Determinism: Difference between revisions

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by Areeba Abid
'''Written by Areeba Abid Fall 2015'''


Determinism is the idea that if the physical state of a system is known, including the momentums, positions, and forces of each object in the system, the behavior of the system can be calculated using [[Iterative Prediction|iterative prediction]] to determine its behavior at any given time. This idea is based on the [[Momentum Principle]], developed by [[Sir Isaac Newton|Isaac Newton]].
'''Edited by Richard Udall Summer 2019'''


==Concept and Limitations==
Determinism is a metaphysical principle which states that if one has full knowledge of a systems initial conditions and the physical laws which governs the system, then it is possible to predict the evolution of the system arbitrarily far into the future. There are two significant complications to this principle. The first is the defining feature of what is known as chaos: it is impossible to know the initial conditions of the system perfectly, and in a sufficiently complex system extremely small differences in initial conditions will lead to very substantial differences at later points of time. This type of chaos is still deterministic, as the laws governing the system mean that a single input corresponds to a single output. This contrasts with systems which may have some inherent degree of randomness, which notably includes the current paradigm of all quantum mechanical system.
==Main Idea==


===Physical and Philosophical Determinism===
===Concepts of Physical and Philosophical Determinism===
Newton's laws allow us to predict the motion of an object if we know the initial position, initial momentum, and forces acting on the object. Using iterative prediction, we should be able to calculate where the object will be at any given time in the future. If this idea is extrapolated to all objects in the universe, it would seem that we could predict the future of the entire universe if we only knew the initial conditions (the starting positions and momentums, and forces being applied) of each object. From a scientific standpoint, this means that the future state of the universe should theoretically be able to be determined by scientists using simple physics. This idea has been taken even further in a philosophical context to argue that humans do not have free will, because the atoms that make up our bodies simply continue to move in the paths we would expect based on their initial conditions.  
Newton's laws allow us to predict the motion of an object if we know the initial position, initial momentum, and forces acting on the object. If this idea is extrapolated to all objects in the universe, it would seem that we could predict the future of the entire universe if we only knew the initial conditions (the starting positions, momenta, and interaction forces) of each object. In philosophy and metaphysics, this principle has been used to argue that humans do not have free will, because the atoms that make up our bodies simply continue to move in the paths we would expect based on their initial conditions.  


===Practical Limitations===
====Deterministic Chaos====
While the idea of determinism seems straightforward at first, there are actually complicated reasons that we cannot precisely predict the future of small, simple systems, much less the entire universe.
Based on an understanding of Newton's Laws, is may seem certain that determinism is correct. However, the story is more complicated, and in one manner or another those complications are the basis of most modern physics.


One practical limitation is the fact that initial conditions can only be measured as accurately as our instruments allow, and after a few time steps, small inaccuracies build on each other. This means that over time, our model of the system and our predictions of its future state stray farther and farther away from the actual future state of the system. This is why iterative prediction is usually only used over small periods of time.  
The first practical limitation is the fact that the initial conditions of a system may only be measured as accurately as our instruments allow. In most systems, uncertainties grow over time, which means the even small errors at the beginning may lead to drastic differences between predictions and reality after a given time period. This is why iterative prediction is generally only reliable for small time scales, although the exact nature of the system may cause the relevant time scales to vary drastically. In an idealized projectile motion problem, errors in the initial condition will generally have a linear effect upon the error of the prediction, which is manageable. If one introduces more complex forces, such as air resistance, these errors may be amplified much more substantially.  


Another practical limitation is that we must necessarily simplify systems to be able to model and calculate them. It is impossible to account for every interaction within and outside a system, since every single particle in the universe interacts with every single other particle in the universe, resulting in an unthinkable number of calculations that would need to be done to accurately account for the net forces on a system. This introduces error that limits the long term accuracy of any calculations that we can carry out.
[[File:determinismpooltable.png|frame|left|For an example of a chaotic system, consider a game of pool. The blue and yellow paths are the result of very similar forces on the cue ball, but the outcomes are not similar. Slight changes in the force applied to the ball result in a wildly different outcome seconds later.]]


Furthermore, Newton's laws are not always sufficient to describe a system. For systems with very small particles, quantum mechanics comes into play, and when gravitational interaction between massive objects is involved, the [[Principle of Relativity|Theory of General Relativity]] needs to be taken into account. Additionally, the Heisenberg Uncertainty Principle asserts that we physically cannot know the position and velocity of a particle with one hundred percent certainty; there is always some level of uncertainty, which limits the precision of our calculations.  
A related limitation is our use of ''phenomenology''. We treat a billiard ball, for example, as a single object, when in fact it is a collection of atoms. Modelling the ball correctly would require modelling each of these atoms and their interactions, but this is well beyond our capabilities, and so we use approximate forces instead of considering the truly fundamental forces. Even if we did have a unified theory of everything, it would be functionally impossible for us to apply it to the universe, and so the dream of fully predicting a system is beyond our reach as humans.  


