Iterative Prediction of Spring-Mass System

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The Main Idea

A simple spring-mass system is a basic illustration of the momentum principle. The principle of conservation of momentum can be repeatedly applied to predict the system's future motion.


A Mathematical Model

The page Fundamentals of Iterative Prediction with Varying Force lays out the general methods of iterative prediction, but a brief recapitulation is provided here. he Momentum Principle provides a mathematical basis for the repeated calculations needed to predicts the system's future motion. The most useful form of this equation for predicting future motion is referred to as the momentum update form, and can be derived by rearranging the Momentum Principle as shown below:

[math]\displaystyle{ \Delta p = \vec{F}_{net}\Delta t }[/math]

[math]\displaystyle{ \vec{p}_{f} - \vec{p}_{i} = \vec{F}_{net}\Delta t }[/math]

[math]\displaystyle{ \vec{p}_{f} = \vec{p}_{i} + \vec{F}_{net}\Delta t }[/math]


Kinematics, expressed in a similarly iterative manner, allows for the determination of the next iteration's position and velocity

[math]\displaystyle{ \vec{v}_{f} = \frac{\vec{p}_f}{m} }[/math]

[math]\displaystyle{ \vec{r}_{f} = \vec{r}_{i} + \vec{v}_{avg}\Delta t }[/math]

Damping

We know from our observations of say a pendulum swinging or a spring bobbing that it's periodic motion eventually dies out. This is because dissipative forces prevalent such as air resistance, friction, fluid drag, etc. reduce the net energy of the system by dissipating it into the surroundings. A formal derivation of the equations of motion for a damped system will not be considered here, but it is very straightforward to add damping to our computational model. Whenever we calculate the net force on the mass during the iterative process, all we have to do now is add a dissipative force. For air resistance, the standard formula is

[math]\displaystyle{ \vec{F} = -0.5CAρv^2\hat{v} }[/math]

More frequently though, when we talk about the damped harmonic oscillator, we will discuss this force[1] [2] :

[math]\displaystyle{ \vec{F} = -b\vec{v} }[/math]

where b is the damping constant. The important difference between the two is that in the latter the force has a linear relationship to [math]\displaystyle{ \vec{v} }[/math]. There are three types of damping, depending on the coefficient, and labelled by how quickly the system damps out (reaches equilibrium). If the coefficient is small relative to the mass and spring constant, then the oscillator will be under damped, and still have some oscillatory behavior. If it is large relative to the mass and spring constant, the oscillator will be over damped, meaning that there will be no oscillations, but the system will take longer to arrive at an equilibrium because it has been slowed down by the dissipation. The fastest time of decay is when the system is critically damped, which occurs when [math]\displaystyle{ b^2 = 4mk }[/math]. The figure below illustrates these three possibilities, and is generated using the numpy based code from the Computational Methods section below.

Gravity

Introducing gravity to our model of spring mass systems is fairly straightforward (actually solving for it is somewhat more complicated, and we will only do so with computational methods described below). One simply adds the standard gravitational force [math]\displaystyle{ F = mg }[/math] to the force equations one has already. The most important point is to always remember which way is down: if your spring is hung upside down, then you may have chosen to define the origin at the equilibrium point and [math]\displaystyle{ +x }[/math] as being the downward direction, in which case you must take care to ensure that the sign of gravity corresponds.

A Computational Model

By definition, iterative prediction requires repeated calculations. This is extremely tedious to do by hand, so it is greatly preferable to perform them with a computer. Two programs are presented which perform these calculations.

An implementation of iterative motion for a spring system which feels gravitational force is provided in VPython here. The operative portion of the code is copied in the collapsible below (note, if one wishes to use this code, it will be necessary to include the proper import statements, which may be found at the link).

