Velocity: Difference between revisions

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==See Also==
==See Also==


*[[Vectors]]
*[[Speed]]
*[[Speed]]
*[[Speed vs Velocity]]
*[[Speed vs Velocity]]
*[[Vectors]]
*[[Acceleration]]
*[[Acceleration]]
*[[Kinematics]]
*[[Relative Velocity]]
*[[Relative Velocity]]
*[[Derivation of Average Velocity]]
*[[Derivation of Average Velocity]]

Revision as of 16:33, 8 August 2019

This page defines and describes velocity. Be sure to distinguish between velocity and speed. See Speed vs Velocity for similarities and differences.

Main Idea

Velocity is a vector quantity that describes both how fast an object is moving and its direction of motion. It is represented by the symbol [math]\displaystyle{ \vec{v} }[/math] or v, as opposed to [math]\displaystyle{ v }[/math], which denotes speed. Velocity is defined as the rate of change of position with respect to time. In calculus terms, it is the time derivative of the position vector. The magnitude of a velocity vector is speed, and the direction of the vector is the direction of travel. Velocity is an instantaneous value, so it may change over time. Several properties in physics, such as momentum and magnetic force, are functions of velocity. Velocity is given in unit distance per unit time. The SI unit for velocity is the meter per second (m/s).

A Mathematical Model

Instantaneous velocity [math]\displaystyle{ \vec{v} }[/math] is defined as:

[math]\displaystyle{ \vec{v} = \frac{d\vec{r}}{dt} }[/math]

where [math]\displaystyle{ \vec{r} }[/math] is a position vector and [math]\displaystyle{ t }[/math] is time.

Average Velocity

Since velocity is an instantaneous quantity, it can change over time. Over any given time interval, there is an average velocity value denoted [math]\displaystyle{ \vec{v}_{avg} }[/math]. The average velocity over an interval of time [math]\displaystyle{ \Delta t }[/math] is given by

[math]\displaystyle{ \vec{v}_{avg} = \frac{\Delta \vec{r}}{\Delta t} }[/math]

where [math]\displaystyle{ \Delta \vec{r} }[/math] is the displacement (change in position) over that time interval ([math]\displaystyle{ \Delta \vec{r} = \vec{r}_f - \vec{r}_i }[/math]).

Average velocity is often confused with average speed. A section on the Speed vs Velocity page goes into depth about the difference.

As the duration of the time interval [math]\displaystyle{ \Delta t }[/math] becomes very small, the value of the average velocity over that time interval approaches the value of the instantaneous velocity at any point in time within that interval.

If velocity is constant over some time interval, the average velocity over that time interval equals that constant velocity.

Here is another equation giving average velocity, this time in terms of initial velocity [math]\displaystyle{ \vec{v}_i }[/math] and final velocity [math]\displaystyle{ \vec{v}_f }[/math]:

[math]\displaystyle{ \vec{v}_{avg} = \frac{\vec{v}_i + \vec{v}_f}{2} }[/math]

Unlike the first equation, this equation is only true if acceleration is constant.

Derivative Relationships

Velocity is the time derivative of position:

[math]\displaystyle{ \vec{v}(t) = \frac{d\vec{r}(t)}{dt} }[/math].

Acceleration, in turn, is the time derivative of velocity:

[math]\displaystyle{ \vec{a}(t) = \frac{d\vec{v}(t)}{dt} }[/math]

Integral Relationships

Position is the time integral of velocity:

[math]\displaystyle{ \vec{r}(t) = \int \vec{v}(t) \ dt }[/math].

Integrating the velocity function as a definite integral from one time coordinate to another yields the displacement of the position over that time interval:

[math]\displaystyle{ \Delta \vec{r}_{t_1,t_2} = \int_{t_1}^{t_2} \vec{v}(t) \ dt }[/math].

Velocity is, in turn, the time integral of acceleration:

[math]\displaystyle{ \vec{v}(t) = \int \vec{a}(t) \ dt }[/math].

Kinematic Equations

The kinematic equations can be derived from the derivative and integral relationships between acceleration, velocity, and displacement. For the equations and more information, view the Kinematics page.

In Physics

According to Newton's First Law of Motion, the velocity of an object must remain constant (whether that velocity is zero or nonzero) unless a force acts on it. Newton's Second Law: the Momentum Principle describes how velocity changes over time as a result of forces.

A Computational Model

In VPython simulations of physical systems, the Iterative Prediction algorithm is often used to move objects with specified velocities and evolve those velocities over time. The program below is an example of such a simulation. In this program, the ball's velocity is represented by a purple arrow.