===Chaos===
The limitations described above give rise to what is known as deterministic chaos<ref> http://chaosbook.org/ Chapter 1</ref>. This is a major field of study in modern physics, and is quite complicated and challenging. One may note, for example, that there is a million dollar prize for anyone who can prove that solutions ''exist'' for the Navier-Stokes equations, which govern the behavior of fluids<ref>https://en.wikipedia.org/wiki/Navier%E2%80%93Stokes_existence_and_smoothness</ref>. As such, this section will focus n use computational modeling to observe the behavior of chaos, rather than trying to explain it. That being said, chaos theory is a specialty of the Georgia Tech physics department, and if you are interested in learning more there are a wealth of resources to explore.
Determinism and chaos are related, almost opposite concepts. Chaos results in systems that are extremely sensitive to initial conditions. This means that tiny changes in initial conditions quickly lead to dramatic differences in behavior. Any system that exhibits chaos presents a challenge to deterministic theory because the future behavior of a system is so difficult to predict and varies wildly based on miniscule, imperceptible differences in initial conditions, demonstrating in an extreme way the practical limitations that hinder deterministic calculations.  
<br>
[[File:determinismpooltable.png|center|frame|For an example of a chaotic system, consider a game of pool. The blue and yellow paths are the result of very similar forces on the cue ball, but the outcomes are not similar. Slight changes in the force applied to the ball result in a wildly different outcome seconds later.]]


==Modeling==
====Stochastic Systems====
===A Mathematical Model===
A stochastic system is one with an inherent amount of randomness. This may be introduced by the limitations above, but it may also have more fundamental roots. When one moves past Newton's theory,  the idea of determinism is called into question. Relativity behaves nicely from this respect, being (to the best of our knowledge) a purely deterministic theory. Quantum mechanics, however, seems by its very nature to defy determinism: quantum states ''always'' have a degree of randomness, and so it is impossible to fully determine the future of a quantum system. None of this is certain, of course, since we still lack a unified field theory, and there is an argument to be made, such as is made by Gerard t'Hooft<ref> https://arxiv.org/pdf/quant-ph/0212095.pdf </ref>, that this theory will be deterministic, but we have no way to know at this time.


For an understanding of the mathematical equations relevant to determinism, see [[Iterative Prediction]].
===Mathematical Model===
[[Image:MOTION.png|right|frame|520x240px|Position updating using Newton's laws. (from [[Iterative Prediction]])]]


===Modeling Determinism Using VPython===
There is little that can be said in formal mathematical terms about chaotic systems without making use of advanced mathematical techniques. We will note a few properties of chaotic equations though. Firstly, all chaotic systems are non-linear (but not all non-linear systems are chaotic), which is when changes to the input value (i.e. initial conditions) do not correspond to linear changes in the output value, as we've already described. Our equation for quadratic air resistance is non-linear, but is not chaotic, so what's the difference? The second attribute of chaos is informally called mixing. This means that if you start many points next to each other and trace out their trajectories, those trajectories will end up looking like a hopelessly tangled bowl of spaghetti, and will fill up the whole space. The formal way of quantifying this is complicated, so we'll leave it there, but [http://chaosbook.org/ ChaosBook] can give more detail.


===Computational Modeling===
Computational modelling consists of putting any non-linear system into a relevant numerical simulator, such as the one used in [[Predicting Change in multiple dimensions]]. Care must be paid that time steps are suitably small, and initial conditions carefully noted, since by nature chaotic systems are very sensitive to minute alterations in these parameters.
<!--
Basic systems can be considered deterministic and calculated with some level of accuracy.  
Basic systems can be considered deterministic and calculated with some level of accuracy.  
In Physics 1, you will often use VPython to model the future behavior of systems given a set of initial conditions. The steps to do this, with given time step (deltat), initial momentum (p_initial), and initial position (pos_intiial) are:
In Physics 1, you will often use VPython to model the future behavior of systems given a set of initial conditions. The steps to do this, with given time step (deltat), initial momentum (p_initial), and initial position (pos_intiial) are:


#Calculate the net force on the object. <br>
#Calculate the net force on the object. <br> [[File:Glowscript2.png|frame|right|155x200px|Screenshot of Glowscript program]]
#Calculate the change in momentum (deltap) of the object using deltap = Fnet*deltat. <br>
#Calculate the change in momentum (deltap) of the object using deltap = Fnet*deltat. <br>  
#Calculate the final momentum using p_initial + deltap = p_final. <br>
#Calculate the final momentum using p_initial + deltap = p_final. <br>
#Calculate final velocity (v_final) by dividing final momentum by mass. <br>
#Calculate final velocity (v_final) by dividing final momentum by mass. <br>
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===Sample Glowscript Code===
===Sample Glowscript Code===
Sample Glowscript code and a basic program can be found [http://www.glowscript.org/#/user/areeba/folder/Public/program/IterativePredictionExample here].


