VPython GUIs: Difference between revisions
(Created page with "Adding interactivity to VPython simulations ==The Main Idea== VPython is the powerful tool for simulations used in this course. So far, we have seen how to create simulatio...") |
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===Initialization=== | ===Initialization=== | ||
Apart from the basic import statements required for any VPython programs, i.e. … | Apart from the basic import statements required for any VPython programs, i.e. … | ||
<code> | |||
from __future__ import divison | from __future__ import divison | ||
from visual import * | from visual import * | ||
</code> | |||
… we also need to add the following lines: | … we also need to add the following lines: | ||
<code> | |||
import wx | import wx | ||
</code> | |||
Here, “wx” imports wxPython, the library that allows us to create all of the interactivity GUI elements. | Here, “wx” imports wxPython, the library that allows us to create all of the interactivity GUI elements. | ||
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:Creates a new window of size width x height | :Creates a new window of size width x height | ||
=== | ===Motivation=== | ||
In some lab exercises, we were required to simulate a spring's motion. When we were testing multiple input constants – e.g. <math>k_s</math> (the spring constant), the mass of the ball, <math>L_0</math> (the spring's relaxed length), or the initial position of the spring, we had to update our Python code every time we wanted to change the initial values. With our interactivity elements, we can update initial conditions (constants) while the simulation is running, which is much easier and more intuitive – and might make lab work quicker by allowing you to update your simulation on the fly. | In some lab exercises, we were required to simulate a spring's motion. When we were testing multiple input constants – e.g. <math>k_s</math> (the spring constant), the mass of the ball, <math>L_0</math> (the spring's relaxed length), or the initial position of the spring, we had to update our Python code every time we wanted to change the initial values. With our interactivity elements, we can update initial conditions (constants) while the simulation is running, which is much easier and more intuitive – and might make lab work quicker by allowing you to update your simulation on the fly. | ||
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===Creating the window=== | ===Creating the window=== | ||
To create the window, we'll write: | To create the window, we'll write: | ||
<code> | |||
myWindow = window(title='Spring Energy Simulation') | myWindow = window(title='Spring Energy Simulation') | ||
</code> | |||
Then, we need to get the contents of the panel inside the window: | Then, we need to get the contents of the panel inside the window: | ||
<code> | |||
myPanel = myWindow.panel | myPanel = myWindow.panel | ||
</code> | |||
Let's write a bit of text inside the panel window as well. Assume we don't want this text to change: | Let's write a bit of text inside the panel window as well. Assume we don't want this text to change: | ||
<code> | |||
wx.StaticText(myPanel, pos=(d,4), size=(L-2*d,d), label='Displayed below is the spring energy simulator:', style=wx.ALIGN_CENTRE) | wx.StaticText(myPanel, pos=(d,4), size=(L-2*d,d), label='Displayed below is the spring energy simulator:', style=wx.ALIGN_CENTRE) | ||
</code> | |||
Let's initialize some constants: | Let's initialize some constants: | ||
< | <code> | ||
g = 9.8 | g = 9.8 | ||
mball = 0.5 | mball = 0.5 | ||
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deltat = 1e-13 | deltat = 1e-13 | ||
speed = 10 | speed = 10 | ||
</ | </code> | ||
We're familiar with most of these as constants, but the main difference when we are adding interactivity is that we will be able to change these constants while our simulation is running. | We're familiar with most of these as constants, but the main difference when we are adding interactivity is that we will be able to change these constants while our simulation is running. | ||
Next, we have an option: we may either put our spring visualization in a separate window. In this case, we do nothing special. Otherwise, we may put itinside the same window we just created, along with the rest of the widgets. In the latter case, we can add the following | Next, we have an option: we may either put our spring visualization in a separate window. In this case, we do nothing special. Otherwise, we may put itinside the same window we just created, along with the rest of the widgets. In the latter case, we can add the following lines of code: | ||
