Speed and Velocity: Difference between revisions

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'''Velocity'''
'''Velocity'''


Velocity = <math>\boldsymbol{\vec{v}} = \frac{\Delta\vec{r}}{\Delta{t}}</math>
Velocity <math>= \boldsymbol{\vec{v}} = \frac{\Delta\vec{r}}{\Delta{t}}</math>


Where <math>{\Delta\vec{r}}</math>  is the change in the position of the object and t is the time period over which the change in position occurred.
Where <math>{\Delta\vec{r}}</math>  is the change in the position of the object and t is the time period over which the change in position occurred.
Line 38: Line 38:
===A Computational Model===
===A Computational Model===


Difference between speed and velocity could be easily explained by the pictures of two computational models.
The difference between speed and velocity can also be explained in a computational context.




In the first computational model, the speed which is a scalar quantity(one dimension) is only in x-direction.
In the first computational model, we see that the velocity is entirely in the positive x-direction. In this case, the speed of the object is simply the absolute value of the x-component of the velocity.
[[File:Velocity.JPG]]
[[File:Velocity.JPG]]




However, in the second computational model, the velocity is in both x and y direction which is in 3 Dimensional <x,y,z> plane which differentiates speed and velocity.
However, in the second computational model, the velocity has components in both the x and y-directions. Calculating the speed for this example is a little more complicated and requires the equation for speed given above.


[[File:Speed.JPG]]
[[File:Speed.JPG]]

Revision as of 16:32, 9 April 2017

by Matt Schoonover

edited by Hyunsu Jo

claimed by Justin Duan (Fall 2016)

claimed by Anthony D'Achille (Spring 2017)

Speed and Velocity

Main Idea

Velocity is a vector quantity, meaning that it has both a magnitude and direction. Speed is the magnitude component of a velocity, making it a scalar value. It is important to note that because speed is an inherent component of velocity, you may always calculate the speed of a given velocity; in contrast, given only speed, it is impossible to extrapolate a velocity because no direction is specified.


A Mathematical Model

Speed

Speed = [math]\displaystyle{ \sqrt{V_x^2 + V_y^2 + V_z^2} }[/math]

Where [math]\displaystyle{ V }[/math] is the velocity vector.

Speed can also be considered as [math]\displaystyle{ \frac{d}{t} }[/math] in a one dimensional sense where you are only concerned about the object's speed in one dimension.


Velocity

Velocity [math]\displaystyle{ = \boldsymbol{\vec{v}} = \frac{\Delta\vec{r}}{\Delta{t}} }[/math]

Where [math]\displaystyle{ {\Delta\vec{r}} }[/math] is the change in the position of the object and t is the time period over which the change in position occurred.


A Computational Model

The difference between speed and velocity can also be explained in a computational context.


In the first computational model, we see that the velocity is entirely in the positive x-direction. In this case, the speed of the object is simply the absolute value of the x-component of the velocity.


However, in the second computational model, the velocity has components in both the x and y-directions. Calculating the speed for this example is a little more complicated and requires the equation for speed given above.

Simple Example

1) What is the average speed of a person who walked a distance of 15 meters in 3 seconds?

This is a problem where we only care about a single dimension, in this case the direction is not specified but is assumed that it's in along the path of the distance.

Using the formula, speed = [math]\displaystyle{ \frac{d}{t} }[/math], where d is 15 meters and t is 3 seconds, the speed is 15/3 = 5 meters per second.


2) Find the velocity of a person who traveled from <0, 0, 10> to <10, 10, 20> in 5 seconds.

Using the formula [math]\displaystyle{ \boldsymbol{\vec{v}} = \frac{\Delta\vec{r}}{\Delta{t}} }[/math], where [math]\displaystyle{ {\Delta\vec{r}} }[/math] is <10, 10, 20> - <0, 0, 10> = <10, 10, 10> and where [math]\displaystyle{ {\Delta{t}} }[/math] is 5,

<10, 10, 10> / 5 = <2, 2, 2>. So the velocity of the person is <2, 2, 2> m/s.


Middling Example

1) At time 0.3 seconds after the tennis ball has been hit by a tennis racket, the tennis ball is located at <4,7,3>m, relative to an origin of the tennis court. At time 0.6 seconds after the tennis ball got hit, it was located at <13, 10, 6>m.

What is the velocity of the tennis ball?

Use the formula: [math]\displaystyle{ \boldsymbol{\vec{v}} = \frac{\Delta\vec{r}}{\Delta{t}} }[/math]

[math]\displaystyle{ {\Delta\vec{r}} }[/math] = <13, 10, 6> - <4, 7, 3> = <9, 3, 3> [math]\displaystyle{ {\Delta{t}} }[/math] = .6 - .3 = .3. <9, 3, 3>/ .3 = <30,10,10> m/s

What is the speed of the tennis ball?

Use the formula: [math]\displaystyle{ \sqrt{V_x^2 + V_y^2 + V_z^2} }[/math]

speed = [math]\displaystyle{ \sqrt{30^2+10^2+10^2} }[/math] = 33.17 m/s

Difficult Example

What is the velocity of an object if the object is traveling in the direction <.566, .793, -.226> at a speed of .04416 km/s?

Knowing the speed is the magnitude of velocity and that velocity is a vector, the original vector can be found by multiplying the magnitude of the vector by the unit vector. Convert km/s to m/s first, .04417 km/s * 1000 m/ 1 km = 44.16 m/s

<.566, .793, -.226> * 44.16 = <24.55, 35.02, -9.98> m/s


Connectedness

Both speed and velocity represents speed of an object. This is why speed and velocity are often interchangeably used in incorrect ways. Speed represents one dimensional speed of an object while velocity represents three dimensional speed of an object with directions of <x,y,z> plane.

The concepts of speed and velocity come up often in different areas of study. In CS there are data structures called graphs that are a bunch of vertices connected by edges, these edges can be similar to speed and velocity in that they can have weights and may or may not have directions.

History

Galileo Galilei, an Italian physicist was the person first credited for measuring speed by taking the distance covered and dividing it by the time. He was famous for his falling bodies experiement and discovered that balls of different masses fell at the same speed. He also attempted to measure the speed of light by having two people hold lanterns and see how long it takes for one person to see the other person's light.

See also


External links

  • Physics lecture resources by Khan academy [1]
  • Physics lecture resources by Physics classroom [2]


References

Matter and Interactions, Modern Mechanics, 3rd Edition by Chabay and Sherwood.


See also

Further Reading

Chapter 1 of Matter and Interactions; Modern Mechanics 4th edition by Chabay and Sherwood


External links


  • A physics resource written by experts for an expert audience Physics Portal
  • A wiki book on modern physics Modern Physics Wiki
  • The MIT open courseware for intro physics MITOCW Wiki
  • An online concept map of intro physics HyperPhysics
  • Interactive physics simulations PhET
  • OpenStax algebra based intro physics textbook College Physics
  • The Open Source Physics project is a collection of online physics resources OSP
  • A resource guide compiled by the AAPT for educators ComPADRE

References

Matter and Interactions, Modern Mechanics, Volume One 4th Edition by Chabay and Sherwood.