==Example: Weather Systems==
Sample Glowscript code and a basic program can be found [http://www.glowscript.org/#/user/areeba/folder/Public/program/IterativePredictionExample here]. <br>
 
-->
 
==Examples==
All of these examples should be performed with the use of a numerical solution program, such as [https://colab.research.google.com/drive/1Mn8IuAWj8hxFDJMKWPYZ0z5er_B2k9of#scrollTo=imx5UJ0xhduQ this]. You should note that it is unlikely for you to have these sorts of problems in this class, but they are included to provide a flavor of the field beyond purely conceptual ideas.
===Simple===
Using the chaotic spring system from [[Predicting Change in multiple dimensions]], set <math> k = 100 </math>, <math> \theta_0 = \pi/3</math>, equilibrium length <math> L_{eq} = 4 \; m </math>, and initial extension <math> L_{init} = 6 \; m </math>, then run for a duration of 30 seconds with a time step of 0.00001 seconds. Describe how this behavior differs from that of a normal pendulum, and note the final x position and number of of quasi-periods. Set <math> L_{eq} = 4.1 \; m</math>, and note the difference in final x position and the number of quasi-periods. Do the same set of calculations with the corresponding pendulum system (i.e. have one round set to <math> L = 4 \; m </math> and another with <math> L = 4.1 \; m </math> , and note the change in final x position and number of oscillations between the two for this system. Compare the two systems.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Solution</div>
<div class="mw-collapsible-content">
 
First, one may look at the graph to see that the behavior is fairly different from that of a pendulum, but that the same fundamental swinging motion remains (as one might expect).
 
[[File:Swinging spring chaotic.JPG]]
 
Looking at specific values, one has that the final x position in the first case for the spring is approximately <math> x_f = 0 \; m </math>, whereas in the second case it is approximately <math> x_f = 2.5 \; m </math>. The number of oscillations goes from around 8.25 to around 7.8. The pendulum system has <math> x_f \approx 3.25 \; m</math> in the first case and <math> x_v \approx 3 \; m </math> in the second case, with the number of oscillations only decreasing slightly from around 8 to around 7.9. Thus, one can see that a minor change in the initial conditions has more effect upon the spring than upon the pendulum. You can also see in the general behavior of the spring how there exist many turning points, and some nested behavior, with small pseudo-oscillations of higher frequencies on top of the larger oscillations. Because the system is chaotic, these are not truly periodic (if they were we could decompose it into a series of higher frequency and lower amplitude components), but they do approximately resemble such behavior on these time scales (more interesting things happen the longer one goes).
 
 
</div></div>
 
===Middling===
Now, put the following system into a numerical solution program, setting mass equal to <math> 1 \; kg </math>, and choosing whichever initial conditions you would like (though try to keep the numbers all between -1 and 1):
 
<math> F_x = (\frac{1}{10})(x^2-y^2-x) </math>
 
<math> F_y = (\frac{1}{10})(2xy + y) </math>
 
View the paths in the x-y plane, and think about why the trajectories follow the way they do (in particular, note the shapes as they relate to shapes one may recognize. This set of equations is a form of the Hénon Horseshoe, and comes from <ref> http://sprott.physics.wisc.edu/pubs/paper333.pdf </ref>. The trajectories appear to overlap in places. Does this make sense? Explain why this happens.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Solution</div>
<div class="mw-collapsible-content">
 
This problem has a fairly simple answer, which is instructive in mechanics as a whole. The trajectories here appear to overlap because they have different velocities even at the same value of <math> (x,y) </math>. This is only possible because the equations are defined in terms of acceleration rather than velocity. If we could look at this in 4 dimensions, two of velocity and two of position, we would see the "spaghetti" does not overlap. Any deterministic dynamical system must not have overlap in these 4 dimensions, because otherwise one would have different motions from the same set of inputs, which would violate determinism.
 
</div></div>
 
===Difficult===
Let's now consider the Lorenz system, which is one of the most iconic chaotic systems appearing, among other places, at the top left of this page. It is a system which "predicts" the "weather", but it is more interesting because of its easily identifiable chaotic properties and relatively easy to solve parameters. The Lorenz system is defined by the equations
 
<math> v_x = \sigma(y-x) </math>
 
<math> v_y = x(\rho - z) </math>
 
<math> v_z = xy - \beta z </math>
 
Where for our purposes <math> \sigma = 10 </math>, <math> \rho = 28 </math>, and <math> \beta = 8/3 </math>. We would like to solve this with our Newton's laws solver, but we have a problem: these equations are in terms of velocities, not accelerations. However, with a little calculus, we can express them as
 
<math> a_x = \sigma(v_y - v_x)</math>
 
<math> a_y = -v_x z-x v_z+rv_x -v_y</math>
 
<math> a_z = v_x y + v_y x - bv_z</math>
 
If you have had calculus the method of getting here should be fairly obvious, if not don't worry about it. We'll be assuming mass <math> m = 1 \; kg </math>, and so will treat force and acceleration as equivalent. Now, depending on your experience with calculus, you may notice something important here: in order for our second set of equations to be the same as our first, we need to set two sets of initial conditions: both position and velocity, and the latter must be set so that they conform to the first set of equations. If we don't fix these, we'll instead have a system equivalent to the Lorenz system plus some other constants, which is not what we want. Thus, the first part of the question: choose some initial position (make sure NOT to choose <math> \vec{r} = (0,0,0) </math> for this, for reasons we will see in a little while), and calculate the correct initial velocity to go along with it. Then, plug this along with the equations of motion into the simulator (I have already done so for my set of initial conditions: <math> \vec{r} = (0.1,-0.3,-0.2) </math>). Let it run, and you should get a butterfly image (this will require having 2 coordinate slices, such as an x-y graph, etc.).  You should notice that it is circling around two points: these are called the system's stationary points, because if we started at one of them then the system wouldn't go anywhere. You can calculate these yourself with only algebra, and should now do so (hint: if it's stationary, that means its velocity must be equal to zero). There should be 3 stationary points from this solution, one of which should be familiar from earlier in this problem. Finally, try starting the simulation at one of these points (make sure to recalculate the velocities correctly), and check that it is indeed stationary.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Solution</div>
<div class="mw-collapsible-content">
 