<code> | |||
d = 20 | d = 20 | ||
offset = 30 | offset = 30 | ||
myDisplay = display(window=myWindow, x=offset, y=offset, width=L-2*d, height=L-2*d) | myDisplay = display(window=myWindow, x=offset, y=offset, width=L-2*d, height=L-2*d) | ||
</code> | |||
===Handling user input=== | ===Handling user input=== | ||
Now, we may create some input boxes that will allow us to change the value of our constants. | Now, we may create some input boxes that will allow us to change the value of our constants. | ||
====Text input boxes==== | ====Text input boxes==== | ||
< | <code> | ||
textBoxDims=(150, 15) | textBoxDims=(150, 15) | ||
gEntry = wx.TextCtrl(myPanel, pos=(1.4*L, 90), value=str(g), size=textBoxDims, style= TE_PROCESS_ENTER) | gEntry = wx.TextCtrl(myPanel, pos=(1.4*L, 90), value=str(g), size=textBoxDims, style= TE_PROCESS_ENTER) | ||
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Lentry = wx.TextCtrl(myPanel, pos=(1.4*L, 130), value=str(L0), size=textBoxDims, style=TE_PROCESS_ENTER) | Lentry = wx.TextCtrl(myPanel, pos=(1.4*L, 130), value=str(L0), size=textBoxDims, style=TE_PROCESS_ENTER) | ||
ksEntry = wx.TextCtr(myPanel, pos=(1.4*L, 150), value=str(ks), size=textBoxDims, style=TE_PROCESS_ENTER) | ksEntry = wx.TextCtr(myPanel, pos=(1.4*L, 150), value=str(ks), size=textBoxDims, style=TE_PROCESS_ENTER) | ||
</ | </code> | ||
We'll also create a slider that will allow us to change the speed of our animation. | We'll also create a slider that will allow us to change the speed of our animation. | ||
<code> | |||
speedEntry = wx.Slider(myPanel, pos=(1.4*L, 190), size=(0.9*L, 20), minValue=50, maxValue=1e4) | speedEntry = wx.Slider(myPanel, pos=(1.4*L, 190), size=(0.9*L, 20), minValue=50, maxValue=1e4) | ||
speedEntry.SetValue(50) | speedEntry.SetValue(50) | ||
</code> | |||
====Callback functions==== | ====Callback functions==== | ||
As mentioned before, putting new values into our input boxes allows us to update the values of the constants defined earlier. In order to do so, we need to define some functions that will update the values of our constants. | As mentioned before, putting new values into our input boxes allows us to update the values of the constants defined earlier. In order to do so, we need to define some functions that will update the values of our constants. These are "callback" functions - i.e the content of the function will be executed if we click, press enter, or in some way modify our input elements. | ||
< | <code> | ||
def updateG(evt): | def updateG(evt): | ||
global g | global g | ||
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global speed | global speed | ||
speed = speedEntry.GetValue() | speed = speedEntry.GetValue() | ||
</ | </code> | ||
Here, what we are doing is telling VPython to update the “global” constants ks, G, mball, etc. We are then making sure that the user is not trying to set these numerical values to strings (a sequence of letters). | Here, what we are doing is telling VPython to update the “global” constants ks, G, mball, etc. We are then making sure that the user is not trying to set these numerical values to strings (a sequence of letters). | ||
We also need to bind these functions to the input widgets as “listeners.” | We also need to bind these functions to the input widgets as “listeners.” | ||
< | <code> | ||
gEntry.Bind(wx.EVT_TEXT_ENTER, updateG) | gEntry.Bind(wx.EVT_TEXT_ENTER, updateG) | ||
mBallEntry.Bind(wx.EVT_TEXT_ENTER, updateMBall) | mBallEntry.Bind(wx.EVT_TEXT_ENTER, updateMBall) | ||
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ksEntry.Bind(wx.EVT_TEXT_ENTER, updateKS) | ksEntry.Bind(wx.EVT_TEXT_ENTER, updateKS) | ||
speedEntry.Bind(wx.EVT_SCROLL, updateSpeed) | speedEntry.Bind(wx.EVT_SCROLL, updateSpeed) | ||
</ | </code> | ||
Let's also add a function that reinitializes the entire animation. | Let's also add a function that reinitializes the entire animation. | ||
<code> | |||
def resetAnimation(evt): | def resetAnimation(evt): | ||
ceiling.pos = initialCeilingPos | ceiling.pos = initialCeilingPos | ||
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ball.p = mball*vector(0,0,0) | ball.p = mball*vector(0,0,0) | ||
vball = initialBallVelocity | vball = initialBallVelocity | ||
<code> | |||
Finally, we will add a button calling that function. | Finally, we will add a button calling that function. | ||
<code> | |||
