VPython: Difference between revisions
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1. [http://vpython.org/contents/cTsource/cToverview.html The cT Programming Language] | 1. [http://vpython.org/contents/cTsource/cToverview.html The cT Programming Language] | ||
2. [http://vpython.wikidot.com/ VPython Wiki Site] | 2. [http://vpython.wikidot.com/ VPython Wiki Site] | ||
[[Category:Which Category did you place this in?]] | [[Category:Which Category did you place this in?]] |
Revision as of 01:45, 27 October 2015
VPython is a Python graphics module used for modeling objects in 3-dimensional space. In the field of physics, this is especially useful for calculating and modeling complex relationships between objects and their properties.
Installation
Installation guide goes here (Need to do test installs on Windows, OSX, Linux... BSD?)
Windows
Directions
OSX
More directions
Linux
Even more directions
Getting started with Python
Introduction to basic Python use
Creating VPython Objects
- Sphere
- Arrow
- Updating objects
Useful built-in functions
Vectors
- cross(vectorA, vectorB)
- mag(vector)
Connectedness
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- How is it connected to your major?
- Is there an interesting industrial application?
History
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VPython was originally released in 2000 by David Scherer after he took an introductory physics class at Carnegie Mellon University. At the time, the school used the cT programming language for 2D modeling, and David saw the need for something better. Working with several people including professors Ruth Chabay and Bruce Sherwood, he developed a Python module called Visual. Visual Python or VPython featured 3D modeling, as well as an easier-to-understand object-oriented syntax. VPython is released under an Open Source license, and development continues today.
See also
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Further reading
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External links
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References
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