To begin, here is the arithmetic to get the initial velocity given my chosen initial position of <math> \vec{r} = (0.1,-0.3,-0.2) </math>:
 
<math> v_{x0} = 10((-0.3)-(0.1)) = -4 </math>
 
<math> v_{y0} = (0.1)(28 - (-0.2))-(-0.3) = 3.12 </math>
 
<math> v_{z0} = (0.1)(-0.3) - (\frac{8}{3})(-0.2) = 0.50\bar{3} </math>
 
Now, let's compute the stationary points. First, setting <math> v_x = 0 </math> directly gives that
 
<math> x_{eq} = y_{eq} </math>


[[File:Weather2.jpg|center|504x330px|frame|The atmosphere can be considered a physical system, and rough predictions can be made about its future state.]]
Next, plugging that into <math> v_y = 0 </math> gives us that
For a practical example of a system that should theoretically be deterministic, consider the weather. Meteorologists use the movement of weather fronts to predict the weather in the near future, and if the temperatures and velocities of masses of air were known with precision, they should be able to determine what the weather will look like in the next few days. However, we all know how inaccurate weather predictions can be just a couple days in advance. This is because of the difficulty of measuring atmospheric conditions with the level of precision required for iterative prediction.
 
<math> 0 = y_{eq} (\rho - z_{eq} - 1) \Rightarrow z_{eq} = \rho - 1 </math> or <math> y_{eq} = 0 </math>
 
Finally, we can use <math> v_z = 0 </math> to look at both cases. We can see that
 
<math> 0 = x_{eq}y_{eq} - \beta z_{eq} = y_{eq}^2 - \beta z_{eq} \Rightarrow y_{eq} = \pm \sqrt{\beta z_{eq}} </math>
 
If <math> y_{eq} = 0 </math>, this means that <math> z_{eq} = 0 </math>, and since <math> y_{eq} = x_{eq} </math>, we also get <math> x_{eq} = 0 </math>. This then is the reason why we wanted to avoid the initial position <math> \vec{r} = (0,0,0) </math>: if we had started there, we wouldn't have gotten any behavior at all. Now, let's look at the other case, where <math> z_{eq} = \rho - 1 </math>. Then we have
 
<math> y_{eq} = x_{eq} = \pm \sqrt{\beta(\rho - 1)} </math>
 
These two solutions should be the points you see the system orbiting, although since the orbits aren't perfect circles it is difficult to pinpoint the center. Starting the system here with the appropriate initial conditions will yield a system that does indeed stand still, although our second order way of writing this means this will always happen (to be precise, if the velocity is equal to zero, you can see above that the accelerations will always equal zero, so setting the initial velocities equal to zero for any initial position will correspond to adding just the right constants to the velocity equations to make that initial point one of the stationary points).  
 
</div></div>


==Connectedness==
==Connectedness==
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===Connection to Industry: Ethernet Data Transfer===
===Connection to Industry: Ethernet Data Transfer===
<I>Is there an interesting industrial application?</i><br>
<I>Is there an interesting industrial application?</i><br>
Data transmission takes time, and knowing the time that it takes for information to travel from one location to another is important is some industrial applications, such as sending control variables to a high-speed CNC mill. Engineers need to be able to know how long it will take for a machine to receive data, and if a system is deterministic this can be calculated. However, Ethernet systems are not deterministic and the rate of data transfer is unpredictable, which poses problems for engineers. [http://www.automationworld.com/networking-amp-connectivity/understanding-ethernet-speed-and-determinism Source]
Data transmission takes time, and knowing the time that it takes for information to travel from one location to another is important is some industrial applications, such as sending control variables to a high-speed CNC mill. Engineers need to be able to know how long it will take for a machine to receive data, and if a system is deterministic this can be calculated. However, Ethernet systems are not deterministic and the rate of data transfer is unpredictable, which poses problems for engineers.<ref>http://www.automationworld.com/networking-amp-connectivity/understanding-ethernet-speed-and-determinism Understanding Ethernet Speed and Determinism</ref>


