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Claimed and edited in Spring 2017 by Ali Azadi (aazadi3);
Claimed and edited in Spring 2017 by Ali Azadi (aazadi3);
"Explanation of work done by Ali:  
 
 
Explanation of work done by Ali: Some definitions and explanations more fleshed out; added more sample problems; reviewed prior content to ensure quality control




Line 11: Line 13:


==Main Idea==
==Main Idea==
Velocity is the vector measure of the rate that the position of an object is changing divided by the time that change in position takes. This measure can be used in tandem with ideas such as The Momentum Principle to predict such values as position, momentum, and velocity after a specified time interval.
Velocity is the vector measure of the rate that the position of an object is changing divided by the time that change in position takes. This measure can be used in tandem with ideas such as The Momentum Principle to predict such values as position, momentum, and velocity after a specified time interval.Velocity has a large number of applications, such as use in identifying the perpendicular component of motion on an object, an object's kinetic energy, etc. Often times, a velocity can be constant, meaning that an object continues to travel in the same direction with the same magnitude and is often not acted on by any outside force (ex: a rocket travels in a straight line at a constant speed). Objects that are not in motion and stay in this state are also defined as having a constant velocity. When either the direction or magnitude of an object changes, generally due to an external force, velocity is no longer constant (ex: circular motion).  


==A Mathematical Model==
==A Mathematical Model==
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==A Computational Model==
==A Computational Model==
This model defines an object and models is displacement arbitrarily with its mass in relation to time,  
This model defines an object and models its displacement arbitrarily with its mass in relation to time,  


   m=9
   m=9
Line 39: Line 41:


after t=6 is reached, the updated velocity is given.
after t=6 is reached, the updated velocity is given.
This specific vPython example illustrates how a "while loop" may be used to update velocity, as velocity can be ever-changing as forces are applied.


==Example==
==Example==
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Delta r: <3,5,8>m-<2,4,6>m and delta t is equal to 2s, so velocity is equal to the vector <1,1,2>m/2s, which is equal to <0.5,0.5,1> m/s
Delta r: <3,5,8>m-<2,4,6>m and delta t is equal to 2s, so velocity is equal to the vector <1,1,2>m/2s, which is equal to <0.5,0.5,1> m/s


<h2>A Final Example</h2>
 
<h2> A More Difficult Example </h2>
A car is moving with a velocity of <26,87,12> m/s. If the initial location of the car is at <0,0,0>m and the final location of the car is at <39,130.5, 18> m, how many seconds did the car travel?
 
Assuming a constant velocity, delta r is equal to the final location of the car, since the car began at the origin. By dividing the delta r by the given velocity, a total time of two seconds of travel can be found.
 
 
<h2>A Final Example with Application of Momentum </h2>
If a van has a mass of 1200 kilograms, and it is traveling with a velocity of magnitude 38 m/s, what is its momentum?
If a van has a mass of 1200 kilograms, and it is traveling with a velocity of magnitude 38 m/s, what is its momentum?


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==Connectedness==
==Connectedness==
Velocity is a very simple yet interesting concept in the way that it can be applied to many different parts of physics from something as simple as displacement. Velocity's sheer versatility as a concept and the number of things that can be derived from it, which include acceleration, momentum, and by extension, force and mass. Also because it can be related to force, it can be used, in conjunction with other types of forces to determine many things about systems.  
Velocity is a very simple yet interesting concept in the way that it can be applied to many different parts of physics from something as simple as displacement. Velocity's sheer versatility as a concept and the number of things that can be derived from it, which include acceleration, momentum, and by extension, force and mass. Also because it can be related to force, it can be used, in conjunction with other types of forces to determine many things about systems.  
Velocity is also of critical importance in calculating kinetic energy (0.5*m*v^2). Through understanding both the relationship between kinetic energy and velocity, as well as the resulting relationship between kinetic energy and total energy, concepts such as potential spring, gravitational, and electric energies may also be related back to velocity. As Physics 1 deals primarily with motion and predicting future motion, velocity is an absolutely critical tool, as it can often be used to analyze changes of external forces and predict future movement.


Velocity relates to my career aspirations in a rather interesting way. Because I plan on trying to become a trauma doctor, its easy to see the difference between high and low velocity impacts of objects of the same mass. If a low mass object is accelerating at a high enough velocity, the ramifications of its impact with the body could be vastly different than an object with a low velocity.
Velocity relates to my career aspirations in a rather interesting way. Because I plan on trying to become a trauma doctor, its easy to see the difference between high and low velocity impacts of objects of the same mass. If a low mass object is accelerating at a high enough velocity, the ramifications of its impact with the body could be vastly different than an object with a low velocity.

