Head-on Collision of Unequal Masses
claimed by gdweck3
Main Idea
A collision is any incident in which there is little interaction before and after a short time interval, during which there is a large interaction. The two main types of collisions are Elastic Collisions and Inelastic Collisions, but these are very broad as there are many much more specific types of collisions under these umbrella terms. One specific type of collisions is head-on collisions of unequal masses. This is exactly what it sounds like - two objects of different masses collide with each other head-on, causing changes in kinetic energy and momentum. To make this easier to visualize, imagine a ping-pong ball colliding with a bowling ball. You would observe the ping-pong ball bounce straight back with very little change in speed, and much less obviously, you will see the bowling ball's speed will also be altered.
It is generally true that when a low-mass projectile collides elastically with a stationary large mass, the low-mass projectile will bounce off with little change in speed or kinetic energy, but a large change in momentum. The large mass, on the other hand, will gain lots of momentum with very little change in speed or kinetic energy.
Elastic head-on collision between a car and truck(replace image)[1]
A Mathematical Model
Most commonly, head-on collision of unequal masses are studied as elastic collisions, in which case, kinetic energy is conserved. What this means is that the total final kinetic energy of the system is equal to the total initial kinetic energy of the system. In equations, it looks like this: [math]\displaystyle{ {1 \over 2}m_1v_1i^2 + {1 \over 2}m_2v_2i^2 = {1 \over 2}m_1v_1f^2+ {1 \over 2}m_2v_2f^2 }[/math].
As you can see the from the equations above, the momentum principle can be applied to derive each of the equations yielding solutions for final momentum and velocity of both objects.
If the equation is inelastic, the idea of conservation of momentum can be used because momentum is always conserved in collisions. The equation for the conservation of momentum is: [math]\displaystyle{ m_1v_{1,i}^2 + m_2v_{2,i}^2 = m_1v_{1,f}^2 + m_2v_{2,f}^2 }[/math]
As referenced to before, the ping-pong and bowling ball example clearly demonstrates what occurs in a head on collision of unequal masses. Say the system consisting of the ping-pong and bowling balls is in outer space. The ping-pong ball of mass m is traveling in the +x direction with initial momentum p_{1,i}, and hits a stationary bowling ball of mass M head on.
Since the bowling ball is at rest when the ping pong ball hits it, the final momentum of the bowling ball is twice the initial momentum of the ping pong ball. This can be seen by using the conservation of momentum principle: [math]\displaystyle{ m_1v_{1,i}^2 + m_2v_{2,i}^2 = m_1v_{1,f}^2 + m_2v_{2,f}^2 }[/math] where p=mv.
Assume the speed of the ping-pong ball doesn't change significantly, so if p_1f ≈ -p_1i, then: [math]\displaystyle{ -p_{1,i} + p_{2,f} = p_{1,i} }[/math] and [math]\displaystyle{ p_{2,f} = 2p_{1,i} }[/math]
Knowing the speed of the ping pong ball remains about the same, the new equation is [math]\displaystyle{ -p_{1,i} + p_{2,f} = p_{1,i} }[/math] which gives [math]\displaystyle{ p_{2,f} = 2p_{1,i} }[/math] showing that the final momentum of the bowling ball is twice the initial momentum of the ping pong ball. Although this is a very specific circumstance, different variables of the equation can be solved for by using the conservation of momentum principle.
In summary, when the ping-pong ball hits the stationary bowling ball, head-on and elastically:
- The ping-pong ball bounces back with nearly the same speed, but has a large change in momentum -2p_1i.
- The bowling ball also has a large change of momentum +2p_1i, even though its final speed is very small due to a large mass.
- The bowling ball's final kinetic energy is very small due to a low speed.
This is just an example of applying the conservation of momentum principle and being able to make many deductions. This example proves the introductory claim that generally when low mass projectiles collide elastically with stationary large masses, the low-mass projectile will bounce off with little change in speed.
A Computational Model
Examples
In an orbiting spacecraft a ping-pong ball of mass m (object 1) traveling in the +x direction with initial momentum [math]\displaystyle{ p_1i }[/math] hits a stationary bowling ball of mass M (object 2) head on. What are the a) momentum, b) speed, and c) kinetic energy of each object after the collision? Assume little change in the speed of the ping-pong ball, and assume that the collision is elastic.
1. [math]\displaystyle{ -p_{1,i} + p_{2,f} = p_{1,i} }[/math] [math]\displaystyle{ p_{2,f} = 2p_{1,i} }[/math]
Because momentum is conserved, it can be seen that the final momentum of the bowling ball is twice the initial momentum of the ping-pong ball.
2. [math]\displaystyle{ V_{2,f} = {P_{2,f} \over M} = {2P_{1,i} \over M} = {2mv_{1,i} \over M} = 2{m \over M}V_{1,i} }[/math]
This will be a very small speed, considering m<<M.
3. [math]\displaystyle{ K_{2,f} = {(2p_{1,i})^2 \over 2M} }[/math] and [math]\displaystyle{ K_{1,f} = {(p_{1,i})^2 \over 2m} }[/math]
Because the mass of the bowling ball (M) is much larger than the mass of the ping-pong ball, the kinetic energy of the bowling ball is much smaller than the kinetic energy of the ping-pong ball.
Here is another example that analyzes the recoil of the earth from a collision with a ball. This example applies the concepts discussed above; the low-mass object undergoes minimal change in kinetic energy and the stationary large mass has zero momentum, showing a detailed calculations.
Links to Videos
https://www.youtube.com/watch?v=dUJMxUk00f4 https://www.youtube.com/watch?v=GNODL1bwDCw https://www.youtube.com/watch?v=Wb-62w-xt7g
See also
Further reading
Matter and Interactions By Ruth W. Chabay, Bruce A. Sherwood - Chapter 10
External links
- http://hyperphysics.phy-astr.gsu.edu/hbase/colsta.html
- http://www.dummies.com/how-to/content/how-to-calculate-velocities-of-two-objects-with-di.html