VPython Code

   ## constants and data
   g = 9.8
   mball = .5   ## mass of ball
   L0 = 0.3    ## relaxed length of spring
   ks = 50   ## spring constant (in N/m)
   deltat = .001  ## time step
   fscale = .07  ## scale factor for force arrow
   pscale = .4  ## scale factor for position arrow
   t = 0       ## initial time = 0 seconds
   ##########
   ## objects
   ceiling = box(pos=vec(0,0,0), size=vec(0.2,0.01,0.2)) ## origin is at ceiling
   ball = sphere(pos=vec(-.2637,-.1047,-.0429), radius=0.025, color=color.orange) ## note: spring initially compressed
   spring = helix(pos=ceiling.pos, color=color.cyan, thickness=.003, coils=40, radius=0.015)  ## create spring
   spring.axis = ball.pos - ceiling.pos  
   trail = curve(color=ball.color)  ## create trail of ball's position
   fnetarrow = arrow(pos = ball.pos, color = color.blue)  ## create arrow showing vector net force on ball
   parrow = arrow(pos = ball.pos, color = color.green)  ##create arrow showing vecotr momentum of ball
   ##########
   ## initial values
   ball.p = mball*vector  ## calculate initial momentum of ball
   #########
   ## improve the display
   scene.autoscale = 0             ## don't let camera zoom in and out as ball moves
   scene.center = vector(0,-L0,0)   ## move camera down to improve display visibility
   ##########
   ## calculation loop
   while t < 9.02:    ## sets end time for loop
       rate(300)
   ## calculate force on ball by spring
        l = ball.pos - ceiling.pos
        s = l.mag - L0
        lhat = l/l.mag
        fspring = ks * s * -lhat
   ## calculate net force on ball
        fnet = fspring + mball*vector(0, -g, 0)
        fnetarrow.pos = ball.pos
        fnetarrow.axis = fnet * fscale
   ## apply momentum principle
        ball.p = ball.p + fnet*deltat
        parrow.pos = ball.pos
        parrow.axis = ball.p * pscale
   ## update position
        ball.pos = ball.pos + (ball.p/mball)*deltat
   ## update axis of spring
        spring.axis = ball.pos - ceiling.pos
        trail.append(pos=ball.pos)
   ## update time   
        t = t + deltat
   ############
   ## Produce results
   print(ball.pos)
   print(ball.p/mball)


A second implementation using Numpy may be found here.

Examples

Simple Example

vertical spring-mass system

The simplest example of a spring mass system is one that moves in only one-direction.

Consider a massless spring of length 1.0 m with spring constant 40 N/m. If a 10 kg mass is released from rest while the spring is stretched downward to a length of 1.5 m, what is it's position after 0.2 seconds? The mass oscillates vertically, as shown to the right.

Solution

Step 1: Preliminaries It is first necessary to determine preliminaries. Since this is a one dimensional problem, no vectors are needed, but it is important to properly define our signs. Here we will assume the up is positive, so [math]\displaystyle{ F_g = mg }[/math] with [math]\displaystyle{ g = -9.8 m/s^2 }[/math]. Additionally, we must choose a time step: the time step used for each iteration must be small enough that we can assume a constant velocity over the interval, but not so large that solving the problem becomes incredibly time-consuming. It is appropriate in this situation to take [math]\displaystyle{ 0.1 s }[/math] as our time step.


Step 2: Calculating Initial Values Begin by calculating the object's initial momentum and the sum of the forces acting on it. The initial momentum is simply the product of the initial velocity, which is 0 m/s, as the object is released from rest. The forces acting on the mass are the gravitational force exerted by the Earth and the spring force. The net force may thus be calculated by summing these two forces.


[math]\displaystyle{ {\vec{p}_{i}} = {{m}\cdot\vec{v}_{i}} }[/math]

[math]\displaystyle{ {\vec{p}_{i}} = {{10kg}\cdot{0m/s}} = {0 Ns} }[/math]

[math]\displaystyle{ {\vec{F}_{grav}} = m\vec{g} }[/math]

[math]\displaystyle{ {\vec{F}_{grav}} = {10kg}\cdot(-9.8 m/s^2) = {-9.8 N} }[/math]

[math]\displaystyle{ {\vec{F}_{spring}} = {-kx} }[/math]

[math]\displaystyle{ {\vec{F}_{spring}} = {-40N/m}\cdot((-1.5 m)-(-1.0 m)) = {20 N} }[/math]

Note how the gravitational force is negative (downwards, as expected) and the spring force is positive (upwards, in opposition to gravity, as expected).