==History==
==History==
The concept of determinism has been around for centuries and was explored by thinkers around the world. Physical determinism was bolstered by [[Newton's Laws and Linear Momentum|Newton's Laws]], and the first publication discussing it in a scientific context, "LaPlace's demon", was written by [[Pierre Laplace]] in 1814. He wrote that a hypothetical omniscient observer could potentially predict the entire future of the universe. Even though this is practically impossible for any human or computer to ever achieve, LaPlace argued that it was still hypothetically possible if physical determinism were true. However, this was before 1927. when the Heisenberg Uncertainty Principle asserted that initial conditions cannot be known with complete accuracy, even hypothetically.
The concept of determinism has been around for centuries and was explored by thinkers around the world. Physical determinism was bolstered by [[Newton's Laws and Linear Momentum|Newton's Laws]], and the first publication discussing it in a scientific context, "LaPlace's demon", was written by [[Pierre Laplace]] in 1814<ref> http://www.stsci.edu/~lbradley/seminar/laplace.html </ref>. He wrote that a hypothetical omniscient observer could potentially predict the entire future of the universe. Even though this is practically impossible for any human or computer to ever achieve, LaPlace argued that it was still hypothetically possible if physical determinism were true. However, in the early 20th century the development of quantum mechanics made this position substantially more complicated. In particular, the deterministic form proposed by Einstein, known as a hidden variable theory (which held that there was a correct value which the universe would act upon deterministically, but which was "hidden" from us) was put to the test in the second half of the 20th century by the Bell Inequalities <ref> Townsend, J.S. A Modern Approach to Quantum Mechanics, (University Science Books, Mill Valley C.A., 2012), 2nd Edition, pg. 156)</ref>. Quantum mechanics has since been proven to violate the Bell Inequalities, meaning it is not a hidden variable theory (at least, of the type Einstein proposed), and the modern understanding requires that for quantum mechanics to be deterministic, it would have to sacrifice some other desirable quality like locality (the requirement that objects are only immediately affected by their immediate surroundings, so any action at a distance has to move at the speed of light) <ref> Townsend pg. 160 </ref>, or something even more exotic like unitarity (the requirement that all probabilities add to 1).
 
Concurrently with the development of quantum mechanics, the 20th century saw great progress in the field of deterministic chaos. Notable developments include Lorenz's discover of the Lorenz attractor in the early 60's <ref> https://www.britannica.com/biography/Edward-Lorenz </ref>, Steven Smale's many contributions <ref> https://www.britannica.com/biography/Stephen-Smale </ref> (made in between participating in Berkley's first famous protests), and the work of many, many others <ref> ChaosBook, Appendix A </ref>


== See also ==
== See also ==
===Background Physics===
*[[Newton's Second Law: the Momentum Principle]]
[[Fundamental Interactions]] <br>
*[[Iterative Prediction]]
[https://www.khanacademy.org/science/chemistry/electronic-structure-of-atoms/orbitals-and-electrons/v/heisenberg-uncertainty-principle Khan Academy: Heisenberg Uncertainty Principle]
*[[Kinematics]]
*[[Fundamentals of Iterative Prediction with Varying Force]]
*[[Predicting Change in multiple dimensions]]
*[[Terminal Speed]]
*[[Two Dimensional Harmonic Motion]]
*[[System & Surroundings]]
*[[Entropy]]


===General Information on Determinism===
===External Links===
[https://en.wikipedia.org/wiki/Determinism Determinism] <br>
====Background Physics====
[https://en.wikipedia.org/wiki/Physical_determinism Physical Determinism] <br>
*[[Fundamental Interactions]] <br>
*[https://www.khanacademy.org/science/chemistry/electronic-structure-of-atoms/orbitals-and-electrons/v/heisenberg-uncertainty-principle Khan Academy: Heisenberg Uncertainty Principle]


===More on Free Will===
====General Information on Determinism====
[https://www.khanacademy.org/partner-content/wi-phi/metaphys-epistemology/v/problem-of-free-will Khan Academy/MIT: The Problem of Free Will] <br>
*[https://en.wikipedia.org/wiki/Determinism Determinism] <br>
[https://www.youtube.com/watch?v=ZU05XZ4_jtk Video Arguing Free Will Doesn't Exist] <br>
*[https://en.wikipedia.org/wiki/Physical_determinism Physical Determinism] <br>
[http://bigthink.com/dr-kakus-universe/why-quantum-physics-ends-the-free-will-debate Video Arguing Free Will Does Exist (Sort Of)]
 
====More on Free Will====
*[https://www.khanacademy.org/partner-content/wi-phi/metaphys-epistemology/v/problem-of-free-will Khan Academy/MIT: The Problem of Free Will] <br>
*[https://www.youtube.com/watch?v=ZU05XZ4_jtk Video Arguing Free Will Doesn't Exist] <br>
*[http://bigthink.com/dr-kakus-universe/why-quantum-physics-ends-the-free-will-debate Video Arguing Free Will Does Exist (Sort Of)]
 
===Further Reading===
*Matter and Interactions, 4th Edition


==References==
==References==
[http://www.automationworld.com/networking-amp-connectivity/understanding-ethernet-speed-and-determinism Understanding Ethernet Speed and Determinism]
<references/>
 
 
 


[[Category:Interactions]]
[[Category: Interactions]]

Latest revision as of 14:36, 29 July 2019

Written by Areeba Abid Fall 2015

Edited by Richard Udall Summer 2019

Determinism is a metaphysical principle which states that if one has full knowledge of a systems initial conditions and the physical laws which governs the system, then it is possible to predict the evolution of the system arbitrarily far into the future. There are two significant complications to this principle. The first is the defining feature of what is known as chaos: it is impossible to know the initial conditions of the system perfectly, and in a sufficiently complex system extremely small differences in initial conditions will lead to very substantial differences at later points of time. This type of chaos is still deterministic, as the laws governing the system mean that a single input corresponds to a single output. This contrasts with systems which may have some inherent degree of randomness, which notably includes the current paradigm of all quantum mechanical system.