resetBtn = wx.Button(myPanel, label=”Reset animation”, pos=(1.4*L, 170)) | resetBtn = wx.Button(myPanel, label=”Reset animation”, pos=(1.4*L, 170)) | ||
resetBtn.Bind(EVT_BUTTON, resetAnimation) | resetBtn.Bind(EVT_BUTTON, resetAnimation) | ||
</code> | |||
===Running the simulation=== | ===Running the simulation=== | ||
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===Sample code=== | ===Sample code=== | ||
Some sample code for the spring application | Some sample code for the spring application may be found [https://github.com/raghavkaul/vpythonexamples/blob/master/vpythondemo.py here] | ||
==Connectedness== | ==Connectedness== | ||
#How is this topic connected to something that you are interested in? | #How is this topic connected to something that you are interested in? | ||
I try to make my own work easier. GUIs always help me, and hopefully other users, manipulate physics simulations more easily than changing hard-coded variables and make VPython a more user-friendly tool. | |||
#How is it connected to your major? | #How is it connected to your major? | ||
As a CS major, | As a CS major, applications programming is a big component of the discipline. | ||
#Is there an interesting industrial application? | #Is there an interesting industrial application? | ||
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== See also == | == See also == | ||
===Further reading and external links=== | ===Further reading and external links=== | ||
[ http://www.wxpython.org/docs/api/ WxPython API] | |||
[ https://github.com/BruceSherwood/vpython-wx/blob/master/site-packages/visual/examples/ Additional Vpython GUI examples] | |||
[[Category:Which Category did you place this in?]] | [[Category:Which Category did you place this in?]] |
Revision as of 23:50, 5 December 2015
Adding interactivity to VPython simulations
The Main Idea
VPython is the powerful tool for simulations used in this course. So far, we have seen how to create simulations that visualize a physical system/surroundings based on a given input. However, VPython is powerful enough to add several GUI features for interactivity, such as buttons, sliders, menus, and text input that allow the user to modify simulations as they run.
One important note is that these features are newly introduced in VPython 6, and may require you to update your VPython version before usage.
Initialization
Apart from the basic import statements required for any VPython programs, i.e. …
from __future__ import divison
from visual import *
… we also need to add the following lines:
import wx
Here, “wx” imports wxPython, the library that allows us to create all of the interactivity GUI elements.
New Functions
window(width, height, menus, title, style)
- Creates a new window of size width x height
Motivation
In some lab exercises, we were required to simulate a spring's motion. When we were testing multiple input constants – e.g. [math]\displaystyle{ k_s }[/math] (the spring constant), the mass of the ball, [math]\displaystyle{ L_0 }[/math] (the spring's relaxed length), or the initial position of the spring, we had to update our Python code every time we wanted to change the initial values. With our interactivity elements, we can update initial conditions (constants) while the simulation is running, which is much easier and more intuitive – and might make lab work quicker by allowing you to update your simulation on the fly.
Creating the window
To create the window, we'll write:
myWindow = window(title='Spring Energy Simulation')
Then, we need to get the contents of the panel inside the window:
myPanel = myWindow.panel
Let's write a bit of text inside the panel window as well. Assume we don't want this text to change:
wx.StaticText(myPanel, pos=(d,4), size=(L-2*d,d), label='Displayed below is the spring energy simulator:', style=wx.ALIGN_CENTRE)
Let's initialize some constants:
g = 9.8
mball = 0.5
L0 = 0.3
ks = 12
deltat = 1e-13
speed = 10
We're familiar with most of these as constants, but the main difference when we are adding interactivity is that we will be able to change these constants while our simulation is running.
Next, we have an option: we may either put our spring visualization in a separate window. In this case, we do nothing special. Otherwise, we may put itinside the same window we just created, along with the rest of the widgets. In the latter case, we can add the following lines of code:
d = 20
offset = 30
myDisplay = display(window=myWindow, x=offset, y=offset, width=L-2*d, height=L-2*d)
Handling user input
Now, we may create some input boxes that will allow us to change the value of our constants.