[math]\displaystyle{ {\vec{F}_{net}} = {\vec{F}_{grav} +{\vec{F}_{spring}}} }[/math]

[math]\displaystyle{ {\vec{F}_{net}} = {-9.8N} +{20 N} = {10.2 N} }[/math]

Step 3: Update Momentum (Iteration 1)

Using the momentum update formula, calculate the momentum of the mass at the end of the given time step.

[math]\displaystyle{ \vec{p}_{f} = \vec{p}_{i} + \vec{F}_{net}\Delta t }[/math]

[math]\displaystyle{ {\vec{p}_{f} = {0Ns} + {10.2N}\cdot{0.1s} = {1.02Ns}} }[/math]


Step 4: Update Velocity (Iteration 1)

[math]\displaystyle{ {\vec{v}_{f} = \vec{v}_{i} + \frac{\vec{F}_{net}}{m}}\Delta t = \frac{\vec{p}_f}{m} }[/math]

[math]\displaystyle{ \vec{v}_{f} = \frac{1.02N}{1 kg} = {1.02m/s} }[/math]


Step 5: Update Position (Iteration 1)

Using the position update formula, calculate the position of the mass at the end of the given time step. For simplicity's sake, the average velocity used below is the velocity of the mass at the end of the time step. If we wished to increase our accuracy, we would average the initial and final velocities, and if we wished to increase it further we would use more advanced numerical methods (a brief description of which is provided in Fundamentals of Iterative Prediction with Varying Force. However, making this approximation is good enough for our purposes, and cuts down on arithmetic.

[math]\displaystyle{ \vec{r}_f = \vec{r}_i + \vec{v}_{avg} \Delta t }[/math]

[math]\displaystyle{ \vec{r}_{f} = -1.5m + (1.02m/s)\cdot(0.1s) = -1.398m }[/math]


Step 6: Update Time (Iteration 1)

[math]\displaystyle{ \vec{t}_f = \vec{t}_i + \Delta t }[/math]

[math]\displaystyle{ \vec{t}_f = 0s + 0.1s = 0.1s }[/math]


Step 7: Repeat Calculations

Repeat the above calculations using the "Iteration Round 1 Final Values" (calculated above) as the "Iteration Round 2 Initial Values".


Step 8: Update Forces (Iteration 2)

The gravitational force on the mass remains constant, and does not need to be recalculated.


[math]\displaystyle{ \vec{F}_{spring} = -kx }[/math]

[math]\displaystyle{ \vec{F}_{spring} = {-40N/m}\cdot((-1.398m)-(-1.0m)) = 15.92 N }[/math]

[math]\displaystyle{ {\vec{F}_{net}} = {\vec{F}_{grav} +{\vec{F}_{spring}}} }[/math]

[math]\displaystyle{ {\vec{F}_{net}} = {-9.8N} +{15.92 N} = {6.12N} }[/math]


Step 9: Update Momentum (Iteration 2)

[math]\displaystyle{ \vec{p}_{f} = \vec{p}_{i} + \vec{F}_{net}\Delta t }[/math]

[math]\displaystyle{ \vec{p}_{f} = 1.02Ns + (6.12N)\cdot(0.1s) = (1.632Ns) }[/math]


Step 10: Update Velocity (Iteration 2)

[math]\displaystyle{ \vec{v}_{f} = \vec{v}_{i} + \frac{\vec{F}_{net}}{m} \Delta t = \frac{\vec{p}}{m} }[/math]

[math]\displaystyle{ \vec{v}_{f} = \frac{1.632 N}{1 kg}= 1.632m/s }[/math]


Step 11: Update Position (Iteration 2)

[math]\displaystyle{ \vec{r}_{f} = \vec{r}_{i} + \vec{v}_{avg} \Delta t }[/math]

[math]\displaystyle{ \vec{r}_{f} = -1.398m + (1.632m/s)(0.1s) = -1.2348m }[/math]


Step 12: State Answer

After 0.2 seconds, the mass is at a position of 1.2348 m below the ceiling.