Revision as of 10:17, 2 April 2017

Claimed and edited in Spring 2017 by Ali Azadi (aazadi3);


Explanation of work done by Ali: Some definitions and explanations more fleshed out; added more sample problems; reviewed prior content to ensure quality control


Claimed by Stacey Nduati. edited by Christian Sewall

Definition
What is velocity?

Velocity is the distance covered by an object in a specified direction over a time interval. In short, how fast something is moving, and what direction it is moving in. Velocity can be written as a vector, as it has both magnitude and direction. In contrast, speed only refers to how fast something is moving, has no direction, and is equivalent to the magnitude of the velocity (covered in section "Speed").

Main Idea

Velocity is the vector measure of the rate that the position of an object is changing divided by the time that change in position takes. This measure can be used in tandem with ideas such as The Momentum Principle to predict such values as position, momentum, and velocity after a specified time interval.Velocity has a large number of applications, such as use in identifying the perpendicular component of motion on an object, an object's kinetic energy, etc. Often times, a velocity can be constant, meaning that an object continues to travel in the same direction with the same magnitude and is often not acted on by any outside force (ex: a rocket travels in a straight line at a constant speed). Objects that are not in motion and stay in this state are also defined as having a constant velocity. When either the direction or magnitude of an object changes, generally due to an external force, velocity is no longer constant (ex: circular motion).

A Mathematical Model

The primary way that velocity can be modeled is Average velocity can be calculated using the following equation:

[math]\displaystyle{ \boldsymbol{\bar{v}} = \frac{\Delta\boldsymbol{r}}{\Delta\mathit{t}} }[/math] ,

where [math]\displaystyle{ {\Delta\boldsymbol{r}} }[/math] is the vector change of position of the object and [math]\displaystyle{ {\Delta\mathit{t}} }[/math] is the change of time.

[math]\displaystyle{ {\Delta\boldsymbol{r}} }[/math] can be found by subtracting the vector value of rfinal from the vector value of the original location, rinitial, to obtain a resultant vector that represents the displacement between the two positions over the given time interval

The SI units for velocity are meters per second (m/s).

A Computational Model

This model defines an object and models its displacement arbitrarily with its mass in relation to time,

 m=9
 g=9.81
 t=0
 deltat=1
 positionInitial=vector(0,0,0)
 while t<6:
   positionFinal=vector(0,m*g*t,0)
   displacement=positionFinal-positionInitial
   velocity=displacement/deltat
   t=t+deltat
 print (velocity ,"is velocity")

after t=6 is reached, the updated velocity is given.

This specific vPython example illustrates how a "while loop" may be used to update velocity, as velocity can be ever-changing as forces are applied.

Example

A car takes 3 hours to make a 230-mile trip from Point A to Point B.

Hour 1 Hour 2 Hour 3
Velocity 80 mph north 90 mph north 60 mph north

There are two kinds of velocity in which one must consider: instantaneous velocity and average velocity. [1] does a good job explaining the difference between the two types of velocity

Instantaneous Velocity

Instantaneous velocity is the speed and direction of an object at a particular instant. Mathematically, it is the derivative of the position function at a specific point in time.

Given the example: Each hour, and each time point in every hour has a different instantaneous velocity.

Average Velocity

Average velocity is the net displacement of an object, divided by the total travel time. It is the average of all instantaneous velocities. It is important to note that as [math]\displaystyle{ {\Delta\mathit{t}} }[/math] gets very small, the average velocity approaches the instantaneous velocity.

Given the example: The average velocity would be (230 miles/3 hours) = 76.67 mph north.

Acceleration

Acceleration is the rate of change of velocity, divided by the change in time, modeled with with the following equation:

[math]\displaystyle{ \boldsymbol{a} = \frac{\Delta\boldsymbol{v}}{\Delta\mathit{t}} }[/math] ,

where [math]\displaystyle{ {\Delta\boldsymbol{v}} }[/math] is the change of velocity of the object and [math]\displaystyle{ {\Delta\mathit{t}} }[/math] is the change of time.

The SI units for acceleration are meters per second squared (m/s/s). It is also a vector quantity.

