Integration Techniques for Magnetic Field

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In the study of magnetic fields, many formulas for the magnetic field of different objects are derived by integrating the magnetic field of a small portion of the object over the entire area of the object. Often times, you will also be expected to derive your own formulas for less common shapes.

The Main Idea

All integration for magnetic fields is based on the Biot-Savart Law for currents, which is . First, you will take a small portion of the object and call its position Δl. Then find the unit vector from this point to the observation location. Then, take the cross-product of these two vectors and you should end up with a vector that only exists in one dimension (x, y, or z). Now set up your integral by first taking out all the constants from the equation and putting them outside the integral. This should be your mu(naught)/4(pi) and your current. Inside the integral, keep the cross product of the two vectors over r^2, as those are the values that can change during integration. Then set up your limits of integration by going over the full area/length of the object. For example, if you have a rod, integrate over the length of the rod. If you have a loop, integrate from 0 to 2(pi) for the full area of the loop.

Mathematical Model

and then

Computational Model

from __future__ import division from visual import *

    1. Constants

oofpez = 1e-7 qproton = (-1.6e-19)

    1. Objects
  1. Change the initial vector position of the proton below:

proton = sphere(pos=vector(3e-10,0,0), radius=1e-11, color=color.red)

  1. Change the observation location (position of the tail of the arrow) below:
  1. Add more arrows to find magnetic field at other observation locations.
  2. Set axis to (0,0,0) initially and update it in the loop.

barrow1=arrow(pos=vector(0,8e-11,0), axis=vector(0,0,0), color=color.cyan) barrow2=arrow(pos=vector(0,-8e-11,0), axis=vector(0,0,0), color=color.cyan) barrow3=arrow(pos=vector(0,0,8e-11), axis=vector(0,0,0), color=color.cyan) barrow4=arrow(pos=vector(0,0,-8e-11), axis=vector(0,0,0), color=color.cyan)

    1. Initial values

velocity = vector(-5.2e4,0,0) # Enter the proton's velocity deltat = 1e-17 # Adjust if program runs too slowly or too quickly

scene.autoscale=0 #Turns off autoscaling. Set to 1 to turn it back on.


    1. Loop

while proton.x<5e-10:

   rate(100)
   # For each magnetic field vector:
   # 1. Calculate r and rhat
   
   r1 =  barrow1.pos - proton.pos
   r2 =  barrow2.pos - proton.pos
   r3 =  barrow3.pos - proton.pos
   r4 =  barrow4.pos - proton.pos
   r1hat = norm(r1)
   r2hat = norm(r2)
   r3hat = norm(r3)
   r4hat = norm(r4)
   r1mag = mag(r1)
   r2mag = mag(r2)
   r3mag = mag(r3)
   r4mag = mag(r4)
   
   # 2. Calculate the magnetic field vector
   B1 = (oofpez)*(qproton)*((cross(velocity,r1hat))/(r1mag**2))
   B2 = (oofpez)*(qproton)*((cross(velocity,r2hat))/(r2mag**2))
   B3 = (oofpez)*(qproton)*((cross(velocity,r3hat))/(r3mag**2))
   B4 = (oofpez)*(qproton)*((cross(velocity,r4hat))/(r4mag**2))
   
   # 3. Calculate the new axis of the arrow.  Scale it appropriately.
   barrow1.axis = 5e-9*B1
   barrow2.axis = 5e-9*B2
   barrow3.axis = 5e-9*B3
   barrow4.axis = 5e-9*B4
   # Update the proton's position
   proton.pos += velocity * deltat

Example

Simple

Middling

Hard

Connection

Calculus was invented to do physics. By integrating over an object to find its magnetic field, you are performing one of the basic operations on which physics is founded on, which is used to derive other formulas. Additionally, using this method should allow you to find the magnetic field of any object, no matter its shape or size.