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==Main Idea== | ==Main Idea== | ||
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol <i>v</i>, as opposed to <math>\vec{v}</math> and <b>v</i>, which denote [[Velocity|velocity]]. Velocity is defined as the rate of change of position with respect to time. In calculus terms, it is the time derivative of the position vector. The magnitude of a velocity vector is [[Speed|speed]], and the direction of the vector is the direction of travel. Velocity is an instantaneous value, so it may change over time. Several properties in physics, such as momentum and magnetic force, are functions of velocity. Velocity is given in unit distance per unit time. The [[SI Units|SI unit]] for speed is the meter per second (m/s). | |||
===A Mathematical Model=== | ===A Mathematical Model=== |
Revision as of 12:56, 6 August 2019
This page defines and describes speed. Be sure to compare and contrast speed to [Velocity|velocity]].
Main Idea
Speed is a scalar quantity that describes how fast an object is moving. It is represented by the symbol v, as opposed to [math]\displaystyle{ \vec{v} }[/math] and v, which denote velocity. Velocity is defined as the rate of change of position with respect to time. In calculus terms, it is the time derivative of the position vector. The magnitude of a velocity vector is speed, and the direction of the vector is the direction of travel. Velocity is an instantaneous value, so it may change over time. Several properties in physics, such as momentum and magnetic force, are functions of velocity. Velocity is given in unit distance per unit time. The SI unit for speed is the meter per second (m/s).
A Mathematical Model
Instantaneous velocity [math]\displaystyle{ \vec{v} }[/math] is defined as:
[math]\displaystyle{ \vec{v} = \frac{d\vec{r}}{dt} }[/math]
where [math]\displaystyle{ \vec{r} }[/math] is a position vector and [math]\displaystyle{ t }[/math] is time.
Average Velocity
Since velocity is an instantaneous quantity, it can change over time. Over any given time interval, there is an average velocity value denoted [math]\displaystyle{ \vec{v}_{avg} }[/math]. The average acceleration over an interval of time [math]\displaystyle{ \Delta t }[/math] is given by
[math]\displaystyle{ \vec{v}_{avg} = \frac{\Delta \vec{r}}{\Delta t} }[/math].
As the duration of the time interval [math]\displaystyle{ \Delta t }[/math] becomes very small, the value of the average velocity over that time interval approaches the value of the instantaneous velocity at any point in time within that interval.
Derivative Relationships
Velocity is the time derivative of position:
[math]\displaystyle{ \vec{v}(t) = \frac{d\vec{r}(t)}{dt} }[/math].
Acceleration, in turn, is the time derivative of velocity:
[math]\displaystyle{ \vec{a}(t) = \frac{d\vec{v}(t)}{dt} }[/math]
Integral Relationships
Position is the time integral of velocity:
[math]\displaystyle{ \vec{r}(t) = \int \vec{v}(t) \ dt }[/math].
Integrating the velocity function as a definite integral from one time coordinate to another yields the displacement of the position over that time interval:
[math]\displaystyle{ \Delta \vec{r}_{t_1,t_2} = \int_{t_1}^{t_2} \vec{v}(t) \ dt }[/math].
Velocity is, in turn, the time integral of acceleration:
[math]\displaystyle{ \vec{v}(t) = \int \vec{a}(t) \ dt }[/math].
Kinematic Equations
The kinematic equations can be derived from the derivative and integral relationships between acceleration, velocity, and displacement. For the equations and more information, view the Kinematics page.
In Physics
According to Newton's First Law of Motion, the velocity of an object must remain constant (whether that velocity is zero or nonzero) unless a force acts on it. Newton's Second Law: the Momentum Principle describes how velocity changes over time as a result of forces.
A Computational Model
In VPython simulations of physical systems, the Iterative Prediction algorithm is often used to move objects with specified velocities and evolve those velocities over time. The program below is an example of such a simulation. In this program, the ball's velocity is represented by a purple arrow.
Click here for velocity simulation
Click "view this program" in the top left corner to view the source code.
Examples
Simple
A runner runs a 560m lap counterclockwise around a circular track in 200s.
a) What is the average speed of the runner over the course of the lap?
b) What is the average velocity of the runner over the course of the lap?