A Note on Iterations: While calculations can be performed manually, as above, it is advisable for more advanced problems that VPython or a similar program be used for such repetitive calculations in order to save time and reduce the likelihood of mathematical errors.

Middling Example

Now let us consider the above scenario and introduce a dissipative force of [math]\displaystyle{ \vec{F}_d = -b\vec{v} }[/math], and set [math]\displaystyle{ b = 1 kg/s }[/math]. What will be the position at a time of [math]\displaystyle{ 0.2 s }[/math] now?

Solution

We begin by recognizing that, presuming we use the same time steps, the first six steps stay exactly the same. Thus, if you have already done the simple level problem, we can perform only the second iteration. We will thus have initial conditions [math]\displaystyle{ x = -1.398 m }[/math] and [math]\displaystyle{ v = 1.02 m/s }[/math]. Now, let's compute the force, beginning with gravity:

[math]\displaystyle{ \vec{F}_g = m\vec{g} = (1 kg)\cdot(-9.8 m/s^2) = -9.8 N }[/math]

This naturally is unchanged. Next,

[math]\displaystyle{ \vec{F}_s = -(40 N/m)\cdot((-1.398 m)-(1.0 m)) = 15.92 N }[/math]

This too has stayed unchanged from the previous version of the problem, though one should note that for further iterations it will start to vary as well. Finally, we come to the difference:

[math]\displaystyle{ \vec{F}_d = -(1 kg/s)\cdot(1.02 m/s) = -1.02 N }[/math]

Note that here we are using the initial velocity to compute force. This is not strictly accurate, since the velocity is changing over the duration of the timestep, but since the final velocity depends on this force, it grows very complicated to account for this behavior, but achieving a more accurate answer with coarser time steps would require use of these techniques. We will not worry so much about this, however, and simply use this simplification. Thus we have our net force

[math]\displaystyle{ \vec{F}_{net} = -9.8 N + 15.92 N - 1.02 N = 5.1 N }[/math]

We now proceed as normal, computing

[math]\displaystyle{ \vec{p}_f = \vec{p}_i + \vec{F}_{net} \Delta t = 1.02 Ns + (5.1 N)(0.1 s) = 1.53 Ns }[/math]

[math]\displaystyle{ \vec{v}_f = \vec{v}_i + \frac{\vec{F}_{net}}{m} \Delta t = \frac{\vec{p}_f}{m} = 1.53 m/s }[/math]

[math]\displaystyle{ x_f = x_i + v \cdot \Delta t = -1.398 m + (1.53 m/s)(0.1 s) = -1.245 m }[/math]

This is, as expected, a shorter distance traveled than in the case without dissipation, since the system has been slowed down somewhat by the resistance.








Difficult Example

This problem will use a numerical simulation such as those described in the Computational Methods section. The notebook includes the code snippets to work this solution, though it is also helpful to investigate the process of writing one's own code.

We will consider the case of the driven oscillator from a strictly numerical point of view (if you wish to see a more thorough description of the problem, the Feynman Lectures [3] sections 21-24 cover this entire topic in great detail). Consider a system with a mass of [math]\displaystyle{ 4 kg }[/math] attached to a spring with spring constant of [math]\displaystyle{ k = 100 N/m }[/math]. Assume that it is horizontal, such that gravity does not act upon it, and start by assuming there is no dissipative force.

Connectedness

While you may not need to precisely calculate the motion of spring-mass systems on a daily basis, understanding their behavior has led to the invention of many useful items. Among these are mattresses, clocks, and the suspension on cars.

However, the concept of iterative prediction applies to far more than masses on springs, as the concepts of physics apply far beyond textbook problems. By thinking in small enough time increments, the behavior of any system can be understood.

For example, in chemical engineering, entire processes can be broken down into simpler pieces and analyzed. These processes could then be modeled in order to predict future behavior.

See also

Conservation of Momentum

Predicting Change in multiple dimensions

Impulse and Momentum

Linear Momentum

Momentum Principle

Analytical Prediction

Net Force

Young's Modulus

Tension

Fundamentals of Iterative Prediction with Varying Force

Simple Harmonic Motion

Length and Stiffness of an Interatomic Bond



External links

Interactive Spring-Mass Simulator

References