has a magnitude of

[math]\displaystyle{ f_{fric, x} = \frac{1}{3} Mg \sin \Theta }[/math]

and opposes the direction the disk's motion, pointing up the ramp.

Since we are modeling the disk as a point particle system, we simply treat both of these forces as though they act on the disk's center of mass. The net force acting on the particle is therefore

[math]\displaystyle{ f_{net} = \frac{2}{3} Mg \sin \Theta }[/math] down the ramp.

To find the work done on the particle, we simply multiply the net force by the displacement of the particle:

[math]\displaystyle{ W = \frac{2}{3} Mg \sin \Theta * d }[/math]

Since the disk had no initial kinetic translational energy, its final translational kinetic energy is equal to the work done on it.

[math]\displaystyle{ \frac{1}{2} M v^2 = \frac{2}{3} Mg \sin \Theta * d }[/math]

[math]\displaystyle{ v = \sqrt{ \frac{4}{3} g \sin \Theta * d } }[/math].

5. (Difficult)

A pair of 10kg masses are connected by a massless spring of unknown spring constant. They begin at rest at the spring's equilibrium length. A 30N rightward force is applied to the mass on the right for 4s. At the end of the 4 second period, the force ceases to act and the mass on the right has traveled 20m. The system continues to travel to the right, and the distance between the two masses oscillates sinusoidally. How much vibrational kinetic energy does the system have? (Vibrational kinetic energy is the energy of the mass' oscillatory movement, as opposed to their translational kinetic energy, which is the energy of the rightward movement of their center of mass.)

Here is a simulation of the system to help you visualize it.

Note: this problem requires the system to be modeled both as a real system and as a point particle system.

Solution:

Let us first analyze this system as a real system. The work done by the rightward force on the real system is given by its magnitude times the distance traveled by its point of contact, or the rightmost block:

[math]\displaystyle{ W = 30 * 20 = 600 }[/math]Nm.

Now, let us treat the system as a point particle system to find the particle's kinetic energy (the real system's translational kinetic energy). We are now modeling the system of two masses as a single point at its center of mass. That is, we are now treating the system as a single mass of 20kg. A 30N force is applied to the particle for 4 seconds, so its acceleration is given by

[math]\displaystyle{ \vec{a} = \frac{\vec{f}}{m} = \frac{3}{2} }[/math]m/s.

and its displacement at the end of the 4 second period is given by

[math]\displaystyle{ d = \frac{1}{2} a t^2 = \frac{1}{2} * \frac{3}{2} * 4^2 = 12 }[/math]m.

The work done by the rightward force on the point particle system is given by its magnitude times the displacement of that particle:

[math]\displaystyle{ W = 30 * 12 = 360 }[/math]Nm.

Recall that the work done on the point particle system represents the increase in translational kinetic energy of the real system, so the system now has 360J of translational kinetic energy.

It was found earlier that the force imparted a total of 600J of energy to the real system, so [math]\displaystyle{ 600-360=240 }[/math] of the system's joules are oscillatory energy.

Connectedness

Scenario: Acrobatics

Consider an acrobat who has jumped from a trampoline and is now on a trajectory through the air. The acrobat is performing a flip and is therefore turning, and they can tuck in or extend their arms in order to affect their moment of inertia and thereby their rotational rate and rotational kinetic energy. Modeling the trajectory of the acrobat may seem complicated, but it can be easily found by modeling the acrobat as a point particle system. When the acrobat is reduced to a point particle, the only force acting on them (ignoring air resistance) is gravity. This means gravity is the only force that can affect the acrobat's translational motion and therefore trajectory, so the acrobat obeys regular Projectile Motion. Any forces that are present in the real system but not in the point particle system, such as the acrobat's muscles, can only affect the internal energies of the acrobat system, so any movement the acrobat does in the air does not affect their trajectory. This is something acrobats know well; to land in a certain place, they must correctly push off when jumping, and then they are free to do whatever tricks they want while in the air.

See also

External links

A helpful page for additional info: http://p3server.pa.msu.edu/coursewiki/doku.php?id=183_notes:pp_vs_real

A helpful video lecture: https://www.youtube.com/watch?v=T780lL5FlLg&index=41&list=PL9HgJKLOnKxedh-yIp7FDzUTwZeTeoR-Y

An example of another practice problem: https://www.youtube.com/watch?v=FyJTgG3a2hY

References

Chabay, Ruth W., and Bruce A. Sherwood. "9." Matter & Interactions. N.p.: n.p., n.d. N. pag. Print.

Purdue Physics. https://www.physics.purdue.edu/webapps/index.php/course_document/index/phys172/1160/42/5399.