Solutions:
a) To find the average speed of the runner, let us use the following formula:
[math]\displaystyle{ |v|_{avg} = \frac{d}{\Delta t} }[/math]
[math]\displaystyle{ |v|_{avg} = \frac{560}{200} }[/math]
[math]\displaystyle{ |v|_{avg} = 2.8 }[/math]m/s
b) To find the average value of the velocity vector over time, let us use the following formula:
[math]\displaystyle{ \vec{v}_{avg} = \frac{\Delta \vec{r}}{\Delta t} }[/math].
Because the runner ran a single lap and ended at the point in space where they began, their displacement [math]\displaystyle{ \Delta \vec{r} }[/math] is <0,0>m! The runner's average velocity was therefore <0,0>m/s. This makes sense because the velocity vector spends time pointing in every possible direction in the plane of the track, so each instantaneous velocity at any point along the track cancels with other instantaneous velocities at other points along the track.
Middling
A particle's position as a function of time is as follows: [math]\displaystyle{ \vec{r}(t) = \lt 6\sin(2 \pi t), -6t^3 + 10, e^{8t}\gt }[/math]
What is the particle's velocity as a function of time?
Solution:
[math]\displaystyle{ \vec{v} = \frac{d \vec{r}}{dt} }[/math]
[math]\displaystyle{ \vec{v} = \lt 12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}\gt }[/math]
Difficult
a particle moves along the x axis. At time t=0, its position is x=2. Its velocity [math]\displaystyle{ v }[/math] varies over time, obeying the following function:
[math]\displaystyle{ v(t) = \begin{cases} 4-2t & \text{if $t\leq 3$} \\ -2 & \text{if $t\gt 3$} \end{cases} }[/math]m/s
What is its position as a function of time after time t=0?
Solution:
[math]\displaystyle{ x(t) = x(0) + \int_0^t v(t')dt' }[/math] ([math]\displaystyle{ t' }[/math] is a "dummy variable" since [math]\displaystyle{ t }[/math] is already our limit of integration)
for [math]\displaystyle{ t\leq 3 }[/math],
[math]\displaystyle{ x(t) = 2 + \int_0^t 4-2t' dt' }[/math]
[math]\displaystyle{ x(t) = 2 + [4t'-t'^2]_0^t }[/math]
[math]\displaystyle{ x(t) = 2 + 4t - t^2 }[/math]
for [math]\displaystyle{ t\gt 3 }[/math],
[math]\displaystyle{ x(t) = 2 + \int_0^3 4-2t' dt' + \int_3^t -2 dt' }[/math]
[math]\displaystyle{ x(t) = 5 + \int_3^t -2 dt' }[/math]
[math]\displaystyle{ x(t) = 5 + [-2t']_3^t }[/math]
[math]\displaystyle{ x(t) = 5 -2t + 6 }[/math]
[math]\displaystyle{ x(t) = 11 - 2t }[/math]
final answer:
[math]\displaystyle{ x(t) = \begin{cases} -t^2 + 4t + 2 & \text{if $t\leq 3$} \\ 11-2t & \text{if $t\gt 3$} \end{cases} }[/math]m
Connectedness
Since the goal of the field of mechanics is to predict the motion of systems, velocity is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as Linear Momentum, Angular Momentum, and Kinetic Energy depend on the velocities of objects.
The use of velocity in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The velocity of moving parts is important in virtually every type of machinery.
See Also
Derivation of Average Velocity
External links
The Physics Classroom: Speed and Velocity
HyperPhysics: Average Velocity
YouTube video explaining average vs instantaneous velocity
References
1. Chabay, Ruth W., and Bruce A. Sherwood. Matter and Interactions. Hoboken, NJ: Wiley, 2011. Print.
2. "Velocity." Def. 2. Dictionary.com. N.p., n.d. Web. 29 Nov. 2015.
3. Velocity Expression. Digital image. Physics-Formulas. N.p., n.d. Web. 29 Nov. 2015.
4. Velocity vs Time Graph. Digital image. https://upload.wikimedia.org/wikipedia/commons/a/ae/Velocity-time_graph_example.png. N.p., n.d. Web. 29 Nov. 2015.