Main Idea

Concepts of Physical and Philosophical Determinism

Newton's laws allow us to predict the motion of an object if we know the initial position, initial momentum, and forces acting on the object. If this idea is extrapolated to all objects in the universe, it would seem that we could predict the future of the entire universe if we only knew the initial conditions (the starting positions, momenta, and interaction forces) of each object. In philosophy and metaphysics, this principle has been used to argue that humans do not have free will, because the atoms that make up our bodies simply continue to move in the paths we would expect based on their initial conditions.

Deterministic Chaos

Based on an understanding of Newton's Laws, is may seem certain that determinism is correct. However, the story is more complicated, and in one manner or another those complications are the basis of most modern physics.

The first practical limitation is the fact that the initial conditions of a system may only be measured as accurately as our instruments allow. In most systems, uncertainties grow over time, which means the even small errors at the beginning may lead to drastic differences between predictions and reality after a given time period. This is why iterative prediction is generally only reliable for small time scales, although the exact nature of the system may cause the relevant time scales to vary drastically. In an idealized projectile motion problem, errors in the initial condition will generally have a linear effect upon the error of the prediction, which is manageable. If one introduces more complex forces, such as air resistance, these errors may be amplified much more substantially.

For an example of a chaotic system, consider a game of pool. The blue and yellow paths are the result of very similar forces on the cue ball, but the outcomes are not similar. Slight changes in the force applied to the ball result in a wildly different outcome seconds later.

A related limitation is our use of phenomenology. We treat a billiard ball, for example, as a single object, when in fact it is a collection of atoms. Modelling the ball correctly would require modelling each of these atoms and their interactions, but this is well beyond our capabilities, and so we use approximate forces instead of considering the truly fundamental forces. Even if we did have a unified theory of everything, it would be functionally impossible for us to apply it to the universe, and so the dream of fully predicting a system is beyond our reach as humans.

The limitations described above give rise to what is known as deterministic chaos[1]. This is a major field of study in modern physics, and is quite complicated and challenging. One may note, for example, that there is a million dollar prize for anyone who can prove that solutions exist for the Navier-Stokes equations, which govern the behavior of fluids[2]. As such, this section will focus n use computational modeling to observe the behavior of chaos, rather than trying to explain it. That being said, chaos theory is a specialty of the Georgia Tech physics department, and if you are interested in learning more there are a wealth of resources to explore.

Stochastic Systems

A stochastic system is one with an inherent amount of randomness. This may be introduced by the limitations above, but it may also have more fundamental roots. When one moves past Newton's theory, the idea of determinism is called into question. Relativity behaves nicely from this respect, being (to the best of our knowledge) a purely deterministic theory. Quantum mechanics, however, seems by its very nature to defy determinism: quantum states always have a degree of randomness, and so it is impossible to fully determine the future of a quantum system. None of this is certain, of course, since we still lack a unified field theory, and there is an argument to be made, such as is made by Gerard t'Hooft[3], that this theory will be deterministic, but we have no way to know at this time.

Mathematical Model

There is little that can be said in formal mathematical terms about chaotic systems without making use of advanced mathematical techniques. We will note a few properties of chaotic equations though. Firstly, all chaotic systems are non-linear (but not all non-linear systems are chaotic), which is when changes to the input value (i.e. initial conditions) do not correspond to linear changes in the output value, as we've already described. Our equation for quadratic air resistance is non-linear, but is not chaotic, so what's the difference? The second attribute of chaos is informally called mixing. This means that if you start many points next to each other and trace out their trajectories, those trajectories will end up looking like a hopelessly tangled bowl of spaghetti, and will fill up the whole space. The formal way of quantifying this is complicated, so we'll leave it there, but ChaosBook can give more detail.

Computational Modeling

Computational modelling consists of putting any non-linear system into a relevant numerical simulator, such as the one used in Predicting Change in multiple dimensions. Care must be paid that time steps are suitably small, and initial conditions carefully noted, since by nature chaotic systems are very sensitive to minute alterations in these parameters.


Examples

All of these examples should be performed with the use of a numerical solution program, such as this. You should note that it is unlikely for you to have these sorts of problems in this class, but they are included to provide a flavor of the field beyond purely conceptual ideas.

Simple

Using the chaotic spring system from Predicting Change in multiple dimensions, set [math]\displaystyle{ k = 100 }[/math], [math]\displaystyle{ \theta_0 = \pi/3 }[/math], equilibrium length [math]\displaystyle{ L_{eq} = 4 \; m }[/math], and initial extension [math]\displaystyle{ L_{init} = 6 \; m }[/math], then run for a duration of 30 seconds with a time step of 0.00001 seconds. Describe how this behavior differs from that of a normal pendulum, and note the final x position and number of of quasi-periods. Set [math]\displaystyle{ L_{eq} = 4.1 \; m }[/math], and note the difference in final x position and the number of quasi-periods. Do the same set of calculations with the corresponding pendulum system (i.e. have one round set to [math]\displaystyle{ L = 4 \; m }[/math] and another with [math]\displaystyle{ L = 4.1 \; m }[/math] , and note the change in final x position and number of oscillations between the two for this system. Compare the two systems.

Solution

First, one may look at the graph to see that the behavior is fairly different from that of a pendulum, but that the same fundamental swinging motion remains (as one might expect).