Text input boxes
textBoxDims=(150, 15)
gEntry = wx.TextCtrl(myPanel, pos=(1.4*L, 90), value=str(g), size=textBoxDims, style= TE_PROCESS_ENTER)
mBallEntry = wx.TextCtrl(myPanel, pos=(1.4*L, 110), value=str(mball),
size=textBoxDims, style=TE_PROCESS_ENTER)
Lentry = wx.TextCtrl(myPanel, pos=(1.4*L, 130), value=str(L0), size=textBoxDims, style=TE_PROCESS_ENTER)
ksEntry = wx.TextCtr(myPanel, pos=(1.4*L, 150), value=str(ks), size=textBoxDims, style=TE_PROCESS_ENTER)
We'll also create a slider that will allow us to change the speed of our animation.
speedEntry = wx.Slider(myPanel, pos=(1.4*L, 190), size=(0.9*L, 20), minValue=50, maxValue=1e4)
speedEntry.SetValue(50)
Callback functions
As mentioned before, putting new values into our input boxes allows us to update the values of the constants defined earlier. In order to do so, we need to define some functions that will update the values of our constants. These are "callback" functions - i.e the content of the function will be executed if we click, press enter, or in some way modify our input elements.
def updateG(evt):
global g
newG = gEntry.GetValue()
try:
g = float(newG)
except ValueError:
pass
def updateMBall(evt):
global mball
newMBall = mBallEntry.GetValue()
try:
mball = float(newMBall)
except ValueError:
pass
def updateL0(evt):
global L0
newL0 = Lentry.GetValue()
try:
L0 = float(newL0)
except ValueError:
pass
def updateKS(evt):
global ks
newKS = ksEntry.GetValue()
try:
ks = float(newKS)
except ValueError:
pass
def updateSpeed(evt):
global speed
speed = speedEntry.GetValue()
Here, what we are doing is telling VPython to update the “global” constants ks, G, mball, etc. We are then making sure that the user is not trying to set these numerical values to strings (a sequence of letters).
We also need to bind these functions to the input widgets as “listeners.”
gEntry.Bind(wx.EVT_TEXT_ENTER, updateG)
mBallEntry.Bind(wx.EVT_TEXT_ENTER, updateMBall)
Lentry.Bind(wx.EVT_TEXT_ENTER, updateL0)
ksEntry.Bind(wx.EVT_TEXT_ENTER, updateKS)
speedEntry.Bind(wx.EVT_SCROLL, updateSpeed)
Let's also add a function that reinitializes the entire animation.
def resetAnimation(evt):
ceiling.pos = initialCeilingPos
ball.pos = initialBallPos
spring.length = initialBallLength
ball.p = mball*vector(0,0,0)
vball = initialBallVelocity
Finally, we will add a button calling that function.
resetBtn = wx.Button(myPanel, label=”Reset animation”, pos=(1.4*L, 170))
resetBtn.Bind(EVT_BUTTON, resetAnimation)
Running the simulation
In order to run the simulation, we essentially do the same thing we have done previously – we use a while loop and put all of our variables/updates into the while loop. However, we actually need to nest the entire while loop in a secondary while loop
Sample code
Some sample code for the spring application may be found here
Connectedness
- How is this topic connected to something that you are interested in?
I try to make my own work easier. GUIs always help me, and hopefully other users, manipulate physics simulations more easily than changing hard-coded variables and make VPython a more user-friendly tool.
- How is it connected to your major?
As a CS major, applications programming is a big component of the discipline.
- Is there an interesting industrial application?
There are many applications of GUIs – they make physics simulations more accessible to people with no programming background, and can speed up lab work and support quick modifications.
History
wxPython is a GUI library for the Python programming languages that allows users to quickly deploy desktop applications. The wx toolkit was included as part of VPython 6, allowing users to easily write GUIs for VPython programs instead of using the VPython default window displays.
See also
Further reading and external links
[ http://www.wxpython.org/docs/api/ WxPython API]
[ https://github.com/BruceSherwood/vpython-wx/blob/master/site-packages/visual/examples/ Additional Vpython GUI examples]