Kinematics

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Claimed by Nicholas Dillard (ndillard3) Short Description of Topic

The Main Idea

The study of Kinematics is deeply rooted in modeling movement through mathematical equations and analysis. Central to the concept of movement are reference frames and coordinate system. These help answers the question, "what is the object moving relative to, and in what direction?" An example answer may be, "the car is moving relative to the ground, in the direction 20 degrees East of North."

Perhaps the most apparent components of motion are position and time. In laymen's terms, motion is a result of an objects change in position relative to a reference frame over an interval of time. Through this simple relationship, increasingly complex concepts such as velocity, acceleration, kinetic energy, and momentum can be derived. Subsequently, Kinematics lies at the center in the study of physics, and mastery of this area will spill into countless other areas.


A Mathematical Model

In order to construct a mathematical model of motion, it is important to understand that position can be represented as a vector quantity, having both direction and magnitude. First, let's consider an object moving in one dimension, on per se, the x-axis. The following function (on the left) models the object's position as a function of time, as depicted in the graph pictured to the right.


To construct a function x(t), it is important to understand change in time. Change of time is modeled by the final time observed minus the initial time, as seen in the following equation.

Secondly, we need to determine a functions displacement over a period of time. Displacement is described as an objects change in position, as described in the following equation.

If you divide an object's displacement over a period in time, the result is average velocity, which is also a vector quantity. Instantaneous velocity is a function of time, which models an objects movement relative to a frame of reference, and is the first derivative of displacement with respect to time. Velocity, like most things in life, can change. This is known as acceleration. Imagine a time when when you were riding in a car, and the driver took off from rest. Acceleration is mathematically modeled as an objects change in velocity over a period of time, or in calculus as the first derivative of velocity with respect to time (instantaneous acceleration).

In multi-dimensions, motion can be described in a similar manner, using the unit vectors i, j, and k.

The multi dimensional acceleration vector a is modeled similarly

Introductory study of kinematics is often centered around projectile motion problems. Consider the motion of a body that is release at time t = 0 with an initial velocity v at height h above the ground. To analyze problems of this type, choose coordinates with the y-axis in the vertical direction with j pointing upwards and the x-axis in the horizontal direction with i pointing in the direction the object is moving horizontally. Choose the origin to be the point where the object is released. The following figure depicts this coordinate system of the object at time t.

A Computational Model

How do we visualize or predict using this topic. Consider embedding some vpython code here Teach hands-on with GlowScript

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