Looking at specific values, one has that the final x position in the first case for the spring is approximately [math]\displaystyle{ x_f = 0 \; m }[/math], whereas in the second case it is approximately [math]\displaystyle{ x_f = 2.5 \; m }[/math]. The number of oscillations goes from around 8.25 to around 7.8. The pendulum system has [math]\displaystyle{ x_f \approx 3.25 \; m }[/math] in the first case and [math]\displaystyle{ x_v \approx 3 \; m }[/math] in the second case, with the number of oscillations only decreasing slightly from around 8 to around 7.9. Thus, one can see that a minor change in the initial conditions has more effect upon the spring than upon the pendulum. You can also see in the general behavior of the spring how there exist many turning points, and some nested behavior, with small pseudo-oscillations of higher frequencies on top of the larger oscillations. Because the system is chaotic, these are not truly periodic (if they were we could decompose it into a series of higher frequency and lower amplitude components), but they do approximately resemble such behavior on these time scales (more interesting things happen the longer one goes).


Middling

Now, put the following system into a numerical solution program, setting mass equal to [math]\displaystyle{ 1 \; kg }[/math], and choosing whichever initial conditions you would like (though try to keep the numbers all between -1 and 1):

[math]\displaystyle{ F_x = (\frac{1}{10})(x^2-y^2-x) }[/math]

[math]\displaystyle{ F_y = (\frac{1}{10})(2xy + y) }[/math]

View the paths in the x-y plane, and think about why the trajectories follow the way they do (in particular, note the shapes as they relate to shapes one may recognize. This set of equations is a form of the Hénon Horseshoe, and comes from [4]. The trajectories appear to overlap in places. Does this make sense? Explain why this happens.

Solution

This problem has a fairly simple answer, which is instructive in mechanics as a whole. The trajectories here appear to overlap because they have different velocities even at the same value of [math]\displaystyle{ (x,y) }[/math]. This is only possible because the equations are defined in terms of acceleration rather than velocity. If we could look at this in 4 dimensions, two of velocity and two of position, we would see the "spaghetti" does not overlap. Any deterministic dynamical system must not have overlap in these 4 dimensions, because otherwise one would have different motions from the same set of inputs, which would violate determinism.

Difficult

Let's now consider the Lorenz system, which is one of the most iconic chaotic systems appearing, among other places, at the top left of this page. It is a system which "predicts" the "weather", but it is more interesting because of its easily identifiable chaotic properties and relatively easy to solve parameters. The Lorenz system is defined by the equations

[math]\displaystyle{ v_x = \sigma(y-x) }[/math]

[math]\displaystyle{ v_y = x(\rho - z) }[/math]

[math]\displaystyle{ v_z = xy - \beta z }[/math]

Where for our purposes [math]\displaystyle{ \sigma = 10 }[/math], [math]\displaystyle{ \rho = 28 }[/math], and [math]\displaystyle{ \beta = 8/3 }[/math]. We would like to solve this with our Newton's laws solver, but we have a problem: these equations are in terms of velocities, not accelerations. However, with a little calculus, we can express them as

[math]\displaystyle{ a_x = \sigma(v_y - v_x) }[/math]

[math]\displaystyle{ a_y = -v_x z-x v_z+rv_x -v_y }[/math]

[math]\displaystyle{ a_z = v_x y + v_y x - bv_z }[/math]

If you have had calculus the method of getting here should be fairly obvious, if not don't worry about it. We'll be assuming mass [math]\displaystyle{ m = 1 \; kg }[/math], and so will treat force and acceleration as equivalent. Now, depending on your experience with calculus, you may notice something important here: in order for our second set of equations to be the same as our first, we need to set two sets of initial conditions: both position and velocity, and the latter must be set so that they conform to the first set of equations. If we don't fix these, we'll instead have a system equivalent to the Lorenz system plus some other constants, which is not what we want. Thus, the first part of the question: choose some initial position (make sure NOT to choose [math]\displaystyle{ \vec{r} = (0,0,0) }[/math] for this, for reasons we will see in a little while), and calculate the correct initial velocity to go along with it. Then, plug this along with the equations of motion into the simulator (I have already done so for my set of initial conditions: [math]\displaystyle{ \vec{r} = (0.1,-0.3,-0.2) }[/math]). Let it run, and you should get a butterfly image (this will require having 2 coordinate slices, such as an x-y graph, etc.). You should notice that it is circling around two points: these are called the system's stationary points, because if we started at one of them then the system wouldn't go anywhere. You can calculate these yourself with only algebra, and should now do so (hint: if it's stationary, that means its velocity must be equal to zero). There should be 3 stationary points from this solution, one of which should be familiar from earlier in this problem. Finally, try starting the simulation at one of these points (make sure to recalculate the velocities correctly), and check that it is indeed stationary.