Click here for velocity simulation

Click "view this program" in the top left corner to view the source code.

Examples

Simple

At time t=0s, a particle positioned at (4,-1)m began to move. It moved in a straight line at a constant speed until time t=3s, at which point it had arrived at the position (-2,8)m. What was the velocity of the particle at time t=2s?

Solution:

Since the particle moved at a constant speed in a constant direction, the velocity of the particle must have been constant. That is, the velocity of the particle at time t=2 must be the same as its velocity at any other time between t=0 and t=3. This constant velocity must also be the average velocity over the time interval from t=0 to t=3, so let us use the average velocity formula:

[math]\displaystyle{ \vec{v}_{avg} = \frac{\Delta \vec{r}}{\Delta t} }[/math]

[math]\displaystyle{ \vec{v}_{avg} = \frac{\lt -2, 8\gt - \lt 4,-1\gt }{3} }[/math]

[math]\displaystyle{ \vec{v}_{avg} = \frac{\lt -6, 9\gt }{3} }[/math]

[math]\displaystyle{ \vec{v}_{avg} = \lt -2, 3\gt }[/math]m/s

therefore

[math]\displaystyle{ \vec{v}(t=2) = \lt -2, 3\gt }[/math]m/s

Middling

A particle's position as a function of time is as follows: [math]\displaystyle{ \vec{r}(t) = \lt 6\sin(2 \pi t), -6t^3 + 10, e^{8t}\gt }[/math]

What is the particle's velocity as a function of time?

Solution:

[math]\displaystyle{ \vec{v} = \frac{d \vec{r}}{dt} }[/math]

[math]\displaystyle{ \vec{v} = \lt 12 \pi \cos(2 \pi t), -18t^2, 8e^{8t}\gt }[/math]

Difficult

A particle moves along the x axis. At time t=0, its position is x=2. Its velocity [math]\displaystyle{ v }[/math] varies over time, obeying the following function:

[math]\displaystyle{ v(t) = \begin{cases} 4-2t & \text{if $t\leq 3$} \\ -2 & \text{if $t\gt 3$} \end{cases} }[/math]m/s

What is its position as a function of time after time t=0?

Solution:

[math]\displaystyle{ x(t) = x(0) + \int_0^t v(t')dt' }[/math] ([math]\displaystyle{ t' }[/math] is a "dummy variable" since [math]\displaystyle{ t }[/math] is already our limit of integration)

for [math]\displaystyle{ t\leq 3 }[/math],

[math]\displaystyle{ x(t) = 2 + \int_0^t 4-2t' dt' }[/math]

[math]\displaystyle{ x(t) = 2 + [4t'-t'^2]_0^t }[/math]

[math]\displaystyle{ x(t) = 2 + 4t - t^2 }[/math]

for [math]\displaystyle{ t\gt 3 }[/math],

[math]\displaystyle{ x(t) = 2 + \int_0^3 4-2t' dt' + \int_3^t -2 dt' }[/math]

[math]\displaystyle{ x(t) = 5 + \int_3^t -2 dt' }[/math]

[math]\displaystyle{ x(t) = 5 + [-2t']_3^t }[/math]

[math]\displaystyle{ x(t) = 5 -2t + 6 }[/math]

[math]\displaystyle{ x(t) = 11 - 2t }[/math]

final answer:

[math]\displaystyle{ x(t) = \begin{cases} -t^2 + 4t + 2 & \text{if $t\leq 3$} \\ 11-2t & \text{if $t\gt 3$} \end{cases} }[/math]m

Connectedness

Since the goal of the field of mechanics is to predict the motion of systems, velocity is critical to this branch of physics. In addition to being a value of interest in and of itself, properties such as Linear Momentum, Angular Momentum, and Magnetic Force depend on the velocities of objects.

The use of velocity in calculations has a wide range of industrial applications including calculating travel time, determining safe operating speeds of vehicles and other machines, vehicle collision testing, determining the inertial forces experienced by roller coaster riders, and the design of equipment such as radar guns. The velocities of moving parts are important in virtually every type of machinery.

See Also

External links

The Physics Classroom: Speed and Velocity

HyperPhysics: Average Velocity

YouTube video explaining average vs instantaneous velocity

References

1. Chabay, Ruth W., and Bruce A. Sherwood. Matter and Interactions. Hoboken, NJ: Wiley, 2011. Print.

2. "Velocity." Def. 2. Dictionary.com. N.p., n.d. Web. 29 Nov. 2015.