Given the example: The acceleration from the 1st hour to the 2nd hour is 10 mph. This indicates a positive acceleration. The acceleration from the 2nd hour to the 3rd hour is -30 mph. This indicates a negative acceleration.

Colloquially acceleration is referred to as "speeding up" whilst "slowing down" is decelerating. Bear in mind that the direction does not have to change for deceleration to take place, it simply has to slow down.

Another Example

Based on what you know about velocity in relation to acceleration. During the time interval of 3-5 seconds is the object accelerating or decelerating? How about from 12-14 seconds? How do you know both of these answers?

Given the Example: From 3-5 seconds, knowing that acceleration is the derivative of velocity, it can be seen that the object is accelerating, as the graph has a positive slopes.From 12-14 seconds, the graph has an increasingly negative slope, signifying deceleration towards zero.

Momentum

Another application of velocity is within the realm of momentum and the Momentum Principle. momentum is defined as the mass of an object multiple by its vector velocity quantity. Like velocity momentum is a vector quantity. This quantity can be used in conjunction with change in time to see the amount of force applied on an object, and by extension its final location and velocity. This can be modeled iteratively through computer programs or be done in one calculation.

Some Examples

An Introductory Example

If a ball travels from location <2,4,6>m to <3,5,8>m in two seconds, what is its velocity?

Solution: :[math]\displaystyle{ \boldsymbol{\bar{v}} = \frac{\Delta\boldsymbol{r}}{\Delta\mathit{t}} }[/math] Delta r: <3,5,8>m-<2,4,6>m and delta t is equal to 2s, so velocity is equal to the vector <1,1,2>m/2s, which is equal to <0.5,0.5,1> m/s


A More Difficult Example

A car is moving with a velocity of <26,87,12> m/s. If the initial location of the car is at <0,0,0>m and the final location of the car is at <39,130.5, 18> m, how many seconds did the car travel?

Assuming a constant velocity, delta r is equal to the final location of the car, since the car began at the origin. By dividing the delta r by the given velocity, a total time of two seconds of travel can be found.


A Final Example with Application of Momentum

If a van has a mass of 1200 kilograms, and it is traveling with a velocity of magnitude 38 m/s, what is its momentum?

Its momentum is 45,600 kg*m/s. This can be obtained by multiplying the mass by the magnitude of the velocity.

Connectedness

Velocity is a very simple yet interesting concept in the way that it can be applied to many different parts of physics from something as simple as displacement. Velocity's sheer versatility as a concept and the number of things that can be derived from it, which include acceleration, momentum, and by extension, force and mass. Also because it can be related to force, it can be used, in conjunction with other types of forces to determine many things about systems.

Velocity is also of critical importance in calculating kinetic energy (0.5*m*v^2). Through understanding both the relationship between kinetic energy and velocity, as well as the resulting relationship between kinetic energy and total energy, concepts such as potential spring, gravitational, and electric energies may also be related back to velocity. As Physics 1 deals primarily with motion and predicting future motion, velocity is an absolutely critical tool, as it can often be used to analyze changes of external forces and predict future movement.

Velocity relates to my career aspirations in a rather interesting way. Because I plan on trying to become a trauma doctor, its easy to see the difference between high and low velocity impacts of objects of the same mass. If a low mass object is accelerating at a high enough velocity, the ramifications of its impact with the body could be vastly different than an object with a low velocity.

An industrial application of velocity could be seen in cars and the limits of their engines. The limit to which a car engine can perform can be tested in various ways, one of them being velocity. This could be one reason why you don't see normal cars with speed past around 130, the engine simply can't take it. The knowledge of the limit of a car engine can be tested using velocity to help ensure a safe driving experience for many.

See Also

Relative Velocity

Speed and Velocity

Terminal Speed

References

1. Chabay, Ruth W., and Bruce A. Sherwood. Matter and Interactions. Hoboken, NJ: Wiley, 2011. Print.

2. "Velocity." Def. 2. Dictionary.com. N.p., n.d. Web. 29 Nov. 2015.

3. Velocity Expression. Digital image. Physics-Formulas. N.p., n.d. Web. 29 Nov. 2015.

4. Velocity vs Time Graph. Digital image. https://upload.wikimedia.org/wikipedia/commons/a/ae/Velocity-time_graph_example.png. N.p., n.d. Web. 29 Nov. 2015.

External links

The Physics Classroom: Speed and Velocity

HyperPhysics: Average Velocity