Solution

To begin, here is the arithmetic to get the initial velocity given my chosen initial position of [math]\displaystyle{ \vec{r} = (0.1,-0.3,-0.2) }[/math]:

[math]\displaystyle{ v_{x0} = 10((-0.3)-(0.1)) = -4 }[/math]

[math]\displaystyle{ v_{y0} = (0.1)(28 - (-0.2))-(-0.3) = 3.12 }[/math]

[math]\displaystyle{ v_{z0} = (0.1)(-0.3) - (\frac{8}{3})(-0.2) = 0.50\bar{3} }[/math]

Now, let's compute the stationary points. First, setting [math]\displaystyle{ v_x = 0 }[/math] directly gives that

[math]\displaystyle{ x_{eq} = y_{eq} }[/math]

Next, plugging that into [math]\displaystyle{ v_y = 0 }[/math] gives us that

[math]\displaystyle{ 0 = y_{eq} (\rho - z_{eq} - 1) \Rightarrow z_{eq} = \rho - 1 }[/math] or [math]\displaystyle{ y_{eq} = 0 }[/math]

Finally, we can use [math]\displaystyle{ v_z = 0 }[/math] to look at both cases. We can see that

[math]\displaystyle{ 0 = x_{eq}y_{eq} - \beta z_{eq} = y_{eq}^2 - \beta z_{eq} \Rightarrow y_{eq} = \pm \sqrt{\beta z_{eq}} }[/math]

If [math]\displaystyle{ y_{eq} = 0 }[/math], this means that [math]\displaystyle{ z_{eq} = 0 }[/math], and since [math]\displaystyle{ y_{eq} = x_{eq} }[/math], we also get [math]\displaystyle{ x_{eq} = 0 }[/math]. This then is the reason why we wanted to avoid the initial position [math]\displaystyle{ \vec{r} = (0,0,0) }[/math]: if we had started there, we wouldn't have gotten any behavior at all. Now, let's look at the other case, where [math]\displaystyle{ z_{eq} = \rho - 1 }[/math]. Then we have

[math]\displaystyle{ y_{eq} = x_{eq} = \pm \sqrt{\beta(\rho - 1)} }[/math]

These two solutions should be the points you see the system orbiting, although since the orbits aren't perfect circles it is difficult to pinpoint the center. Starting the system here with the appropriate initial conditions will yield a system that does indeed stand still, although our second order way of writing this means this will always happen (to be precise, if the velocity is equal to zero, you can see above that the accelerations will always equal zero, so setting the initial velocities equal to zero for any initial position will correspond to adding just the right constants to the velocity equations to make that initial point one of the stationary points).

Connectedness

Connection to Personal Interest: Philosophical Determinism

How is this topic connected to something that you are interested in?
Determinism has fascinating implications for the concept of free will. Even if it is impossible for us to calculate the future behavior of a system accurately, it is still without a doubt the direct result of the initial conditions, as directed by Newton's laws. Consider the human body as a physical system. If the body is simply a collection of particles and thoughts in the brain are just neurons firing, is every feeling experienced and every decision made by a person simply the result of whatever initial conditions they started with? Is it possible to differentiate between the laws that regulate matter and the laws that regulate our own bodies? What happens when we try to apply the laws of physics to the workings of our minds? It's difficult to think of your body as a collection of chemicals that behave like a very complicated deterministic system, but the implications are mind blowing and have been the subject of controversy since ancient times.

Connection to Major: Engineering Applications

How is it connected to your major (biomedical engineering)?
Predicting the behavior of physical systems is important for any engineer, and determinism makes this possible to some extent.

Connection to Industry: Ethernet Data Transfer

Is there an interesting industrial application?
Data transmission takes time, and knowing the time that it takes for information to travel from one location to another is important is some industrial applications, such as sending control variables to a high-speed CNC mill. Engineers need to be able to know how long it will take for a machine to receive data, and if a system is deterministic this can be calculated. However, Ethernet systems are not deterministic and the rate of data transfer is unpredictable, which poses problems for engineers.[5]

History

The concept of determinism has been around for centuries and was explored by thinkers around the world. Physical determinism was bolstered by Newton's Laws, and the first publication discussing it in a scientific context, "LaPlace's demon", was written by Pierre Laplace in 1814[6]. He wrote that a hypothetical omniscient observer could potentially predict the entire future of the universe. Even though this is practically impossible for any human or computer to ever achieve, LaPlace argued that it was still hypothetically possible if physical determinism were true. However, in the early 20th century the development of quantum mechanics made this position substantially more complicated. In particular, the deterministic form proposed by Einstein, known as a hidden variable theory (which held that there was a correct value which the universe would act upon deterministically, but which was "hidden" from us) was put to the test in the second half of the 20th century by the Bell Inequalities [7]. Quantum mechanics has since been proven to violate the Bell Inequalities, meaning it is not a hidden variable theory (at least, of the type Einstein proposed), and the modern understanding requires that for quantum mechanics to be deterministic, it would have to sacrifice some other desirable quality like locality (the requirement that objects are only immediately affected by their immediate surroundings, so any action at a distance has to move at the speed of light) [8], or something even more exotic like unitarity (the requirement that all probabilities add to 1).

Concurrently with the development of quantum mechanics, the 20th century saw great progress in the field of deterministic chaos. Notable developments include Lorenz's discover of the Lorenz attractor in the early 60's [9], Steven Smale's many contributions [10] (made in between participating in Berkley's first famous protests), and the work of many, many others [11]

See also

External Links

Background Physics

General Information on Determinism

More on Free Will

Further Reading

  • Matter and Interactions, 4th Edition

References